1
0
Fork 0
forked from Simnation/Main
Main/resources/[tools]/nordi_taxi/client/stations.lua

580 lines
20 KiB
Lua
Raw Normal View History

2025-07-30 02:17:38 +02:00
local QBCore = exports['qb-core']:GetCoreObject()
local stationVehicles = {}
local stationBlips = {}
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Stations script loaded")
2025-07-30 02:17:38 +02:00
-- Taxi Stationen initialisieren
CreateThread(function()
2025-07-30 02:46:15 +02:00
Wait(2000) -- Längere Wartezeit
print("^2[TAXI STATIONS DEBUG]^7 Initializing taxi stations...")
2025-07-30 02:17:38 +02:00
InitializeTaxiStations()
end)
function InitializeTaxiStations()
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 InitializeTaxiStations started")
if not Config.TaxiStations then
print("^1[TAXI STATIONS DEBUG]^7 Config.TaxiStations not found!")
return
end
print("^2[TAXI STATIONS DEBUG]^7 Found " .. #Config.TaxiStations .. " stations")
2025-07-30 02:17:38 +02:00
for stationId, station in pairs(Config.TaxiStations) do
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Processing station " .. stationId .. ": " .. station.name)
2025-07-30 02:17:38 +02:00
-- Blip für Station erstellen
local blip = AddBlipForCoord(station.blipCoords.x, station.blipCoords.y, station.blipCoords.z)
SetBlipSprite(blip, 198)
SetBlipColour(blip, 5)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(station.name)
EndTextCommandSetBlipName(blip)
stationBlips[stationId] = blip
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Blip created for station " .. stationId)
2025-07-30 02:17:38 +02:00
-- Fahrzeuge an Station spawnen
stationVehicles[stationId] = {}
for vehicleId, vehicleData in pairs(station.vehicles) do
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Spawning vehicle " .. vehicleId .. " (" .. vehicleData.model .. ") at station " .. stationId)
2025-07-30 02:17:38 +02:00
SpawnStationVehicle(stationId, vehicleId, vehicleData)
end
end
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 All stations initialized")
2025-07-30 02:17:38 +02:00
end
function SpawnStationVehicle(stationId, vehicleId, vehicleData)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 SpawnStationVehicle: " .. stationId .. "/" .. vehicleId)
2025-07-30 02:17:38 +02:00
CreateThread(function()
local vehicleHash = GetHashKey(vehicleData.model)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Vehicle hash: " .. vehicleHash)
2025-07-30 02:17:38 +02:00
RequestModel(vehicleHash)
2025-07-30 02:46:15 +02:00
local timeout = GetGameTimer() + 10000
while not HasModelLoaded(vehicleHash) and GetGameTimer() < timeout do
print("^3[TAXI STATIONS DEBUG]^7 Waiting for model " .. vehicleData.model .. " to load...")
2025-07-30 02:17:38 +02:00
Wait(100)
end
2025-07-30 02:46:15 +02:00
if not HasModelLoaded(vehicleHash) then
print("^1[TAXI STATIONS DEBUG]^7 Failed to load model: " .. vehicleData.model)
return
end
2025-07-30 02:17:38 +02:00
local vehicle = CreateVehicle(
vehicleHash,
vehicleData.coords.x,
vehicleData.coords.y,
vehicleData.coords.z,
vehicleData.coords.w,
false,
false
)
2025-07-30 02:46:15 +02:00
if not DoesEntityExist(vehicle) then
print("^1[TAXI STATIONS DEBUG]^7 Failed to create vehicle!")
