forked from Simnation/Main
ed
This commit is contained in:
parent
d2994aa88b
commit
7c23484c7c
2 changed files with 383 additions and 258 deletions
|
@ -8,11 +8,16 @@ local meterRunning = false
|
|||
local currentFare = 0
|
||||
local lastTaxiCall = 0
|
||||
|
||||
print("^2[TAXI DEBUG]^7 Client script loaded")
|
||||
|
||||
-- Taxi rufen Command (Mobile Taxi)
|
||||
RegisterCommand('taxi', function()
|
||||
print("^2[TAXI DEBUG]^7 /taxi command executed")
|
||||
|
||||
local currentTime = GetGameTimer()
|
||||
if currentTime - lastTaxiCall < (Config.TaxiCallCooldown * 1000) then
|
||||
local remainingTime = math.ceil((Config.TaxiCallCooldown * 1000 - (currentTime - lastTaxiCall)) / 1000)
|
||||
print("^1[TAXI DEBUG]^7 Cooldown active: " .. remainingTime .. " seconds")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du musst noch ' .. remainingTime .. ' Sekunden warten',
|
||||
|
@ -22,6 +27,7 @@ RegisterCommand('taxi', function()
|
|||
end
|
||||
|
||||
if currentTaxi then
|
||||
print("^1[TAXI DEBUG]^7 Taxi already exists")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du hast bereits ein Taxi gerufen',
|
||||
|
@ -30,10 +36,12 @@ RegisterCommand('taxi', function()
|
|||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI DEBUG]^7 Calling mobile taxi...")
|
||||
CallMobileTaxi()
|
||||
end)
|
||||
|
||||
function CallMobileTaxi()
|
||||
print("^2[TAXI DEBUG]^7 CallMobileTaxi function started")
|
||||
lastTaxiCall = GetGameTimer()
|
||||
|
||||
lib.notify({
|
||||
|
@ -43,34 +51,81 @@ function CallMobileTaxi()
|
|||
})
|
||||
|
||||
CreateThread(function()
|
||||
print("^2[TAXI DEBUG]^7 Taxi spawn thread started")
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local playerCoords = GetEntityCoords(playerPed)
|
||||
print("^2[TAXI DEBUG]^7 Player coords: " .. tostring(playerCoords))
|
||||
|
||||
-- Prüfe ob Config existiert
|
||||
if not Config.MobileTaxiSpawns then
|
||||
print("^1[TAXI DEBUG]^7 Config.MobileTaxiSpawns not found!")
|
||||
return
|
||||
end
|
||||
|
||||
-- Zufällige Spawn-Location wählen
|
||||
local spawnLocation = Config.MobileTaxiSpawns[math.random(#Config.MobileTaxiSpawns)]
|
||||
print("^2[TAXI DEBUG]^7 Spawn location: " .. tostring(spawnLocation))
|
||||
|
||||
-- Zufälliges Taxi-Fahrzeug wählen
|
||||
local selectedVehicle = SelectRandomTaxi()
|
||||
print("^2[TAXI DEBUG]^7 Selected vehicle: " .. selectedVehicle.model)
|
||||
|
||||
-- Fahrzeug spawnen
|
||||
local vehicleHash = GetHashKey(selectedVehicle.model)
|
||||
print("^2[TAXI DEBUG]^7 Vehicle hash: " .. vehicleHash)
|
||||
|
||||
RequestModel(vehicleHash)
|
||||
while not HasModelLoaded(vehicleHash) do
|
||||
local timeout = GetGameTimer() + 10000
|
||||
while not HasModelLoaded(vehicleHash) and GetGameTimer() < timeout do
|
||||
print("^3[TAXI DEBUG]^7 Waiting for model to load...")
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not HasModelLoaded(vehicleHash) then
|
||||
print("^1[TAXI DEBUG]^7 Failed to load vehicle model!")
|
||||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI DEBUG]^7 Creating vehicle...")
|
||||
currentTaxi = CreateVehicle(vehicleHash, spawnLocation.x, spawnLocation.y, spawnLocation.z, spawnLocation.w, true, false)
|
||||
|
||||
if not DoesEntityExist(currentTaxi) then
|
||||
print("^1[TAXI DEBUG]^7 Failed to create vehicle!")
|
||||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI DEBUG]^7 Vehicle created successfully: " .. currentTaxi)
|
||||
SetEntityAsMissionEntity(currentTaxi, true, true)
|
||||
SetVehicleOnGroundProperly(currentTaxi)
|
||||
|
||||
-- Fahrer spawnen
|
||||
local driverHash = GetHashKey("a_m_m_taxi_01")
|
||||
RequestModel(driverHash)
|
||||
while not HasModelLoaded(driverHash) do
|
||||
timeout = GetGameTimer() + 10000
|
||||
while not HasModelLoaded(driverHash) and GetGameTimer() < timeout do
|
||||
print("^3[TAXI DEBUG]^7 Waiting for driver model to load...")
