local QBCore = exports['qb-core']:GetCoreObject() -- Debug Print Funktion local function Debug(msg) print("^2[Shisha Debug] ^7" .. msg) end -- Check if qb-target is available CreateThread(function() Wait(1000) Debug("Checking if qb-target is available...") if exports['qb-target'] then Debug("qb-target export is available") else Debug("ERROR: qb-target export is NOT available!") end end) -- Check if the model is valid and can be loaded CreateThread(function() Debug("Checking prop model hash...") local modelName = "prop_bong_01" local modelHash = GetHashKey(modelName) Debug(modelName .. " hash: " .. modelHash) if IsModelValid(modelHash) then Debug("Model is valid!") else Debug("Model is NOT valid!") end if IsModelInCdimage(modelHash) then Debug("Model is in CD image!") else Debug("Model is NOT in CD image!") end -- Try to load the model RequestModel(modelHash) local timeout = 0 while not HasModelLoaded(modelHash) and timeout < 50 do Wait(100) timeout = timeout + 1 end if HasModelLoaded(modelHash) then Debug("Model loaded successfully!") else Debug("Model failed to load after " .. timeout * 100 .. "ms!") end end) -- Register target for model CreateThread(function() Debug("Registering target for models...") -- Try both string and hash methods local modelName = "prop_bong_01" local modelHash = GetHashKey(modelName) -- Method 1: Using string exports['qb-target']:AddTargetModel(modelName, { options = { { num = 1, type = "client", event = "nordi_shisha:client:OpenMenu", icon = 'fas fa-smoking', label = 'Shisha rauchen (String)', } }, distance = 2.0 }) Debug("Target registered for model string: " .. modelName) -- Method 2: Using hash exports['qb-target']:AddTargetModel(modelHash, { options = { { num = 1, type = "client", event = "nordi_shisha:client:OpenMenu", icon = 'fas fa-smoking', label = 'Shisha rauchen (Hash)', } }, distance = 2.0 }) Debug("Target registered for model hash: " .. modelHash) end) -- Create props at specific locations if needed CreateThread(function() if Config.SpawnProps then Debug("Creating shisha props at defined locations...") for i, location in ipairs(Config.ShishaLocations) do local modelHash = GetHashKey("prop_bong_01") RequestModel(modelHash) while not HasModelLoaded(modelHash) do Wait(10) end local obj = CreateObject(modelHash, location.coords.x, location.coords.y, location.coords.z - 1.0, false, false, false) SetEntityHeading(obj, location.heading) PlaceObjectOnGroundProperly(obj) FreezeEntityPosition(obj, true) exports['qb-target']:AddTargetEntity(obj, { options = { { num = 1, type = "client", event = "nordi_shisha:client:OpenMenu", icon = 'fas fa-smoking', label = 'Shisha rauchen (Entity)', } }, distance = 2.0 }) Debug("Created shisha prop #" .. i .. " at " .. json.encode(location.coords)) end end end) -- Add box zones as a fallback CreateThread(function() if Config.UseBoxZones then Debug("Setting up box zones for shisha locations...") for i, location in ipairs(Config.ShishaLocations) do exports['qb-target']:AddBoxZone("shisha_"..i, location.coords, 0.75, 0.75, { name = "shisha_"..i, heading = location.heading, debugPoly = Config.DebugPoly, minZ = location.coords.z - 0.5, maxZ = location.coords.z + 0.5 }, { options = { { num = 1, type = "client", event = "nordi_shisha:client:OpenMenu", icon = 'fas fa-smoking', label = 'Shisha rauchen (Zone)', } }, distance = 2.0 }) Debug("Created box zone for shisha #" .. i) end end end) -- Event Handler für das Öffnen des Menüs RegisterNetEvent('nordi_shisha:client:OpenMenu') AddEventHandler('nordi_shisha:client:OpenMenu', function() Debug("Opening menu...") OpenShishaMenu() end) function CheckIngredients(requirements) local hasItems = true local missingItems = {} for _, requirement in ipairs(requirements) do local hasItem = QBCore.Functions.HasItem(requirement.item, requirement.amount) if not hasItem then hasItems = false