Main/resources/[jobs]/[weapons]/force-sling/shared/functions.lua
2025-06-07 08:51:21 +02:00

56 lines
1.7 KiB
Lua

function IsResourceStartingOrStarted(resource)
return GetResourceState(resource) == "starting" or GetResourceState(resource) == "started"
end
function Debug(level, message, ...)
if not Config.Debug then return end
local levels = {
error = function(msg) lib.print.error(msg) end,
warn = function(msg) lib.print.warn(msg) end,
info = function(msg) lib.print.info(msg) end,
debug = function(msg) lib.print.debug(msg) end
}
local fn = levels[level] or levels.info
fn(string.format(message, ...))
end
function InitFramework()
if not Config.Framework.name == "auto" then return end
local frameworks = {
{ name = "esx", resource = "es_extended" },
{ name = "qbx", resource = "qbx_core" },
{ name = "qbcore", resource = "qb-core" }
}
Debug("info", "Initializing framework")
for _, framework in ipairs(frameworks) do
if IsResourceStartingOrStarted(framework.resource) then
Config.Framework = framework
return
end
end
Debug("info", "Framework initialized: " .. Config.Framework.name)
end
function InitInventory()
if not Config.Inventory == "auto" then return end
local inventories = {
{ name = "qs-inventory", resource = "qs-inventory" },
{ name = "core_inventory", resource = "core_inventory" },
{ name = "qb-inventory", resource = "qb-inventory" },
{ name = "ox_inventory", resource = "ox_inventory" }
}
Debug("info", "Initializing inventory")
for _, inventory in ipairs(inventories) do
if IsResourceStartingOrStarted(inventory.resource) then
Config.Inventory = inventory.name
Debug("info", "Inventory initialized: " .. Config.Inventory)
return
end
end
Config.Inventory = "none"
Debug("info", "Inventory initialized: " .. Config.Inventory)
end