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not HasModelLoaded(driverHash) then
|
||||
print("^1[TAXI DEBUG]^7 Failed to load driver model!")
|
||||
DeleteEntity(currentTaxi)
|
||||
currentTaxi = nil
|
||||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI DEBUG]^7 Creating driver...")
|
||||
taxiDriver = CreatePedInsideVehicle(currentTaxi, 26, driverHash, -1, true, false)
|
||||
|
||||
if not DoesEntityExist(taxiDriver) then
|
||||
print("^1[TAXI DEBUG]^7 Failed to create driver!")
|
||||
DeleteEntity(currentTaxi)
|
||||
currentTaxi = nil
|
||||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI DEBUG]^7 Driver created successfully: " .. taxiDriver)
|
||||
SetEntityAsMissionEntity(taxiDriver, true, true)
|
||||
SetPedFleeAttributes(taxiDriver, 0, 0)
|
||||
SetPedCombatAttributes(taxiDriver, 17, 1)
|
||||
|
@ -87,15 +142,22 @@ function CallMobileTaxi()
|
|||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Taxi")
|
||||
EndTextCommandSetBlipName(taxiBlip)
|
||||
print("^2[TAXI DEBUG]^7 Blip created")
|
||||
|
||||
-- Zum Spieler fahren
|
||||
print("^2[TAXI DEBUG]^7 Sending taxi to player...")
|
||||
TaskVehicleDriveToCoord(taxiDriver, currentTaxi, playerCoords.x, playerCoords.y, playerCoords.z, 20.0, 0, vehicleHash, 786603, 1.0, true)
|
||||
|
||||
-- Warten bis Taxi ankommt
|
||||
local arrived = false
|
||||
local timeout = GetGameTimer() + (Config.MaxWaitTime * 1000)
|
||||
timeout = GetGameTimer() + (Config.MaxWaitTime * 1000)
|
||||
|
||||
while not arrived and GetGameTimer() < timeout do
|
||||
if not DoesEntityExist(currentTaxi) or not DoesEntityExist(taxiDriver) then
|
||||
print("^1[TAXI DEBUG]^7 Taxi or driver disappeared!")
|
||||
break
|
||||
end
|
||||
|
||||
local taxiCoords = GetEntityCoords(currentTaxi)
|
||||
local distance = #(playerCoords - taxiCoords)
|
||||
|
||||
|
@ -103,6 +165,7 @@ function CallMobileTaxi()
|
|||
arrived = true
|
||||
TaskVehicleTempAction(taxiDriver, currentTaxi, 27, 3000)
|
||||
|
||||
print("^2[TAXI DEBUG]^7 Taxi arrived!")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Dein Taxi ist angekommen! Steige ein.',
|
||||
|
@ -115,6 +178,7 @@ function CallMobileTaxi()
|
|||
end
|
||||
|
||||
if not arrived then
|
||||
print("^1[TAXI DEBUG]^7 Taxi failed to arrive in time")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Das Taxi konnte dich nicht erreichen',
|
||||
|
@ -126,6 +190,11 @@ function CallMobileTaxi()
|
|||
end
|
||||
|
||||
function SelectRandomTaxi()
|
||||
if not Config.TaxiVehicles or #Config.TaxiVehicles == 0 then
|
||||
print("^1[TAXI DEBUG]^7 No taxi vehicles configured!")
|
||||
return {model = 'taxi', pricePerKm = 5}
|
||||
end
|
||||
|
||||
local totalChance = 0
|
||||
for _, vehicle in pairs(Config.TaxiVehicles) do
|
||||
totalChance = totalChance + vehicle.spawnChance
|
||||
|
@ -145,6 +214,7 @@ function SelectRandomTaxi()
|
|||
end
|
||||
|
||||
function WaitForPlayerToEnter(pricePerKm)
|
||||
print("^2[TAXI DEBUG]^7 Waiting for player to enter...")
