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Main/resources/[inventory]/nordi_hookah/client.lua

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local QBCore = exports['qb-core']:GetCoreObject()
-- Debug Print Funktion
local function Debug(msg)
print("^2[Shisha Debug] ^7" .. msg)
end
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-- Check if qb-target is available
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CreateThread(function()
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Wait(1000)
Debug("Checking if qb-target is available...")
if exports['qb-target'] then
Debug("qb-target export is available")
else
Debug("ERROR: qb-target export is NOT available!")
end
end)
-- Check if the model is valid and can be loaded
CreateThread(function()
Debug("Checking prop model hash...")
local modelName = "prop_bong_01"
local modelHash = GetHashKey(modelName)
Debug(modelName .. " hash: " .. modelHash)
if IsModelValid(modelHash) then
Debug("Model is valid!")
else
Debug("Model is NOT valid!")
end
if IsModelInCdimage(modelHash) then
Debug("Model is in CD image!")
else
Debug("Model is NOT in CD image!")
end
-- Try to load the model
RequestModel(modelHash)
local timeout = 0
while not HasModelLoaded(modelHash) and timeout < 50 do
Wait(100)
timeout = timeout + 1
end
if HasModelLoaded(modelHash) then
Debug("Model loaded successfully!")
else
Debug("Model failed to load after " .. timeout * 100 .. "ms!")
end
end)
-- Register target for model
CreateThread(function()
Debug("Registering target for models...")
-- Try both string and hash methods
local modelName = "prop_bong_01"
local modelHash = GetHashKey(modelName)
-- Method 1: Using string
exports['qb-target']:AddTargetModel(modelName, {
options = {
{
num = 1,
type = "client",
event = "nordi_shisha:client:OpenMenu",
icon = 'fas fa-smoking',
label = 'Shisha rauchen (String)',
}
},
distance = 2.0
})
Debug("Target registered for model string: " .. modelName)
-- Method 2: Using hash
exports['qb-target']:AddTargetModel(modelHash, {
options = {
{
num = 1,
type = "client",
event = "nordi_shisha:client:OpenMenu",
icon = 'fas fa-smoking',
label = 'Shisha rauchen (Hash)',
}
},
distance = 2.0
})
Debug("Target registered for model hash: " .. modelHash)
end)
-- Create props at specific locations if needed
CreateThread(function()
if Config.SpawnProps then
Debug("Creating shisha props at defined locations...")
for i, location in ipairs(Config.ShishaLocations) do
local modelHash = GetHashKey("prop_bong_01")
RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
Wait(10)
end
local obj = CreateObject(modelHash, location.coords.x, location.coords.y, location.coords.z - 1.0, false, false, false)
SetEntityHeading(obj, location.heading)
PlaceObjectOnGroundProperly(obj)
FreezeEntityPosition(obj, true)
exports['qb-target']:AddTargetEntity(obj, {
options = {
{
num = 1,
type = "client",
event = "nordi_shisha:client:OpenMenu",
icon = 'fas fa-smoking',
label = 'Shisha rauchen (Entity)',
}
},
distance = 2.0
})
Debug("Created shisha prop #" .. i .. " at " .. json.encode(location.coords))
end
end
end)
-- Add box zones as a fallback
CreateThread(function()
if Config.UseBoxZones then
Debug("Setting up box zones for shisha locations...")
for i, location in ipairs(Config.ShishaLocations) do
exports['qb-target']:AddBoxZone("shisha_"..i, location.coords, 0.75, 0.75, {
name = "shisha_"..i,
heading = location.heading,
debugPoly = Config.DebugPoly,
minZ = location.coords.z - 0.5,
maxZ = location.coords.z + 0.5
}, {
options = {
{
num = 1,
type = "client",
event = "nordi_shisha:client:OpenMenu",
icon = 'fas fa-smoking',
label = 'Shisha rauchen (Zone)',
}
},
distance = 2.0
})
Debug("Created box zone for shisha #" .. i)
end
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end
end)
-- Event Handler für das Öffnen des Menüs
RegisterNetEvent('nordi_shisha:client:OpenMenu')
AddEventHandler('nordi_shisha:client:OpenMenu', function()
Debug("Opening menu...")