return
end
print("^2[TAXI STATIONS DEBUG]^7 Vehicle created: " .. vehicle)
2025-07-30 02:17:38 +02:00
SetEntityAsMissionEntity(vehicle, true, true)
SetVehicleOnGroundProperly(vehicle)
SetVehicleDoorsLocked(vehicle, 2) -- Locked
SetVehicleEngineOn(vehicle, false, true, false)
-- Fahrzeug-Info speichern
stationVehicles[stationId][vehicleId] = {
entity = vehicle,
data = vehicleData,
occupied = false
}
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Adding qb-target for vehicle " .. vehicle)
2025-07-30 02:17:38 +02:00
-- qb-target für Fahrzeug hinzufügen
exports['qb-target']:AddTargetEntity(vehicle, {
options = {
{
type = "client",
event = "taxi:enterStationVehicle",
icon = "fas fa-taxi",
label = "Taxi nehmen ($" .. vehicleData.pricePerKm .. "/km)",
stationId = stationId,
vehicleId = vehicleId
}
},
distance = 3.0
})
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 qb-target added for vehicle " .. vehicle)
2025-07-30 02:17:38 +02:00
SetModelAsNoLongerNeeded(vehicleHash)
end)
end
-- Event für Einsteigen in Station-Taxi
RegisterNetEvent('taxi:enterStationVehicle', function(data)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Player trying to enter station vehicle")
print("^2[TAXI STATIONS DEBUG]^7 Data: " .. json.encode(data))
2025-07-30 02:17:38 +02:00
local stationId = data.stationId
local vehicleId = data.vehicleId
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
2025-07-30 02:46:15 +02:00
print("^1[TAXI STATIONS DEBUG]^7 Vehicle not found in data")
2025-07-30 02:17:38 +02:00
lib.notify({
title = 'Taxi Service',
description = 'Dieses Taxi ist nicht verfügbar',
type = 'error'
})
return
end
local vehicleInfo = stationVehicles[stationId][vehicleId]
if vehicleInfo.occupied then
2025-07-30 02:46:15 +02:00
print("^1[TAXI STATIONS DEBUG]^7 Vehicle already occupied")
2025-07-30 02:17:38 +02:00
lib.notify({
title = 'Taxi Service',
description = 'Dieses Taxi ist bereits besetzt',
type = 'error'
})
return
end
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Entering vehicle...")
2025-07-30 02:17:38 +02:00
-- Spieler ins Fahrzeug setzen
local playerPed = PlayerPedId()
local vehicle = vehicleInfo.entity
-- Türen entsperren
SetVehicleDoorsLocked(vehicle, 1)
-- Fahrer spawnen
local driverHash = GetHashKey("a_m_m_taxi_01")
RequestModel(driverHash)
2025-07-30 02:46:15 +02:00
local timeout = GetGameTimer() + 10000
while not HasModelLoaded(driverHash) and GetGameTimer() < timeout do
print("^3[TAXI STATIONS DEBUG]^7 Waiting for driver model to load...")
2025-07-30 02:17:38 +02:00
Wait(100)
end
2025-07-30 02:46:15 +02:00
if not HasModelLoaded(driverHash) then
print("^1[TAXI STATIONS DEBUG]^7 Failed to load driver model!")
return
end
2025-07-30 02:17:38 +02:00
local driver = CreatePedInsideVehicle(vehicle, 26, driverHash, -1, true, false)
2025-07-30 02:46:15 +02:00
if not DoesEntityExist(driver) then
print("^1[TAXI STATIONS DEBUG]^7 Failed to create driver!")