|
||||
CreateThread(function()
|
||||
local timeout = GetGameTimer() + 60000
|
||||
|
||||
|
@ -153,6 +223,7 @@ function WaitForPlayerToEnter(pricePerKm)
|
|||
|
||||
if IsPedInVehicle(playerPed, currentTaxi, false) then
|
||||
inTaxi = true
|
||||
print("^2[TAXI DEBUG]^7 Player entered taxi")
|
||||
OpenMobileTaxiMenu(pricePerKm)
|
||||
break
|
||||
end
|
||||
|
@ -161,6 +232,7 @@ function WaitForPlayerToEnter(pricePerKm)
|
|||
end
|
||||
|
||||
if not inTaxi then
|
||||
print("^1[TAXI DEBUG]^7 Player didn't enter taxi in time")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Das Taxi ist weggefahren',
|
||||
|
@ -172,6 +244,7 @@ function WaitForPlayerToEnter(pricePerKm)
|
|||
end
|
||||
|
||||
function OpenMobileTaxiMenu(pricePerKm)
|
||||
print("^2[TAXI DEBUG]^7 Opening mobile taxi menu")
|
||||
local options = {}
|
||||
|
||||
-- Bekannte Ziele hinzufügen
|
||||
|
@ -230,8 +303,12 @@ function OpenMobileTaxiMenu(pricePerKm)
|
|||
end
|
||||
|
||||
function StartMobileTaxiRide(destination, price)
|
||||
if not currentTaxi or not taxiDriver then return end
|
||||
if not currentTaxi or not taxiDriver then
|
||||
print("^1[TAXI DEBUG]^7 No taxi or driver for ride")
|
||||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI DEBUG]^7 Starting taxi ride to: " .. tostring(destination))
|
||||
currentFare = price
|
||||
meterRunning = true
|
||||
|
||||
|
@ -262,6 +339,7 @@ function StartMobileTaxiRide(destination, price)
|
|||
if distance < 10.0 then
|
||||
TaskVehicleTempAction(taxiDriver, currentTaxi, 27, 3000)
|
||||
|
||||
print("^2[TAXI DEBUG]^7 Arrived at destination")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du bist angekommen! Preis: $' .. currentFare,
|
||||
|
@ -288,6 +366,7 @@ function CalculateDistance(coords)
|
|||
end
|
||||
|
||||
function ExitMobileTaxi()
|
||||
print("^2[TAXI DEBUG]^7 Player exiting taxi")
|
||||
local playerPed = PlayerPedId()
|
||||
TaskLeaveVehicle(playerPed, currentTaxi, 0)
|
||||
|
||||
|
@ -303,6 +382,7 @@ function ExitMobileTaxi()
|
|||
end
|
||||
|
||||
function CleanupMobileTaxi()
|
||||
print("^2[TAXI DEBUG]^7 Cleaning up mobile taxi")
|
||||
meterRunning = false
|
||||
inTaxi = false
|
||||
|
||||
|
|
|
@ -2,14 +2,28 @@ local QBCore = exports['qb-core']:GetCoreObject()
|
|||
local stationVehicles = {}
|
||||
local stationBlips = {}
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Stations script loaded")
|
||||
|
||||
-- Taxi Stationen initialisieren
|
||||
CreateThread(function()
|
||||
Wait(1000)
|
||||
Wait(2000) -- Längere Wartezeit
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Initializing taxi stations...")
|
||||
InitializeTaxiStations()
|
||||
end)
|
||||
|
||||
function InitializeTaxiStations()
|
||||
print("^2[TAXI STATIONS DEBUG]^7 InitializeTaxiStations started")
|
||||
|
||||
if not Config.TaxiStations then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Config.TaxiStations not found!")
|
||||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Found " .. #Config.TaxiStations .. " stations")
|
||||
|
||||
for stationId, station in pairs(Config.TaxiStations) do
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Processing station " .. stationId .. ": " .. station.name)
|
||||
|
||||
-- Blip für Station erstellen
|
||||
local blip = AddBlipForCoord(station.blipCoords.x, station.blipCoords.y, station.blipCoords.z)
|
||||
SetBlipSprite(blip, 198)
|
||||
|
@ -20,22 +34,37 @@ function InitializeTaxiStations()
|
|||
AddTextComponentString(station.name)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
stationBlips[stationId] = blip
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Blip created for station " .. stationId)
|
||||
|
||||
-- Fahrzeuge an Station spawnen
|
||||
stationVehicles[stationId] = {}
|
||||
for vehicleId, vehicleData in pairs(station.vehicles) do
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Spawning vehicle " .. vehicleId .. " (" .. vehicleData.model .. ") at station " .. stationId)
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
end
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 All stations initialized")
|
||||
end
|
||||
|
||||
function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 SpawnStationVehicle: " .. stationId .. "/" .. vehicleId)
|
||||
|
||||
CreateThread(function()
|
||||
local vehicleHash = GetHashKey(vehicleData.model)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Vehicle hash: " .. vehicleHash)
|
||||
|
||||
RequestModel(vehicleHash)
|
||||
while not HasModelLoaded(vehicleHash) do
|
||||
local timeout = GetGameTimer() + 10000
|
||||
while not HasModelLoaded(vehicleHash) and GetGameTimer() < timeout do
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Waiting for model " .. vehicleData.model .. " to load...")