table.insert(missingItems, { item = requirement.item, required = requirement.amount }) end end return hasItems, missingItems end function ShowMissingIngredientsWarning(missingItems) local warningText = "Fehlende Zutaten:\n" for _, item in ipairs(missingItems) do local itemLabel = QBCore.Shared.Items[item.item].label warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n" end QBCore.Functions.Notify(warningText, "error", 5000) end function OpenShishaMenu() Debug("Building menu options...") local options = {} for _, shisha in ipairs(Config.ShishaOptions) do local hasIngredients, missing = CheckIngredients(shisha.requires) local description = shisha.description .. "\n\nBenötigt:" for _, req in ipairs(shisha.requires) do local itemLabel = QBCore.Shared.Items[req.item].label local hasItem = QBCore.Functions.HasItem(req.item, req.amount) local status = hasItem and "~g~✓" or "~r~✗" description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status end table.insert(options, { title = shisha.label, description = description, icon = shisha.icon, onSelect = function() local canMake, missingItems = CheckIngredients(shisha.requires) if canMake then PrepareAndSmokeShisha(shisha) else ShowMissingIngredientsWarning(missingItems) end end }) end Debug("Showing menu...") lib.registerContext({ id = 'shisha_menu', title = 'Shisha', options = options }) lib.showContext('shisha_menu') end function PrepareAndSmokeShisha(selectedShisha) Debug("Starting shisha preparation...") local player = PlayerPedId() local animDict = "anim@heists@humane_labs@finale@keycards" local anim = "ped_a_enter_loop" RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Wait(0) end QBCore.Functions.Progressbar("prepare_shisha", selectedShisha.label.." wird vorbereitet...", Config.PrepareTime or 5000, false, true, { disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, }, { animDict = animDict, anim = anim, flags = 49, }, {}, {}, function() -- Erfolg Debug("Shisha preparation successful, triggering server event...") TriggerServerEvent('shisha-script:consumeTobacco', selectedShisha.requires) -- Nach erfolgreicher Vorbereitung direkt rauchen SmokeShisha(selectedShisha) end, function() -- Abgebrochen Debug("Shisha preparation cancelled") QBCore.Functions.Notify("Vorbereitung abgebrochen", "error") end) end function SmokeShisha(selectedShisha) local ped = PlayerPedId() local propName = "v_corp_lngestoolfd" -- Dieses Modell wird aus dem Stream-Ordner geladen local propBone = 28422 local propCoords = vector3(0.0, 0.0, -0.03) local propRotation = vector3(0.0, 0.0, 0.0) local animDict = "amb@world_human_aa_smoke@male@idle_a" local animName = "idle_c" RequestModel(GetHashKey(propName)) while not HasModelLoaded(GetHashKey(propName)) do Wait(0) end RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Wait(0) end local prop = CreateObject(GetHashKey(propName), 0.0, 0.0, 0.0, true, true, true) AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, propBone), propCoords.x, propCoords.y, propCoords.z, propRotation.x, propRotation.y, propRotation.z, true, true, false, true, 1, true) TaskPlayAnim(ped, animDict, animName, 8.0, -8.0, -1, 49, 0, false, false, false) QBCore.Functions.Progressbar("smoke_shisha", selectedShisha.label.." rauchen...", Config.SmokeTime or 10000, false, true, { disableMovement = false, disableCarMovement = false, disableMouse = false, disableCombat = true, }, {}, {}, {}, function() -- Erfolg ClearPedTasks(ped) DeleteObject(prop) TriggerEvent("evidence:client:SetStatus", "weedsmell", 300) TriggerServerEvent('hud:server:RelieveStress', math.random(15, 25)) QBCore.Functions.Notify("Du fühlst dich entspannt...", "success") end, function() -- Abgebrochen ClearPedTasks(ped) DeleteObject(prop) end) end -- Debug Event RegisterNetEvent('shisha-script:debug') AddEventHandler('shisha-script:debug', function(msg) Debug(msg) end)