Main/resources/[housing]/[bob74_ipl]/dlc_casino/arcade.lua
2025-06-10 20:01:53 +02:00

173 lines
No EOL
6.3 KiB
Lua

-- Arcade: 2732.000, -380.000, -50.000
exports('GetDiamondArcadeObject', function()
return DiamondArcade
end)
DiamondArcade = {
interiorId = 278273,
Style = {
derelict = {
"entity_set_arcade_set_derelict",
"entity_set_arcade_set_derelict_carpet",
"entity_set_arcade_set_derelict_clean_up"
},
normal = "entity_set_constant_geometry",
Set = function(style, refresh)
DiamondArcade.Style.Clear(false)
SetIplPropState(DiamondArcade.interiorId, style, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcade.interiorId, {
DiamondArcade.Style.derelict,
DiamondArcade.Style.normal
}, false, refresh)
end
},
Ceiling = {
flat = "entity_set_arcade_set_ceiling_flat",
mirror = "entity_set_arcade_set_ceiling_mirror",
beams = "entity_set_arcade_set_ceiling_beams",
Set = function(ceiling, refresh)
DiamondArcade.Ceiling.Clear(false)
SetIplPropState(DiamondArcade.interiorId, ceiling, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcade.interiorId, {
DiamondArcade.Ceiling.flat,
DiamondArcade.Ceiling.mirror,
DiamondArcade.Ceiling.beams
}, false, refresh)
end
},
Mural = {
edgy = "entity_set_mural_option_01",
stripes = "entity_set_mural_option_02",
kawaii = "entity_set_mural_option_03",
thought = "entity_set_mural_option_04",
forever = "entity_set_mural_option_05",
wireframed = "entity_set_mural_option_06",
colors = "entity_set_mural_option_07",
realm = "entity_set_mural_option_08",
Set = function(mural, refresh)
DiamondArcade.Mural.Clear(false)
SetIplPropState(DiamondArcade.interiorId, mural, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcade.interiorId, {
DiamondArcade.Mural.edgy,
DiamondArcade.Mural.stripes,
DiamondArcade.Mural.kawaii,
DiamondArcade.Mural.thought,
DiamondArcade.Mural.forever,
DiamondArcade.Mural.wireframed,
DiamondArcade.Mural.colors,
DiamondArcade.Mural.realm
}, false, refresh)
end
},
Floor = {
proper = "entity_set_floor_option_01",
scale = "entity_set_floor_option_02",
rainbow = "entity_set_floor_option_03",
lab = "entity_set_floor_option_04",
intergalactic = "entity_set_floor_option_05",
stars = "entity_set_floor_option_06",
playthings = "entity_set_floor_option_07",
thunderclap = "entity_set_floor_option_08",
Set = function(floor, refresh)
DiamondArcade.Floor.Clear(false)
SetIplPropState(DiamondArcade.interiorId, floor, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcade.interiorId, {
DiamondArcade.Floor.proper,
DiamondArcade.Floor.scale,
DiamondArcade.Floor.rainbow,
DiamondArcade.Floor.lab,
DiamondArcade.Floor.intergalactic,
DiamondArcade.Floor.stars,
DiamondArcade.Floor.playthings,
DiamondArcade.Floor.thunderclap
}, false, refresh)
end
},
Trophy = {
claw = "entity_set_arcade_set_trophy_claw",
love = "entity_set_arcade_set_trophy_love",
teller = "entity_set_arcade_set_trophy_teller",
gunner = "entity_set_arcade_set_trophy_gunner",
king = "entity_set_arcade_set_trophy_king",
racer = "entity_set_arcade_set_trophy_racer",
patriot = "entity_set_arcade_set_trophy_patriot",
monkey = "entity_set_arcade_set_trophy_monkey",
brawler = "entity_set_arcade_set_trophy_brawler",
retro = "entity_set_arcade_set_trophy_retro",
cabs = "entity_set_arcade_set_trophy_cabs",
strife = "entity_set_arcade_set_trophy_strife",
Enable = function(trophy, state, refresh)
SetIplPropState(DiamondArcade.interiorId, trophy, state, refresh)
end
},
Plushie = {
purple = "entity_set_plushie_01",
green = "entity_set_plushie_02",
blue = "entity_set_plushie_03",
orange = "entity_set_plushie_04",
yellow = "entity_set_plushie_05",
red = "entity_set_plushie_06",
princess = "entity_set_plushie_07",
wasabi = "entity_set_plushie_08",
master = "entity_set_plushie_09",
Enable = function(plushie, state, refresh)
SetIplPropState(DiamondArcade.interiorId, plushie, state, refresh)
end
},
Details = {
tv = "entity_set_big_screen",
screens = "entity_set_screens",
Enable = function(details, state, refresh)
SetIplPropState(DiamondArcade.interiorId, details, state, refresh)
end
},
LoadDefault = function()
DiamondArcade.Style.Set(DiamondArcade.Style.normal, false)
DiamondArcade.Ceiling.Set(DiamondArcade.Ceiling.flat, false)
DiamondArcade.Mural.Set(DiamondArcade.Mural.forever, false);
DiamondArcade.Floor.Set(DiamondArcade.Floor.proper, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.claw, true, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.teller, true, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.gunner, true, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.brawler, true, false)
DiamondArcade.Trophy.Enable(DiamondArcade.Trophy.cabs, true, false)
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.purple, true, false)
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.princess, true, false)
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.wasabi, true, false)
DiamondArcade.Plushie.Enable(DiamondArcade.Plushie.master, true, false)
DiamondArcade.Details.Enable(DiamondArcade.Details.tv, true, false)
DiamondArcade.Details.Enable(DiamondArcade.Details.screens, true, false)
RefreshInterior(DiamondArcade.interiorId)
end
}