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not HasModelLoaded(vehicleHash) then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Failed to load model: " .. vehicleData.model)
|
||||
return
|
||||
end
|
||||
|
||||
local vehicle = CreateVehicle(
|
||||
vehicleHash,
|
||||
|
@ -47,6 +76,13 @@ function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
|||
false
|
||||
)
|
||||
|
||||
if not DoesEntityExist(vehicle) then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Failed to create vehicle!")
|
||||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Vehicle created: " .. vehicle)
|
||||
|
||||
SetEntityAsMissionEntity(vehicle, true, true)
|
||||
SetVehicleOnGroundProperly(vehicle)
|
||||
SetVehicleDoorsLocked(vehicle, 2) -- Locked
|
||||
|
@ -59,6 +95,8 @@ function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
|||
occupied = false
|
||||
}
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Adding qb-target for vehicle " .. vehicle)
|
||||
|
||||
-- qb-target für Fahrzeug hinzufügen
|
||||
exports['qb-target']:AddTargetEntity(vehicle, {
|
||||
options = {
|
||||
|
@ -74,16 +112,22 @@ function SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
|||
distance = 3.0
|
||||
})
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 qb-target added for vehicle " .. vehicle)
|
||||
|
||||
SetModelAsNoLongerNeeded(vehicleHash)
|
||||
end)
|
||||
end
|
||||
|
||||
-- Event für Einsteigen in Station-Taxi
|
||||
RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Player trying to enter station vehicle")
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Data: " .. json.encode(data))
|
||||
|
||||
local stationId = data.stationId
|
||||
local vehicleId = data.vehicleId
|
||||
|
||||
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Vehicle not found in data")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Dieses Taxi ist nicht verfügbar',
|
||||
|
@ -95,6 +139,7 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
local vehicleInfo = stationVehicles[stationId][vehicleId]
|
||||
|
||||
if vehicleInfo.occupied then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Vehicle already occupied")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Dieses Taxi ist bereits besetzt',
|
||||
|
@ -103,6 +148,8 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Entering vehicle...")
|
||||
|
||||
-- Spieler ins Fahrzeug setzen
|
||||
local playerPed = PlayerPedId()
|
||||
local vehicle = vehicleInfo.entity
|
||||
|
@ -113,11 +160,26 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
-- Fahrer spawnen
|
||||
local driverHash = GetHashKey("a_m_m_taxi_01")
|
||||
RequestModel(driverHash)
|
||||
while not HasModelLoaded(driverHash) do
|
||||
local timeout = GetGameTimer() + 10000
|
||||
while not HasModelLoaded(driverHash) and GetGameTimer() < timeout do
|
||||
print("^3[TAXI STATIONS DEBUG]^7 Waiting for driver model to load...")
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not HasModelLoaded(driverHash) then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Failed to load driver model!")
|
||||
return
|
||||
end
|
||||
|
||||
local driver = CreatePedInsideVehicle(vehicle, 26, driverHash, -1, true, false)
|
||||
|
||||
if not DoesEntityExist(driver) then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Failed to create driver!")
