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Main/resources/[freizeit]/[gym]/dynyx-gym/config.lua

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2025-08-11 16:51:34 +02:00
-- | https://discord.com/invite/A4gVRjnvaE | For any support
-- Make sure you have this https://github.com/GreenSlayer/mz-skills
-- ***IF YOU ARE USING OX UNCOMMENT "@ox_lib/init.lua", IN fxmanifest.lua***
Config = {}
Config.Target = 'qb' -- ox / qb
Config.Menu = 'qb' -- ox / qb
Config.Progressbar = 'qb' -- ox / qb
Config.Inventory = 'qb' -- ox / qb
Config.Notifications = 'qb' -- ox / qb
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Config.GymPed = "A_F_Y_Fitness_01" -- Ped Model of the Ped you buy a membership
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Config.GymPedSpawn = vector4(-1255.53, -354.77, 35.96, 296.64) -- Location of the Ped you buy membership and Blip Location
Config.BlipName = 'Gym' -- Blip Name
Config.GymPassPrice = 1250 -- Price of Membership
Config.GymPassItem = 'gym_pass' -- Item Name of Gym Membership
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Config.EnableMinigame = false -- (true == Enables Minigame) (false == Disables Minigame)
Config.Minigame = '' -- qb-lock / ps-ui / skillCheck (Ox_lib Required)(If using skillcheck, Minigame setting wont work)
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Config.Skills = {
['ThreadMills'] = {
skill = 'Stamina', -- The Type of Skill
amount = math.random(0, 1), -- The amount of skill rep you gain
Stress = math.random(5, 9), -- GainStress -- You Can set the amount of Stress you gain here
ProgressbarDuration = math.random(1000, 2500), -- This is the duration for the progressbar
Minigame = { -- Circle Minigame
time = 5,
circles = 1,
FailedMinigameStress = math.random(10, 15) -- If you failed the minigame you will gain stress as a punishment for failing it
}
},
['Chinups'] = {
skill = 'Strength', -- The Type of Skill
amount = math.random(0, 2), -- The amount of skill rep you gain
Stress = math.random(5, 9), -- GainStress -- You Can set the amount of Stress you gain here
ProgressbarDuration = math.random(6000, 12000), -- This is the duration for the progressbar
Minigame = { -- Circle Minigame
time = 20,
circles = 7,
FailedMinigameStress = math.random(10, 15) -- If you failed the minigame you will gain stress as a punishment for failing it
},
ChinupAnimCoords = vector4(-1258.79, -355.49, 35.96, 338.63),
ChinupAnimCoords2 = vector4(-1257.45, -358.75, 35.96, 294.17)
},
['LiftWeights'] = {
skill = 'Strength', -- The Type of Skill
amount = math.random(0, 2), -- The amount of skill rep you gain
Stress = math.random(5, 9), -- GainStress -- You Can set the amount of Stress you gain here
ProgressbarDuration = math.random(6000, 12000), -- This is the duration for the progressbar
Minigame = { -- Circle Minigame
time = 18,
circles = 8,
FailedMinigameStress = math.random(10, 15) -- If you failed the minigame you will gain stress as a punishment for failing it
}
},
['Yoga'] = {
skill = 'Stamina', -- The Type of Skill
amount = math.random(0, 0), -- The amount of skill rep you gain
Stress = math.random(15, 20), --RelieveStress -- You Can set the amount of Stress you relieve here
ProgressbarDuration = math.random(7000, 12000), -- This is the duration for the progressbar
Minigame = { -- Circle Minigame
time = 18,
circles = 8,
FailedMinigameStress = math.random(10, 15) -- If you failed the minigame you will gain stress as a punishment for failing it
}
},
}
Config.Threadmills = { -- Coords of each Threadmill
[1] = {
coords = vector3(-1257.55, -366.77, 36.96)
},
[2] = {
coords = vector3(-1259.0, -367.58, 36.96)
},
[3] = {
coords = vector3(-1260.41, -368.4, 36.96)
},
[4] = {
coords = vector3(-1261.93, -369.09, 36.96)
},
[5] = {
coords = vector3(-1263.23, -369.84, 36.96)
},
[6] = {
coords = vector3(-1264.67, -370.58, 36.96)
},
}
Config.LiftWeight = { -- Coords of each Weight
[1] = {
coords = vector3(-1268.11, -366.05, 36.99)
},
[2] = {
coords = vector3(-1269.8, -362.56, 36.96)
},
}