-- | https://discord.com/invite/A4gVRjnvaE | For any support -- Make sure you have this https://github.com/GreenSlayer/mz-skills -- ***IF YOU ARE USING OX UNCOMMENT "@ox_lib/init.lua", IN fxmanifest.lua*** Config = {} Config.Target = 'qb' -- ox / qb Config.Menu = 'qb' -- ox / qb Config.Progressbar = 'qb' -- ox / qb Config.Inventory = 'qb' -- ox / qb Config.Notifications = 'qb' -- ox / qb Config.GymPed = "A_F_Y_Fitness_01" -- Ped Model of the Ped you buy a membership Config.GymPedSpawn = vector4(-1255.53, -354.77, 35.96, 296.64) -- Location of the Ped you buy membership and Blip Location Config.BlipName = 'Gym' -- Blip Name Config.GymPassPrice = 1250 -- Price of Membership Config.GymPassItem = 'gym_pass' -- Item Name of Gym Membership Config.EnableMinigame = false -- (true == Enables Minigame) (false == Disables Minigame) Config.Minigame = '' -- qb-lock / ps-ui / skillCheck (Ox_lib Required)(If using skillcheck, Minigame setting wont work) Config.Skills = { ['ThreadMills'] = { skill = 'Stamina', -- The Type of Skill amount = math.random(0, 1), -- The amount of skill rep you gain Stress = math.random(5, 9), -- GainStress -- You Can set the amount of Stress you gain here ProgressbarDuration = math.random(1000, 2500), -- This is the duration for the progressbar Minigame = { -- Circle Minigame time = 5, circles = 1, FailedMinigameStress = math.random(10, 15) -- If you failed the minigame you will gain stress as a punishment for failing it } }, ['Chinups'] = { skill = 'Strength', -- The Type of Skill amount = math.random(0, 2), -- The amount of skill rep you gain Stress = math.random(5, 9), -- GainStress -- You Can set the amount of Stress you gain here ProgressbarDuration = math.random(6000, 12000), -- This is the duration for the progressbar Minigame = { -- Circle Minigame time = 20, circles = 7, FailedMinigameStress = math.random(10, 15) -- If you failed the minigame you will gain stress as a punishment for failing it }, ChinupAnimCoords = vector4(-1258.79, -355.49, 35.96, 338.63), ChinupAnimCoords2 = vector4(-1257.45, -358.75, 35.96, 294.17) }, ['LiftWeights'] = { skill = 'Strength', -- The Type of Skill amount = math.random(0, 2), -- The amount of skill rep you gain Stress = math.random(5, 9), -- GainStress -- You Can set the amount of Stress you gain here ProgressbarDuration = math.random(6000, 12000), -- This is the duration for the progressbar Minigame = { -- Circle Minigame time = 18, circles = 8, FailedMinigameStress = math.random(10, 15) -- If you failed the minigame you will gain stress as a punishment for failing it } }, ['Yoga'] = { skill = 'Stamina', -- The Type of Skill amount = math.random(0, 0), -- The amount of skill rep you gain Stress = math.random(15, 20), --RelieveStress -- You Can set the amount of Stress you relieve here ProgressbarDuration = math.random(7000, 12000), -- This is the duration for the progressbar Minigame = { -- Circle Minigame time = 18, circles = 8, FailedMinigameStress = math.random(10, 15) -- If you failed the minigame you will gain stress as a punishment for failing it } }, } Config.Threadmills = { -- Coords of each Threadmill [1] = { coords = vector3(-1257.55, -366.77, 36.96) }, [2] = { coords = vector3(-1259.0, -367.58, 36.96) }, [3] = { coords = vector3(-1260.41, -368.4, 36.96) }, [4] = { coords = vector3(-1261.93, -369.09, 36.96) }, [5] = { coords = vector3(-1263.23, -369.84, 36.96) }, [6] = { coords = vector3(-1264.67, -370.58, 36.96) }, } Config.LiftWeight = { -- Coords of each Weight [1] = { coords = vector3(-1268.11, -366.05, 36.99) }, [2] = { coords = vector3(-1269.8, -362.56, 36.96) }, }