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Main/resources/[inventory]/nordi_vending/server.lua

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local QBCore = exports['qb-core']:GetCoreObject()
local vendingMachines = {}
local robberyInProgress = {}
-- Load vending machines from database
CreateThread(function()
local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines')
if result then
for i = 1, #result do
local data = result[i]
vendingMachines[data.id] = {
id = data.id,
owner = data.owner,
coords = json.decode(data.coords),
prop = data.prop,
money = data.money,
items = json.decode(data.items) or {},
prices = json.decode(data.prices) or {},
stash = 'vending_' .. data.id
}
end
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print("^2[VENDING]^7 Loaded " .. #result .. " vending machines")
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end
end)
-- Register vending machine (when player buys it)
RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if there's already a machine at these coords
for id, machine in pairs(vendingMachines) do
local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
if dist < 2.0 then
TriggerClientEvent('QBCore:Notify', src, 'Hier ist bereits ein Automat registriert!', 'error')
return
end
end
-- Check if player has enough money
if Player.PlayerData.money.cash < Config.VendingMachinePrice then
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst $' .. Config.VendingMachinePrice .. ' um diesen Automaten zu kaufen!', 'error')
return
end
-- Remove money
Player.Functions.RemoveMoney('cash', Config.VendingMachinePrice)
-- Create machine in database
local machineId = MySQL.insert.await('INSERT INTO vending_machines (owner, coords, prop, money, items, prices) VALUES (?, ?, ?, ?, ?, ?)', {
Player.PlayerData.citizenid,
json.encode(coords),
prop,
0,
json.encode({}),
json.encode({})
})
-- Add to memory
vendingMachines[machineId] = {
id = machineId,
owner = Player.PlayerData.citizenid,
coords = coords,
prop = prop,
money = 0,
items = {},
prices = {},
stash = 'vending_' .. machineId
}
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print("^2[VENDING]^7 New vending machine registered: " .. machineId)
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TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
TriggerClientEvent('vending:client:refreshTargets', -1)
end)
-- Open management menu
RegisterNetEvent('vending:server:openManagement', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
TriggerClientEvent('vending:client:openManagement', src, machine)
end)
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-- Open stash (korrekt für tgiann-inventory)
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RegisterNetEvent('vending:server:openStash', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
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-- Öffne das Inventar mit tgiann-inventory
exports["tgiann-inventory"]:OpenInventory(src, "stash", machine.stash, {
maxweight = Config.MaxWeight,
slots = Config.MaxSlots,
label = 'Vending Machine #' .. machine.id
})
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end)
-- Set item price
RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
-- Update price
machine.prices[itemName] = price
MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId})
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TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' auf $' .. price .. ' gesetzt!', 'success')
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end)
-- Withdraw money
RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Das ist nicht dein Verkaufsautomat!', 'error')
return
end
if machine.money < amount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
return
end
-- Update machine money
machine.money = machine.money - amount
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Give money to player
Player.Functions.AddMoney('cash', amount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
end)
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-- Buy item from vending machine
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RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
local price = machine.prices[itemName] or Config.DefaultPrice
-- Check if player has enough money
if Player.PlayerData.money.cash < price then
TriggerClientEvent('QBCore:Notify', src, 'Du hast nicht genug Geld!', 'error')
return
end
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-- Get stash items
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
local hasItem = false
if stashItems then
for slot, item in pairs(stashItems) do
if item.name == itemName and item.amount > 0 then
hasItem = true
break
end
end
end
if not hasItem then
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TriggerClientEvent('QBCore:Notify', src, 'Artikel nicht verfügbar!', 'error')
return
end
-- Remove money from player
Player.Functions.RemoveMoney('cash', price)
-- Add money to machine
machine.money = machine.money + price
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MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
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-- Remove item from stash and add to player
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, itemName, 1)
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Player.Functions.AddItem(itemName, 1)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], 'add')
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TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
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end)
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-- Start robbery
RegisterNetEvent('vending:server:startRobbery', function(coords)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
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-- Check if player has required item
local hasItem = Player.Functions.GetItemByName(Config.RobberyItem)
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if not hasItem or hasItem.amount < 1 then
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
return
end
-- Check if already being robbed
if robberyInProgress[machineId] then
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
return
end
-- Check if machine has money
if machine.money < Config.MinRobberyAmount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
return
end
robberyInProgress[machineId] = true
-- Alert police
local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
local streetName = GetStreetNameFromHashKey(streetHash)
local players = QBCore.Functions.GetQBPlayers()
for k, v in pairs(players) do
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
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end
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end
TriggerClientEvent('vending:client:startRobbery', src, coords)
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end)
-- Complete robbery
RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByCoords(coords)
if not machineId then return end
local machine = vendingMachines[machineId]
robberyInProgress[machineId] = false
if success then
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
-- Remove money from machine
machine.money = machine.money - stolenAmount
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Give money to player
Player.Functions.AddMoney('cash', stolenAmount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
-- Remove robbery item with chance
if math.random(1, 100) <= Config.RobberyItemBreakChance then
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Player.Functions.RemoveItem(Config.RobberyItem, 1)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[Config.RobberyItem], 'remove')
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TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
end
else
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
end
end)
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-- Helper function to get machine ID by coordinates
function getMachineIdByCoords(coords)
for id, machine in pairs(vendingMachines) do
local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
if dist < 2.0 then
return id
end
end
return nil
end
-- Get machine data by coordinates
QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(source, cb, coords)
local machineId = getMachineIdByCoords(coords)
if machineId then
cb(vendingMachines[machineId])
else
cb(nil)
end
end)
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-- Get stash items for vending machine menu
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QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
local machineId = getMachineIdByCoords(coords)
if not machineId then
cb({})
return
end
local machine = vendingMachines[machineId]
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-- Get stash items using correct export
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
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local items = {}
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if stashItems then
for slot, item in pairs(stashItems) do
if item.amount > 0 then
item.price = machine.prices[item.name] or Config.DefaultPrice
table.insert(items, item)
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end
end
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end
cb(items)
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end)
-- Check if player owns machine
QBCore.Functions.CreateCallback('vending:server:isOwner', function(source, cb, coords)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then
cb(false)
return
end
local machineId = getMachineIdByCoords(coords)
if not machineId then
cb(false)
return
end
local machine = vendingMachines[machineId]
cb(machine.owner == Player.PlayerData.citizenid)
end)
-- Check if machine exists at coords
QBCore.Functions.CreateCallback('vending:server:machineExists', function(source, cb, coords)
local machineId = getMachineIdByCoords(coords)
cb(machineId ~= nil)
end)
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-- Debug command
QBCore.Commands.Add('vendingdebug', 'Debug vending machines (Admin Only)', {}, false, function(source, args)
local Player = QBCore.Functions.GetPlayer(source)
if Player.PlayerData.permission == "admin" or Player.PlayerData.permission == "god" then
local count = 0
for id, machine in pairs(vendingMachines) do
count = count + 1
print("^2[VENDING]^7 Machine #" .. id .. " | Owner: " .. machine.owner .. " | Money: $" .. machine.money)
end
TriggerClientEvent('QBCore:Notify', source, count .. ' Verkaufsautomaten geladen', 'success')
else
TriggerClientEvent('QBCore:Notify', source, 'Keine Berechtigung!', 'error')
end
end, 'admin')