|
||||
return
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Driver created: " .. driver)
|
||||
|
||||
SetEntityAsMissionEntity(driver, true, true)
|
||||
SetPedFleeAttributes(driver, 0, 0)
|
||||
SetPedCombatAttributes(driver, 17, 1)
|
||||
|
@ -131,272 +193,34 @@ RegisterNetEvent('taxi:enterStationVehicle', function(data)
|
|||
|
||||
-- Warten bis Spieler eingestiegen ist
|
||||
CreateThread(function()
|
||||
local timeout = GetGameTimer() + 10000
|
||||
while GetGameTimer() < timeout do
|
||||
local enterTimeout = GetGameTimer() + 10000
|
||||
while GetGameTimer() < enterTimeout do
|
||||
if IsPedInVehicle(playerPed, vehicle, false) then
|
||||
vehicleInfo.occupied = true
|
||||
vehicleInfo.driver = driver
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Player entered, opening menu")
|
||||
-- Ziel-Menu öffnen
|
||||
OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, vehicleInfo.data.pricePerKm)
|
||||
break
|
||||
end
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not IsPedInVehicle(playerPed, vehicle, false) then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Player failed to enter vehicle")
|
||||
-- Cleanup
|
||||
if DoesEntityExist(driver) then
|
||||
DeleteEntity(driver)
|
||||
end
|
||||
SetVehicleDoorsLocked(vehicle, 2)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
function OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
|
||||
local options = {}
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Opening station taxi menu")
|
||||
|
||||
-- Bekannte Ziele hinzufügen
|
||||
for _, destination in pairs(Config.KnownDestinations) do
|
||||
local customPrice = math.max(Config.MinFare, math.ceil((CalculateDistanceToCoords(destination.coords) / 1000) * pricePerKm))
|
||||
table.insert(options, {
|
||||
title = destination.name,
|
||||
description = 'Preis: $' .. customPrice,
|
||||
icon = 'map-marker',
|
||||
onSelect = function()
|
||||
StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination.coords, customPrice)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Waypoint Option
|
||||
table.insert(options, {
|
||||
title = 'Zu meinem Waypoint',
|
||||
description = 'Fahre zu deinem gesetzten Waypoint',
|
||||
icon = 'location-dot',
|
||||
onSelect = function()
|
||||
local waypoint = GetFirstBlipInfoId(8)
|
||||
if DoesBlipExist(waypoint) then
|
||||
local coords = GetBlipInfoIdCoord(waypoint)
|
||||
local distance = CalculateDistanceToCoords(coords) / 1000
|
||||
local price = math.max(Config.MinFare, math.ceil(distance * pricePerKm))
|
||||
StartStationTaxiRide(stationId, vehicleId, vehicle, driver, coords, price)
|
||||
else
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du hast keinen Waypoint gesetzt',
|
||||
type = 'error'
|
||||
})
|
||||
OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Aussteigen Option
|
||||
table.insert(options, {
|
||||
title = 'Aussteigen',
|
||||
description = 'Das Taxi verlassen',
|
||||
icon = 'door-open',
|
||||
onSelect = function()
|
||||
ExitStationTaxi(stationId, vehicleId, vehicle, driver)
|
||||
end
|
||||
})
|
||||
|
||||
lib.registerContext({
|
||||
id = 'station_taxi_menu',
|
||||
title = 'Taxi - Ziel wählen',
|
||||
options = options
|
||||
})
|
||||
|
||||
lib.showContext('station_taxi_menu')
|
||||
end
|
||||
|
||||
function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination, price)
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Fahrt gestartet - Preis: $' .. price,
|
||||
type = 'success'
|
||||
})
|
||||
|
||||
-- Destination Blip erstellen
|
||||
local destinationBlip = AddBlipForCoord(destination.x, destination.y, destination.z)
|
||||
SetBlipSprite(destinationBlip, 1)
|
||||
SetBlipColour(destinationBlip, 2)
|
||||
SetBlipScale(destinationBlip, 0.8)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Taxi Ziel")
|
||||
EndTextCommandSetBlipName(destinationBlip)
|
||||
|
||||
-- Zum Ziel fahren
|
||||
TaskVehicleDriveToCoord(driver, vehicle, destination.x, destination.y, destination.z, 25.0, 0, GetEntityModel(vehicle), 786603, 1.0, true)
|
||||
|
||||
-- Fahrt überwachen
|
||||
CreateThread(function()
|
||||
while DoesEntityExist(vehicle) and DoesEntityExist(driver) do
|
||||
local vehicleCoords = GetEntityCoords(vehicle)
|
||||
local distance = #(vector3(destination.x, destination.y, destination.z) - vehicleCoords)
|
||||
|
||||
if distance < 10.0 then
|
||||
-- Angekommen
|
||||
TaskVehicleTempAction(driver, vehicle, 27, 3000)
|
||||