return
end
print("^2[TAXI STATIONS DEBUG]^7 Driver created: " .. driver)
2025-07-30 02:17:38 +02:00
SetEntityAsMissionEntity(driver, true, true)
SetPedFleeAttributes(driver, 0, 0)
SetPedCombatAttributes(driver, 17, 1)
SetPedSeeingRange(driver, 0.0)
SetPedHearingRange(driver, 0.0)
SetPedAlertness(driver, 0)
SetPedKeepTask(driver, true)
-- Spieler einsteigen lassen
TaskEnterVehicle(playerPed, vehicle, 10000, 0, 1.0, 1, 0)
-- Warten bis Spieler eingestiegen ist
CreateThread(function()
2025-07-30 02:46:15 +02:00
local enterTimeout = GetGameTimer() + 10000
while GetGameTimer() < enterTimeout do
2025-07-30 02:17:38 +02:00
if IsPedInVehicle(playerPed, vehicle, false) then
vehicleInfo.occupied = true
vehicleInfo.driver = driver
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Player entered, opening menu")
2025-07-30 02:17:38 +02:00
-- Ziel-Menu öffnen
OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, vehicleInfo.data.pricePerKm)
break
end
Wait(100)
end
2025-07-30 02:46:15 +02:00
if not IsPedInVehicle(playerPed, vehicle, false) then
print("^1[TAXI STATIONS DEBUG]^7 Player failed to enter vehicle")
-- Cleanup
if DoesEntityExist(driver) then
DeleteEntity(driver)
end
SetVehicleDoorsLocked(vehicle, 2)
end
2025-07-30 02:17:38 +02:00
end)
end)
function OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Opening station taxi menu")
2025-07-30 02:17:38 +02:00
local options = {}
-- Bekannte Ziele hinzufügen
for _, destination in pairs(Config.KnownDestinations) do
local customPrice = math.max(Config.MinFare, math.ceil((CalculateDistanceToCoords(destination.coords) / 1000) * pricePerKm))
table.insert(options, {
title = destination.name,
2025-07-30 02:46:15 +02:00
description = 'Preis: $' .. customPrice .. ' | Entfernung: ' .. math.ceil(CalculateDistanceToCoords(destination.coords) / 1000 * 100) / 100 .. 'km',
2025-07-30 02:17:38 +02:00
icon = 'map-marker',
onSelect = function()
StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination.coords, customPrice)
end
})
end
2025-07-30 02:46:15 +02:00
-- Andere Taxi-Stationen als Ziele
table.insert(options, {
title = '📍 Andere Taxi-Stationen',
description = 'Fahre zu einer anderen Taxi-Station',
icon = 'taxi',
onSelect = function()
OpenStationSelectionMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
end
})
2025-07-30 02:17:38 +02:00
-- Waypoint Option
table.insert(options, {
title = 'Zu meinem Waypoint',
description = 'Fahre zu deinem gesetzten Waypoint',
icon = 'location-dot',
onSelect = function()
local waypoint = GetFirstBlipInfoId(8)
if DoesBlipExist(waypoint) then
local coords = GetBlipInfoIdCoord(waypoint)
local distance = CalculateDistanceToCoords(coords) / 1000
local price = math.max(Config.MinFare, math.ceil(distance * pricePerKm))
StartStationTaxiRide(stationId, vehicleId, vehicle, driver, coords, price)
else
lib.notify({
title = 'Taxi Service',
description = 'Du hast keinen Waypoint gesetzt',
type = 'error'
})
OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
end
end
})
-- Aussteigen Option
table.insert(options, {
title = 'Aussteigen',
description = 'Das Taxi verlassen',
icon = 'door-open',
onSelect = function()
ExitStationTaxi(stationId, vehicleId, vehicle, driver)
end
})
lib.registerContext({
id = 'station_taxi_menu',
2025-07-30 02:46:15 +02:00
title = 'Taxi - Ziel wählen (' .. Config.TaxiStations[stationId].name .. ')',
2025-07-30 02:17:38 +02:00
options = options
})
lib.showContext('station_taxi_menu')
end
2025-07-30 02:46:15 +02:00
function OpenStationSelectionMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
print("^2[TAXI STATIONS DEBUG]^7 Opening station selection menu")
local options = {}
for otherStationId, station in pairs(Config.TaxiStations) do
if otherStationId ~= stationId then
local distance = CalculateDistanceToCoords(station.blipCoords) / 1000
local price = math.max(Config.MinFare, math.ceil(distance * pricePerKm))
table.insert(options, {
title = station.name,
description = 'Preis: $' .. price .. ' | Entfernung: ' .. math.ceil(distance * 100) / 100 .. 'km',
icon = 'building',
onSelect = function()
StartStationTaxiRide(stationId, vehicleId, vehicle, driver, station.blipCoords, price)
end
})
end
end
-- Zurück Option
table.insert(options, {
title = '← Zurück',
description = 'Zurück zum Hauptmenü',
icon = 'arrow-left',
onSelect = function()
OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
end
})
lib.registerContext({
id = 'station_selection_menu',
title = 'Taxi-Stationen',
options = options
})
lib.showContext('station_selection_menu')
end
2025-07-30 02:17:38 +02:00
function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination, price)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Starting station taxi ride to: " .. tostring(destination))
