Main/resources/[tools]/NativeUI/items/UIMenuProgressItem.lua
2025-06-07 08:51:21 +02:00

176 lines
No EOL
5.1 KiB
Lua

UIMenuProgressItem = setmetatable({}, UIMenuProgressItem)
UIMenuProgressItem.__index = UIMenuProgressItem
UIMenuProgressItem.__call = function() return "UIMenuItem", "UIMenuProgressItem" end
function UIMenuProgressItem.New(Text, Items, Index, Description, Counter)
if type(Items) ~= "table" then Items = {} end
if Index == 0 then Index = 1 end
local _UIMenuProgressItem = {
Base = UIMenuItem.New(Text or "", Description or ""),
Data = {
Items = Items,
Counter = tobool(Counter),
Max = 407.5,
Index = tonumber(Index) or 1,
},
Background = UIResRectangle.New(0, 0, 415, 20),
Bar = UIResRectangle.New(0, 0, 407.5, 12.5),
OnProgressChanged = function(menu, item, newindex) end,
OnProgressSelected = function(menu, item, newindex) end,
}
_UIMenuProgressItem.Base.Rectangle.Height = 60
_UIMenuProgressItem.Base.SelectedSprite.Height = 60
if _UIMenuProgressItem.Data.Counter then
_UIMenuProgressItem.Base:RightLabel(_UIMenuProgressItem.Data.Index.."/"..#_UIMenuProgressItem.Data.Items)
else
_UIMenuProgressItem.Base:RightLabel((type(_UIMenuProgressItem.Data.Items[_UIMenuProgressItem.Data.Index]) == "table") and tostring(_UIMenuProgressItem.Data.Items[_UIMenuProgressItem.Data.Index].Name) or tostring(_UIMenuProgressItem.Data.Items[_UIMenuProgressItem.Data.Index]))
end
_UIMenuProgressItem.Bar.Width = _UIMenuProgressItem.Data.Index/#_UIMenuProgressItem.Data.Items * _UIMenuProgressItem.Data.Max
return setmetatable(_UIMenuProgressItem, UIMenuProgressItem)
end
function UIMenuProgressItem:SetParentMenu(Menu)
if Menu() == "UIMenu" then
self.Base.ParentMenu = Menu
else
return self.Base.ParentMenu
end
end
function UIMenuProgressItem:Position(Y)
if tonumber(Y) then
self.Base:Position(Y)
self.Background:Position(8 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, 177 + Y + self.Base._Offset.Y)
self.Bar:Position(11.75 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, 180.75 + Y + self.Base._Offset.Y)
end
end
function UIMenuProgressItem:Selected(bool)
if bool ~= nil then
self.Base._Selected = tobool(bool)
else
return self.Base._Selected
end
end
function UIMenuProgressItem:Hovered(bool)
if bool ~= nil then
self.Base._Hovered = tobool(bool)
else
return self.Base._Hovered
end
end
function UIMenuProgressItem:Enabled(bool)
if bool ~= nil then
self.Base._Enabled = tobool(bool)
else
return self.Base._Enabled
end
end
function UIMenuProgressItem:Description(str)
if tostring(str) and str ~= nil then
self.Base._Description = tostring(str)
else
return self.Base._Description
end
end
function UIMenuProgressItem:Offset(X, Y)
if tonumber(X) or tonumber(Y) then
if tonumber(X) then
self.Base._Offset.X = tonumber(X)
end
if tonumber(Y) then
self.Base._Offset.Y = tonumber(Y)
end
else
return self.Base._Offset
end
end
function UIMenuProgressItem:Text(Text)
if tostring(Text) and Text ~= nil then
self.Base.Text:Text(tostring(Text))
else
return self.Base.Text:Text()
end
end
function UIMenuProgressItem:Index(Index)
if tonumber(Index) then
if tonumber(Index) > #self.Data.Items then
self.Data.Index = 1
elseif tonumber(Index) < 1 then
self.Data.Index = #self.Data.Items
else
self.Data.Index = tonumber(Index)
end
if self.Data.Counter then
self.Base:RightLabel(self.Data.Index.."/"..#self.Data.Items)
else
self.Base:RightLabel((type(self.Data.Items[self.Data.Index]) == "table") and tostring(self.Data.Items[self.Data.Index].Name) or tostring(self.Data.Items[self.Data.Index]))
end
self.Bar.Width = self.Data.Index/#self.Data.Items * self.Data.Max
else
return self.Data.Index
end
end
function UIMenuProgressItem:ItemToIndex(Item)
for i = 1, #self.Data.Items do
if type(Item) == type(self.Data.Items[i]) and Item == self.Data.Items[i] then
return i
elseif type(self.Data.Items[i]) == "table" and (type(Item) == type(self.Data.Items[i].Name) or type(Item) == type(self.Data.Items[i].Value)) and (Item == self.Data.Items[i].Name or Item == self.Data.Items[i].Value) then
return i
end
end
end
function UIMenuProgressItem:IndexToItem(Index)
if tonumber(Index) then
if tonumber(Index) == 0 then Index = 1 end
if self.Data.Items[tonumber(Index)] then
return self.Data.Items[tonumber(Index)]
end
end
end
function UIMenuProgressItem:SetLeftBadge()
error("This item does not support badges")
end
function UIMenuProgressItem:SetRightBadge()
error("This item does not support badges")
end
function UIMenuProgressItem:RightLabel()
error("This item does not support a right label")
end
function UIMenuProgressItem:CalculateProgress(CursorX)
local Progress = CursorX - self.Bar.X
self:Index(math.round(#self.Data.Items * (((Progress >= 0 and Progress <= self.Data.Max) and Progress or ((Progress < 0) and 0 or self.Data.Max))/self.Data.Max)))
end
function UIMenuProgressItem:Draw()
self.Base:Draw()
if self.Base._Selected then
self.Background:Colour(table.unpack(Colours.Black))
self.Bar:Colour(table.unpack(Colours.White))
else
self.Background:Colour(table.unpack(Colours.White))
self.Bar:Colour(table.unpack(Colours.Black))
end
self.Background:Draw()
self.Bar:Draw()
end