forked from Simnation/Main
66 lines
2 KiB
Lua
66 lines
2 KiB
Lua
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Config = {}
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Config.InteractionDistance = 2.0 -- Distanz zum Klingeln
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Config.CooldownTime = 5000 -- Cooldown in ms zwischen Klingeln
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-- Klingel-Konfigurationen
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Config.Doorbells = {
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-- Beispiel 1: Polizeistation
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{
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id = 1,
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label = "Polizeistation Klingel",
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-- Koordinate wo man klingeln kann
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bellCoords = vector3(441.0, -981.0, 30.7),
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-- Benachrichtigungs-Einstellungen
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notification = {
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coords = vector3(441.0, -975.0, 30.7), -- Wo die Benachrichtigung empfangen wird
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radius = 50.0, -- Umkreis in dem man die Benachrichtigung bekommt
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requireJob = true, -- Job erforderlich?
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allowedJobs = {"police", "sheriff"}, -- Erlaubte Jobs
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message = "Jemand klingelt an der Polizeistation!"
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}
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},
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-- Beispiel 2: Krankenhaus
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{
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id = 2,
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label = "Krankenhaus Empfang",
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bellCoords = vector3(-449.0, -340.0, 34.5),
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notification = {
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coords = vector3(-440.0, -340.0, 34.5),
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radius = 30.0,
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requireJob = true,
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allowedJobs = {"ambulance", "doctor"},
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message = "Patient wartet am Empfang!"
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}
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},
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-- Beispiel 3: Öffentliche Klingel (ohne Job-Anforderung)
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{
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id = 3,
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label = "Rathaus Klingel",
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bellCoords = vector3(-544.0, -204.0, 38.2),
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notification = {
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coords = vector3(-540.0, -200.0, 38.2),
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radius = 25.0,
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requireJob = false, -- Keine Job-Anforderung
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allowedJobs = {}, -- Leer da keine Jobs erforderlich
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message = "Jemand benötigt Hilfe am Rathaus!"
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}
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},
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-- Beispiel 4: Mechaniker
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{
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id = 4,
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label = "Werkstatt Klingel",
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bellCoords = vector3(-347.0, -133.0, 39.0),
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notification = {
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coords = vector3(-350.0, -130.0, 39.0),
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radius = 40.0,
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requireJob = true,
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allowedJobs = {"mechanic", "tuner"},
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message = "Kunde wartet in der Werkstatt!"
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}
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}
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}
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