2025-07-30 02:17:38 +02:00
lib.notify({
title = 'Taxi Service',
description = 'Fahrt gestartet - Preis: $' .. price,
type = 'success'
})
-- Destination Blip erstellen
local destinationBlip = AddBlipForCoord(destination.x, destination.y, destination.z)
SetBlipSprite(destinationBlip, 1)
SetBlipColour(destinationBlip, 2)
SetBlipScale(destinationBlip, 0.8)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Taxi Ziel")
EndTextCommandSetBlipName(destinationBlip)
-- Zum Ziel fahren
TaskVehicleDriveToCoord(driver, vehicle, destination.x, destination.y, destination.z, 25.0, 0, GetEntityModel(vehicle), 786603, 1.0, true)
-- Fahrt überwachen
CreateThread(function()
while DoesEntityExist(vehicle) and DoesEntityExist(driver) do
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(vector3(destination.x, destination.y, destination.z) - vehicleCoords)
if distance < 10.0 then
-- Angekommen
TaskVehicleTempAction(driver, vehicle, 27, 3000)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Arrived at destination")
2025-07-30 02:17:38 +02:00
lib.notify({
title = 'Taxi Service',
description = 'Du bist angekommen! Preis: $' .. price,
type = 'success'
})
-- Bezahlung
TriggerServerEvent('taxi:payFare', price)
-- Blip entfernen
RemoveBlip(destinationBlip)
-- Nach 10 Sekunden Taxi zurück zur Station
SetTimeout(10000, function()
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
end)
break
end
Wait(2000)
end
end)
end
function ExitStationTaxi(stationId, vehicleId, vehicle, driver)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Player exiting station taxi")
2025-07-30 02:17:38 +02:00
local playerPed = PlayerPedId()
TaskLeaveVehicle(playerPed, vehicle, 0)
lib.notify({
title = 'Taxi Service',
description = 'Du bist ausgestiegen',
type = 'info'
})
-- Taxi zurück zur Station nach 5 Sekunden
SetTimeout(5000, function()
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
end)
end
function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Returning taxi to station: " .. stationId .. "/" .. vehicleId)
2025-07-30 02:17:38 +02:00
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
2025-07-30 02:46:15 +02:00
print("^1[TAXI STATIONS DEBUG]^7 Station vehicle data not found for return")
2025-07-30 02:17:38 +02:00
return
end
-- Fahrer löschen
if DoesEntityExist(driver) then
DeleteEntity(driver)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Driver deleted")
2025-07-30 02:17:38 +02:00
end
2025-07-30 02:46:15 +02:00
-- qb-target entfernen
2025-07-30 02:17:38 +02:00
if DoesEntityExist(vehicle) then
exports['qb-target']:RemoveTargetEntity(vehicle)
DeleteEntity(vehicle)
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Vehicle deleted")
2025-07-30 02:17:38 +02:00
end
-- Fahrzeug als nicht besetzt markieren
stationVehicles[stationId][vehicleId].occupied = false
stationVehicles[stationId][vehicleId].driver = nil
2025-07-30 02:46:15 +02:00
stationVehicles[stationId][vehicleId].entity = nil
2025-07-30 02:17:38 +02:00
-- Nach Respawn-Zeit neues Fahrzeug spawnen
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
2025-07-30 02:17:38 +02:00
SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
local vehicleData = stationVehicles[stationId][vehicleId].data
2025-07-30 02:46:15 +02:00
print("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
2025-07-30 02:17:38 +02:00
SpawnStationVehicle(stationId, vehicleId, vehicleData)
end
end)
end
function CalculateDistanceToCoords(coords)
local playerCoords = GetEntityCoords(PlayerPedId())
return #(playerCoords - coords)
end
2025-07-30 02:20:13 +02:00
-- Zusätzliche Funktionen für bessere Verwaltung
function GetNearestTaxiStation()
local playerCoords = GetEntityCoords(PlayerPedId())
local nearestStation = nil
local nearestDistance = math.huge
for stationId, station in pairs(Config.TaxiStations) do
local distance = #(playerCoords - station.blipCoords)
if distance < nearestDistance then
nearestDistance = distance
nearestStation = {id = stationId, data = station, distance = distance}
end
end
return nearestStation
end
-- Command um nächste Taxi-Station zu finden
RegisterCommand('nearesttaxi', function()
local nearest = GetNearestTaxiStation()
if nearest then
lib.notify({
title = 'Taxi Service',
description = 'Nächste Station: ' .. nearest.data.name .. ' (' .. math.ceil(nearest.distance) .. 'm)',
type = 'info'
})
-- Waypoint zur nächsten Station setzen
SetNewWaypoint(nearest.data.blipCoords.x, nearest.data.blipCoords.y)
else
lib.notify({
title = 'Taxi Service',
description = 'Keine Taxi-Station gefunden',
type = 'error'
})
end
end)
2025-07-30 02:46:15 +02:00
-- Event für Admin Respawn
RegisterNetEvent('taxi:respawnAllStations', function()
print("^2[TAXI STATIONS DEBUG]^7 Respawning all stations...")
