Main/resources/[Developer]/[Mark]/plugin_npcheal/plugin_npcheal_client.lua
2025-06-07 08:51:21 +02:00

123 lines
3.1 KiB
Lua

local pluginData = {
name = "test_plugin",
description = "NPC Heal",
author = "test",
version = "1.2"
}
RegisterClientPlugin(pluginData, function(print)
print("plugin_npcheal_client.lua loaded")
end)
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
local NPCPosition = {x = 307.19, y = -584.26, z= 43.28 , rot = 88.88 }
local isNearPed = false
local isAtPed = false
local isPedLoaded = false
local pedModel = GetHashKey("s_m_m_doctor_01")
local npc
local reviveTime = 15000 --in MS Wie lange braucht der NPC zum Wiederbeleben (für Progressbar)
local doctor = 0 --Wieviele Medics Dürfen maximal online sein um NPC Doctor zu benutzen
local price = 2000 --muss gleich sein wie in plugin_npcheal_server.lua Zeile 14
Citizen.CreateThread(function()
while true do
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local distance = Vdist(playerCoords,NPCPosition.x,NPCPosition.y,NPCPosition.z)
isNearPed = false
isAtPed = false
if distance < 20.0 then
isNearPed = true
if not isPedLoaded then
RequestModel(pedModel)
while not HasModelLoaded(pedModel) do
Wait(10)
end
npc = CreatePed(4, pedModel, NPCPosition.x, NPCPosition.y, NPCPosition.z - 1.0, NPCPosition.rot, false, false)
FreezeEntityPosition(npc, true)
SetEntityHeading(npc, NPCPosition.rot)
SetEntityInvincible(npc, true)
SetBlockingOfNonTemporaryEvents(npc, true)
isPedLoaded = true
end
end
if distance < 2.0 then
isAtPed = true
end
Citizen.Wait(500)
end
end)
Citizen.CreateThread(function()
while true do
if isAtPed then
showInfobar('Drücke ~g~E~s~, um für ' .. price ..' $ eine Behandlung zu Erhalten')
if IsControlJustReleased(0, 38) then
if not isBusy then
isBusy = true
ESX.TriggerServerCallback('visn_are:docOnline', function(medicOn, hasEnoughMoney)
if medicOn <= doctor and hasEnoughMoney then
exports['progressBars']:startUI(reviveTime, "Der Notarzt behandelt dich") --Lösche oder ändere auf deine Progressbar
Wait(reviveTime) --Für Progressbar, falls kein Progressbar erwünscht lösche auch diese zeile
TriggerServerEvent('visn_are:charge')
TriggerEvent("visn_are:resetHealthBuffer")
SetEntityHealth(GetPlayerPed(-1), 200)
ShowNotification('Du Bezahlst ' .. price ..' $ für die behandlung')
isBusy = false
elseif medicOn > doctor then
ShowNotification("Zuviele Medics im Dienst, rufe einen!")
isBusy = false
elseif not hasEnoughMoney then
ShowNotification("Du hast nicht genug Geld für die Behandlung")
isBusy = false
end
end)
else
ShowNotification("Du wirst schon behandelt")
end
end
end
Citizen.Wait(1)
end
end)
function ShowNotification(text)
SetNotificationTextEntry('STRING')
AddTextComponentString(text)
DrawNotification(false, true)
end
function showInfobar(msg)
CurrentActionMsg = msg
SetTextComponentFormat('STRING')
AddTextComponentString(CurrentActionMsg)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
end