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du bist angekommen! Preis: $' .. price,
|
||||
type = 'success'
|
||||
})
|
||||
|
||||
-- Bezahlung
|
||||
TriggerServerEvent('taxi:payFare', price)
|
||||
|
||||
-- Blip entfernen
|
||||
RemoveBlip(destinationBlip)
|
||||
|
||||
-- Nach 10 Sekunden Taxi zurück zur Station
|
||||
SetTimeout(10000, function()
|
||||
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
end)
|
||||
|
||||
break
|
||||
end
|
||||
|
||||
Wait(2000)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function ExitStationTaxi(stationId, vehicleId, vehicle, driver)
|
||||
local playerPed = PlayerPedId()
|
||||
TaskLeaveVehicle(playerPed, vehicle, 0)
|
||||
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du bist ausgestiegen',
|
||||
type = 'info'
|
||||
})
|
||||
|
||||
-- Taxi zurück zur Station nach 5 Sekunden
|
||||
SetTimeout(5000, function()
|
||||
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
end)
|
||||
end
|
||||
|
||||
function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
|
||||
return
|
||||
end
|
||||
|
||||
-- Fahrer löschen
|
||||
if DoesEntityExist(driver) then
|
||||
DeleteEntity(driver)
|
||||
end
|
||||
|
||||
-- Fahrzeug löschen
|
||||
if DoesEntityExist(vehicle) then
|
||||
exports['qb-target']:RemoveTargetEntity(vehicle)
|
||||
DeleteEntity(vehicle)
|
||||
end
|
||||
|
||||
-- Fahrzeug als nicht besetzt markieren
|
||||
stationVehicles[stationId][vehicleId].occupied = false
|
||||
stationVehicles[stationId][vehicleId].driver = nil
|
||||
|
||||
-- Nach Respawn-Zeit neues Fahrzeug spawnen
|
||||
SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
|
||||
if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
|
||||
local vehicleData = stationVehicles[stationId][vehicleId].data
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function CalculateDistanceToCoords(coords)
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
return #(playerCoords - coords)
|
||||
end
|
||||
|
||||
-- Cleanup beim Resource Stop
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if GetCurrentResourceName() == resourceName then
|
||||
-- Alle Station-Fahrzeuge löschen
|
||||
for stationId, vehicles in pairs(stationVehicles) do
|
||||
for vehicleId, vehicleInfo in pairs(vehicles) do
|
||||
if DoesEntityExist(vehicleInfo.entity) then
|
||||
exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
|
||||
DeleteEntity(vehicleInfo.entity)
|
||||
end
|
||||
if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
|
||||
DeleteEntity(vehicleInfo.driver)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Alle Blips entfernen
|
||||
for _, blip in pairs(stationBlips) do
|
||||
RemoveBlip(blip)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Event für Admin Respawn
|
||||
RegisterNetEvent('taxi:respawnAllStations', function()
|
||||
-- Alle bestehenden Fahrzeuge löschen
|
||||
for stationId, vehicles in pairs(stationVehicles) do
|
||||
for vehicleId, vehicleInfo in pairs(vehicles) do
|
||||
if DoesEntityExist(vehicleInfo.entity) then
|
||||
exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
|
||||
DeleteEntity(vehicleInfo.entity)
|
||||
end
|
||||
if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
|
||||
DeleteEntity(vehicleInfo.driver)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Stationen neu initialisieren
|
||||
Wait(1000)
|
||||
InitializeTaxiStations()
|
||||
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Alle Taxi-Stationen wurden neu geladen',
|
||||
type = 'success'
|
||||
})
|
||||
end)
|
||||
|
||||
-- Zusätzliche Funktionen für bessere Verwaltung
|
||||
function GetNearestTaxiStation()
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
local nearestStation = nil
|
||||
local nearestDistance = math.huge
|
||||
|
||||
for stationId, station in pairs(Config.TaxiStations) do
|
||||
local distance = #(playerCoords - station.blipCoords)
|
||||
if distance < nearestDistance then
|
||||
nearestDistance = distance
|
||||
nearestStation = {id = stationId, data = station, distance = distance}
|
||||
end
|
||||
end
|
||||
|
||||
return nearestStation
|
||||
end
|
||||
|
||||
-- Command um nächste Taxi-Station zu finden
|
||||
RegisterCommand('nearesttaxi', function()
|
||||
local nearest = GetNearestTaxiStation()
|
||||
if nearest then
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Nächste Station: ' .. nearest.data.name .. ' (' .. math.ceil(nearest.distance) .. 'm)',
|
||||
type = 'info'
|
||||
})
|
||||
|
||||