2025-07-30 02:20:13 +02:00
2025-07-30 02:46:15 +02:00
-- Alle bestehenden Fahrzeuge löschen
for stationId, vehicles in pairs(stationVehicles) do
for vehicleId, vehicleInfo in pairs(vehicles) do
if vehicleInfo.entity and DoesEntityExist(vehicleInfo.entity) then
exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
DeleteEntity(vehicleInfo.entity)
2025-07-30 02:20:13 +02:00
end
2025-07-30 02:46:15 +02:00
if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
DeleteEntity(vehicleInfo.driver)
2025-07-30 02:20:13 +02:00
end
end
2025-07-30 02:46:15 +02:00
end
2025-07-30 02:20:13 +02:00
2025-07-30 02:46:15 +02:00
-- Alle Blips entfernen
for _, blip in pairs(stationBlips) do
RemoveBlip(blip)
2025-07-30 02:20:13 +02:00
end
2025-07-30 02:46:15 +02:00
-- Variablen zurücksetzen
stationVehicles = {}
stationBlips = {}
-- Stationen neu initialisieren
Wait(1000)
InitializeTaxiStations()
lib.notify({
title = 'Taxi Service',
description = 'Alle Taxi-Stationen wurden neu geladen',
type = 'success'
2025-07-30 02:20:13 +02:00
})
2025-07-30 02:46:15 +02:00
end)
2025-07-30 02:20:13 +02:00
-- Verbesserte Fahrzeug-Respawn-Logik
function RespawnStationVehicle(stationId, vehicleId)
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
return
end
local vehicleData = stationVehicles[stationId][vehicleId].data
-- Prüfen ob Position frei ist
local coords = vehicleData.coords
local existingVehicles = GetGamePool('CVehicle')
local positionBlocked = false
for _, veh in pairs(existingVehicles) do
local vehCoords = GetEntityCoords(veh)
if #(vector3(coords.x, coords.y, coords.z) - vehCoords) < 3.0 then
positionBlocked = true
break
end
end
if not positionBlocked then
SpawnStationVehicle(stationId, vehicleId, vehicleData)
else
-- Erneut versuchen nach 30 Sekunden
SetTimeout(30000, function()
RespawnStationVehicle(stationId, vehicleId)
end)
end
end
2025-07-30 02:46:15 +02:00
-- Cleanup beim Resource Stop
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
print("^2[TAXI STATIONS DEBUG]^7 Cleaning up stations...")
-- Alle Station-Fahrzeuge löschen
for stationId, vehicles in pairs(stationVehicles) do
for vehicleId, vehicleInfo in pairs(vehicles) do
if vehicleInfo.entity and DoesEntityExist(vehicleInfo.entity) then
exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
DeleteEntity(vehicleInfo.entity)
end
if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
DeleteEntity(vehicleInfo.driver)
end
end
end
-- Alle Blips entfernen
for _, blip in pairs(stationBlips) do
RemoveBlip(blip)
end
print("^2[TAXI STATIONS DEBUG]^7 Cleanup completed")
end
end)