OpenShishaMenu()
end)
function CheckIngredients(requirements)
local hasItems = true
local missingItems = {}
for _, requirement in ipairs(requirements) do
local hasItem = QBCore.Functions.HasItem(requirement.item, requirement.amount)
if not hasItem then
hasItems = false
table.insert(missingItems, {
item = requirement.item,
required = requirement.amount
})
end
end
return hasItems, missingItems
end
function ShowMissingIngredientsWarning(missingItems)
local warningText = "Fehlende Zutaten:\n"
for _, item in ipairs(missingItems) do
local itemLabel = QBCore.Shared.Items[item.item].label
warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n"
end
QBCore.Functions.Notify(warningText, "error", 5000)
end
function OpenShishaMenu()
Debug("Building menu options...")
local options = {}
for _, shisha in ipairs(Config.ShishaOptions) do
local hasIngredients, missing = CheckIngredients(shisha.requires)
local description = shisha.description .. "\n\nBenötigt:"
for _, req in ipairs(shisha.requires) do
local itemLabel = QBCore.Shared.Items[req.item].label
local hasItem = QBCore.Functions.HasItem(req.item, req.amount)
local status = hasItem and "~g~✓" or "~r~✗"
description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status
end
table.insert(options, {
title = shisha.label,
description = description,
icon = shisha.icon,
onSelect = function()
local canMake, missingItems = CheckIngredients(shisha.requires)
if canMake then
PrepareAndSmokeShisha(shisha)
else
ShowMissingIngredientsWarning(missingItems)
end
end
})
end
Debug("Showing menu...")
lib.registerContext({
id = 'shisha_menu',
title = 'Shisha',
options = options
})
lib.showContext('shisha_menu')
end
function PrepareAndSmokeShisha(selectedShisha)
Debug("Starting shisha preparation...")
local player = PlayerPedId()
local animDict = "anim@heists@humane_labs@finale@keycards"
local anim = "ped_a_enter_loop"
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Wait(0)
end
QBCore.Functions.Progressbar("prepare_shisha", selectedShisha.label.." wird vorbereitet...", Config.PrepareTime or 5000, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = animDict,
anim = anim,
flags = 49,
}, {}, {}, function() -- Erfolg
Debug("Shisha preparation successful, triggering server event...")
TriggerServerEvent('shisha-script:consumeTobacco', selectedShisha.requires)
-- Nach erfolgreicher Vorbereitung direkt rauchen
SmokeShisha(selectedShisha)
end, function() -- Abgebrochen
Debug("Shisha preparation cancelled")
QBCore.Functions.Notify("Vorbereitung abgebrochen", "error")
end)
end
function SmokeShisha(selectedShisha)
local ped = PlayerPedId()
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local propName = "v_corp_lngestoolfd" -- Dieses Modell wird aus dem Stream-Ordner geladen
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local propBone = 28422
local propCoords = vector3(0.0, 0.0, -0.03)
local propRotation = vector3(0.0, 0.0, 0.0)
local animDict = "amb@world_human_aa_smoke@male@idle_a"
local animName = "idle_c"
RequestModel(GetHashKey(propName))
while not HasModelLoaded(GetHashKey(propName)) do
Wait(0)
end
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Wait(0)
end
local prop = CreateObject(GetHashKey(propName), 0.0, 0.0, 0.0, true, true, true)
AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, propBone), propCoords.x, propCoords.y, propCoords.z, propRotation.x, propRotation.y, propRotation.z, true, true, false, true, 1, true)
TaskPlayAnim(ped, animDict, animName, 8.0, -8.0, -1, 49, 0, false, false, false)
QBCore.Functions.Progressbar("smoke_shisha", selectedShisha.label.." rauchen...", Config.SmokeTime or 10000, false, true, {
disableMovement = false,
disableCarMovement = false,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Erfolg
ClearPedTasks(ped)
DeleteObject(prop)
TriggerEvent("evidence:client:SetStatus", "weedsmell", 300)
TriggerServerEvent('hud:server:RelieveStress', math.random(15, 25))
QBCore.Functions.Notify("Du fühlst dich entspannt...", "success")
end, function() -- Abgebrochen
ClearPedTasks(ped)
DeleteObject(prop)
end)
end
-- Debug Event
RegisterNetEvent('shisha-script:debug')
AddEventHandler('shisha-script:debug', function(msg)
Debug(msg)
end)