-- Waypoint zur nächsten Station setzen
|
||||
SetNewWaypoint(nearest.data.blipCoords.x, nearest.data.blipCoords.y)
|
||||
else
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Keine Taxi-Station gefunden',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Erweiterte Ziel-Optionen für Station-Taxis
|
||||
function OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
|
||||
local options = {}
|
||||
|
||||
-- Bekannte Ziele hinzufügen
|
||||
|
@ -465,6 +289,8 @@ function OpenStationTaxiMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
|
|||
end
|
||||
|
||||
function OpenStationSelectionMenu(stationId, vehicleId, vehicle, driver, pricePerKm)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Opening station selection menu")
|
||||
|
||||
local options = {}
|
||||
|
||||
for otherStationId, station in pairs(Config.TaxiStations) do
|
||||
|
@ -502,6 +328,198 @@ function OpenStationSelectionMenu(stationId, vehicleId, vehicle, driver, pricePe
|
|||
lib.showContext('station_selection_menu')
|
||||
end
|
||||
|
||||
function StartStationTaxiRide(stationId, vehicleId, vehicle, driver, destination, price)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Starting station taxi ride to: " .. tostring(destination))
|
||||
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Fahrt gestartet - Preis: $' .. price,
|
||||
type = 'success'
|
||||
})
|
||||
|
||||
-- Destination Blip erstellen
|
||||
local destinationBlip = AddBlipForCoord(destination.x, destination.y, destination.z)
|
||||
SetBlipSprite(destinationBlip, 1)
|
||||
SetBlipColour(destinationBlip, 2)
|
||||
SetBlipScale(destinationBlip, 0.8)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Taxi Ziel")
|
||||
EndTextCommandSetBlipName(destinationBlip)
|
||||
|
||||
-- Zum Ziel fahren
|
||||
TaskVehicleDriveToCoord(driver, vehicle, destination.x, destination.y, destination.z, 25.0, 0, GetEntityModel(vehicle), 786603, 1.0, true)
|
||||
|
||||
-- Fahrt überwachen
|
||||
CreateThread(function()
|
||||
while DoesEntityExist(vehicle) and DoesEntityExist(driver) do
|
||||
local vehicleCoords = GetEntityCoords(vehicle)
|
||||
local distance = #(vector3(destination.x, destination.y, destination.z) - vehicleCoords)
|
||||
|
||||
if distance < 10.0 then
|
||||
-- Angekommen
|
||||
TaskVehicleTempAction(driver, vehicle, 27, 3000)
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Arrived at destination")
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du bist angekommen! Preis: $' .. price,
|
||||
type = 'success'
|
||||
})
|
||||
|
||||
-- Bezahlung
|
||||
TriggerServerEvent('taxi:payFare', price)
|
||||
|
||||
-- Blip entfernen
|
||||
RemoveBlip(destinationBlip)
|
||||
|
||||
-- Nach 10 Sekunden Taxi zurück zur Station
|
||||
SetTimeout(10000, function()
|
||||
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
end)
|
||||
|
||||
break
|
||||
end
|
||||
|
||||
Wait(2000)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function ExitStationTaxi(stationId, vehicleId, vehicle, driver)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Player exiting station taxi")
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
TaskLeaveVehicle(playerPed, vehicle, 0)
|
||||
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Du bist ausgestiegen',
|
||||
type = 'info'
|
||||
})
|
||||
|
||||
-- Taxi zurück zur Station nach 5 Sekunden
|
||||
SetTimeout(5000, function()
|
||||
ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
end)
|
||||
end
|
||||
|
||||
function ReturnTaxiToStation(stationId, vehicleId, vehicle, driver)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Returning taxi to station: " .. stationId .. "/" .. vehicleId)
|
||||
|
||||
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
|
||||
print("^1[TAXI STATIONS DEBUG]^7 Station vehicle data not found for return")
|
||||
return
|
||||
end
|
||||
|
||||
-- Fahrer löschen
|
||||
if DoesEntityExist(driver) then
|
||||
DeleteEntity(driver)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Driver deleted")
|
||||
end
|
||||
|
||||
-- qb-target entfernen
|
||||
if DoesEntityExist(vehicle) then
|
||||
exports['qb-target']:RemoveTargetEntity(vehicle)
|
||||
DeleteEntity(vehicle)
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Vehicle deleted")
|
||||
end
|
||||
|
||||
-- Fahrzeug als nicht besetzt markieren
|
||||
stationVehicles[stationId][vehicleId].occupied = false
|
||||
stationVehicles[stationId][vehicleId].driver = nil
|
||||
stationVehicles[stationId][vehicleId].entity = nil
