local QBCore = exports['qb-core']:GetCoreObject() local function createSkillMenu() skillMenu = {} skillMenu[#skillMenu + 1] = { isHeader = true, header = 'Skills', isMenuHeader = true, icon = 'fas fa-chart-simple' } for k,v in pairs(Config.Skills) do if v['Current'] <= 100 then SkillLevel = 'Level 0 (Unskilled)' elseif v['Current'] > 100 and v['Current'] <= 200 then SkillLevel = 'Level 1 (Beginner)' elseif v['Current'] > 200 and v['Current'] <= 400 then SkillLevel = 'Level 2 (Amateur)' elseif v['Current'] > 400 and v['Current'] <= 800 then SkillLevel = 'Level 3 (Intermediate)' elseif v['Current'] > 800 and v['Current'] <= 1600 then SkillLevel = 'Level 4 (Competent)' elseif v['Current'] > 1600 and v['Current'] <= 3200 then SkillLevel = 'Level 5 (Skilled)' elseif v['Current'] > 3200 and v['Current'] <= 6400 then SkillLevel = 'Level 6 (Adept)' elseif v['Current'] > 6400 and v['Current'] <= 12800 then SkillLevel = 'Level 7 (Master)' elseif v['Current'] > 12800 then SkillLevel = 'Level 8 (Proficient)' else SkillLevel = 'Unknown' end skillMenu[#skillMenu + 1] = { header = ''.. k .. '', txt = '( '..SkillLevel..' ) Total XP ( '..round1(v['Current'])..' )', icon = ''..v['icon']..'', params = { args = { v } } } end exports['qb-menu']:openMenu(skillMenu) end RegisterCommand(Config.Skillmenu, function() if Config.TypeCommand then createSkillMenu() else Wait(10) end end) RegisterNetEvent("mz-skills:client:CheckSkills") AddEventHandler("mz-skills:client:CheckSkills", function() createSkillMenu() end)