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Main/resources/[freizeit]/[gym]/mz-skills/client/gui.lua

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2025-08-11 16:51:34 +02:00
local QBCore = exports['qb-core']:GetCoreObject()
local function createSkillMenu()
skillMenu = {}
skillMenu[#skillMenu + 1] = {
isHeader = true,
header = 'Skills',
isMenuHeader = true,
icon = 'fas fa-chart-simple'
}
for k,v in pairs(Config.Skills) do
if v['Current'] <= 100 then
SkillLevel = 'Level 0 (Unskilled)'
elseif v['Current'] > 100 and v['Current'] <= 200 then
SkillLevel = 'Level 1 (Beginner)'
elseif v['Current'] > 200 and v['Current'] <= 400 then
SkillLevel = 'Level 2 (Amateur)'
elseif v['Current'] > 400 and v['Current'] <= 800 then
SkillLevel = 'Level 3 (Intermediate)'
elseif v['Current'] > 800 and v['Current'] <= 1600 then
SkillLevel = 'Level 4 (Competent)'
elseif v['Current'] > 1600 and v['Current'] <= 3200 then
SkillLevel = 'Level 5 (Skilled)'
elseif v['Current'] > 3200 and v['Current'] <= 6400 then
SkillLevel = 'Level 6 (Adept)'
elseif v['Current'] > 6400 and v['Current'] <= 12800 then
SkillLevel = 'Level 7 (Master)'
elseif v['Current'] > 12800 then
SkillLevel = 'Level 8 (Proficient)'
else
SkillLevel = 'Unknown'
end
skillMenu[#skillMenu + 1] = {
header = ''.. k .. '',
txt = '( '..SkillLevel..' ) Total XP ( '..round1(v['Current'])..' )',
icon = ''..v['icon']..'',
params = {
args = {
v
}
}
}
end
exports['qb-menu']:openMenu(skillMenu)
end
RegisterCommand(Config.Skillmenu, function()
if Config.TypeCommand then
createSkillMenu()
else
Wait(10)
end
end)
RegisterNetEvent("mz-skills:client:CheckSkills")
AddEventHandler("mz-skills:client:CheckSkills", function()
createSkillMenu()
end)