|
||||
|
||||
-- Nach Respawn-Zeit neues Fahrzeug spawnen
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Scheduling respawn in " .. Config.StationTaxiRespawnTime .. " seconds")
|
||||
SetTimeout(Config.StationTaxiRespawnTime * 1000, function()
|
||||
if stationVehicles[stationId] and stationVehicles[stationId][vehicleId] then
|
||||
local vehicleData = stationVehicles[stationId][vehicleId].data
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Respawning vehicle at station")
|
||||
SpawnStationVehicle(stationId, vehicleId, vehicleData)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function CalculateDistanceToCoords(coords)
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
return #(playerCoords - coords)
|
||||
end
|
||||
|
||||
-- Zusätzliche Funktionen für bessere Verwaltung
|
||||
function GetNearestTaxiStation()
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
local nearestStation = nil
|
||||
local nearestDistance = math.huge
|
||||
|
||||
for stationId, station in pairs(Config.TaxiStations) do
|
||||
local distance = #(playerCoords - station.blipCoords)
|
||||
if distance < nearestDistance then
|
||||
nearestDistance = distance
|
||||
nearestStation = {id = stationId, data = station, distance = distance}
|
||||
end
|
||||
end
|
||||
|
||||
return nearestStation
|
||||
end
|
||||
|
||||
-- Command um nächste Taxi-Station zu finden
|
||||
RegisterCommand('nearesttaxi', function()
|
||||
local nearest = GetNearestTaxiStation()
|
||||
if nearest then
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Nächste Station: ' .. nearest.data.name .. ' (' .. math.ceil(nearest.distance) .. 'm)',
|
||||
type = 'info'
|
||||
})
|
||||
|
||||
-- Waypoint zur nächsten Station setzen
|
||||
SetNewWaypoint(nearest.data.blipCoords.x, nearest.data.blipCoords.y)
|
||||
else
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Keine Taxi-Station gefunden',
|
||||
type = 'error'
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Event für Admin Respawn
|
||||
RegisterNetEvent('taxi:respawnAllStations', function()
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Respawning all stations...")
|
||||
|
||||
-- Alle bestehenden Fahrzeuge löschen
|
||||
for stationId, vehicles in pairs(stationVehicles) do
|
||||
for vehicleId, vehicleInfo in pairs(vehicles) do
|
||||
if vehicleInfo.entity and DoesEntityExist(vehicleInfo.entity) then
|
||||
exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
|
||||
DeleteEntity(vehicleInfo.entity)
|
||||
end
|
||||
if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
|
||||
DeleteEntity(vehicleInfo.driver)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Alle Blips entfernen
|
||||
for _, blip in pairs(stationBlips) do
|
||||
RemoveBlip(blip)
|
||||
end
|
||||
|
||||
-- Variablen zurücksetzen
|
||||
stationVehicles = {}
|
||||
stationBlips = {}
|
||||
|
||||
-- Stationen neu initialisieren
|
||||
Wait(1000)
|
||||
InitializeTaxiStations()
|
||||
|
||||
lib.notify({
|
||||
title = 'Taxi Service',
|
||||
description = 'Alle Taxi-Stationen wurden neu geladen',
|
||||
type = 'success'
|
||||
})
|
||||
end)
|
||||
|
||||
-- Verbesserte Fahrzeug-Respawn-Logik
|
||||
function RespawnStationVehicle(stationId, vehicleId)
|
||||
if not stationVehicles[stationId] or not stationVehicles[stationId][vehicleId] then
|
||||
|
@ -532,3 +550,30 @@ function RespawnStationVehicle(stationId, vehicleId)
|
|||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- Cleanup beim Resource Stop
|
||||
AddEventHandler('onResourceStop', function(resourceName)
|
||||
if GetCurrentResourceName() == resourceName then
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Cleaning up stations...")
|
||||
|
||||
-- Alle Station-Fahrzeuge löschen
|
||||
for stationId, vehicles in pairs(stationVehicles) do
|
||||
for vehicleId, vehicleInfo in pairs(vehicles) do
|
||||
if vehicleInfo.entity and DoesEntityExist(vehicleInfo.entity) then
|
||||
exports['qb-target']:RemoveTargetEntity(vehicleInfo.entity)
|
||||
DeleteEntity(vehicleInfo.entity)
|
||||
end
|
||||
if vehicleInfo.driver and DoesEntityExist(vehicleInfo.driver) then
|
||||
DeleteEntity(vehicleInfo.driver)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Alle Blips entfernen
|
||||
for _, blip in pairs(stationBlips) do
|
||||
RemoveBlip(blip)
|
||||
end
|
||||
|
||||
print("^2[TAXI STATIONS DEBUG]^7 Cleanup completed")
|
||||
end
|
||||
end)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue