forked from Simnation/Main
595 lines
15 KiB
Lua
595 lines
15 KiB
Lua
Config, Locales = {}, {}
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Config.Debug = false
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Config.DoubleXP = false
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Config.EventPrefix = 'okokCrafting'
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Config.xpColumnsName = 'xp'
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Config.craftQueryColumnName = 'okokcrafts'
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Config.qbPrefix = 'qb'
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Config.QBCorePrefix = 'QBCore'
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Config.Locale = 'de' -- en / pt / gr / fr / de
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Config.UseOkokTextUI = true
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Config.Key = 38
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Config.HideMinimap = true
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Config.ShowBlips = true
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Config.ShowFloorBlips = true
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Config.ShowAllCrafts = true
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Config.UseXP = false
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Config.SameLevelForAllTables = false
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Config.MaxLevel = 20
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Config.StartXP = 0
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Config.LevelMultiplier = 1.05
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Config.GiveXPOnCraftFailed = true
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Config.SetXPCommand = 'setcraftxp'
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Config.SetLevelCommand = 'setcraftlevel'
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Config.CraftRadius = 5
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Config.MaxCraftsPerWorkbench = 10
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Config.UseCategories = true
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Config.InventoryDirectory = 'qs-inventory/html/images'
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Config.UseOx_inventory = false
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Config.NotInterectableTables = false
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Config.AdminGroups = {
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'god',
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'admin',
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'mod'
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}
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Config.itemNames = {
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metalscrap = 'Metal Scrap',
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weapon_assaultrifle = 'Assault Rifle',
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iron = 'Iron',
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bandage = 'Bandage',
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firstaid = 'First Aid',
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['10kgoldchain'] = '10kgoldchain',
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plastic = 'Plastic',
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aluminum = 'Aluminum',
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cash = 'Money',
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-- Zusätzliche Waffenkomponenten
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shortened_gunbarrel = 'Verkuerzter Waffenlauf',
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shaft = 'Schaft',
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trigger_unit = 'Abzugseinheit',
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revolver_barrel = 'Revolverlauf',
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drum_mechanism = 'Trommelmechanismus',
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weapon_handle = 'Griff',
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pistol_barrel = 'Pistolenlauf',
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weapon_sled = 'Schlitten (Upper Slide)',
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gun_handle = 'Griffstueck',
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ceramic_barrel = 'Keramiklauf',
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small_triggersystem = 'Kleines Abzugssystem',
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weapon_batton = 'Waffenlauf Lang',
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--- Zubehör Nahkampfwaffen
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dagger_blade = 'Dolchklinge',
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machete_blade = 'Macheteklinge',
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handle = 'Holzgriff',
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switchblade_mechanism = 'Mechanismus für Springmesser',
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small_blade = 'kleine Klinge',
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axe_head = 'Axtkopf',
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reinforced_handle = 'verstärkter Griff',
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-- Drogenherstellung
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opium_poppy = 'Schlafmohn',
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opium = 'Opium',
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acetic = 'Essiganhydrid',
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injection = 'Spritze',
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codeine_syrup = 'Codein-Sirup',
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campers_fuel = 'Campers Fuel',
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sweets_candies = 'Süßigkeiten',
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ephedrin = 'Ephedrin',
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chemical_set = 'Chemikalien-Set',
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meth_pipe = 'Pipe',
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magic_mushroom = 'Mutterkorn',
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lysergic_acid = 'Lysergsäure',
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blotter_paper = 'Blotterpapier',
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---- Drogen
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lsd_papers = 'LSD-Papes',
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ready_methpipe = 'Meth Pipe',
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lean = 'Lean',
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heroin_injection = 'Heroin in Spritze',
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-- Ausrüstung
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armor = 'Weste',
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-- Waffen
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weapon_ceramicpistol = 'Ceramic Pistol',
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weapon_navyrevolver = 'Navy Revolver',
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weapon_pistol50 = 'Tropical Eagle',
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weapon_assaultrifle = 'AK 75',
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weapon_dbshotgun = 'Double-barrel Shotgun',
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weapon_microsmg = 'Micro SMG',
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weapon_minismg = 'Mini SMG',
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weapon_bullpuprifle = 'QBX-92-3',
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weapon_marksmanpistol = 'Marksman Pistol',
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weapon_gusenberg = 'Gusenberg Sweeper',
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-- Nahkampfwaffen
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weapon_dagger = 'Dagger',
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weapon_machete = 'Machete',
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weapon_switchblade = 'Switchblade',
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weapon_hatchet = 'Hatchet',
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-- Ressourcen
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gunpowder = 'Schwarzpulver',
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armaid_plant = 'Aramid Fasern',
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steel_ingots = 'Stahlbarren',
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copper = 'Kupfer',
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log = 'Holzscheit',
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}
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Config.Crafting = {
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{
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coordinates = vector3(-1802.27, 3089.12, 32.84),
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radius = 1,
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showMapBlip = false,
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marker = {type = 20, r = 255, g = 165, b = 0, a = 155, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0},
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showBlipRadius = 50,
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blip = {blipId = 402, blipColor = 7, blipScale = 0.9, blipText = 'Waffenkomponenten'},
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tableName = 'Waffenkomponenten',
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tableID = 'components1',
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crafts = {
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'shortened_gunbarrel',
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'shaft',
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'trigger_unit',
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'revolver_barrel',
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'drum_mechanism',
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'weapon_handle',
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'pistol_barrel',
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'weapon_sled',
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'gun_handle',
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'ceramic_barrel',
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'small_triggersystem',
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'weapon_batton',
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},
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jobs = {['all'] = true},
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},
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{
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coordinates = vector4(3092.46, -4713.06, 15.26, 37.66),
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radius = 2,
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showMapBlip = false,
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marker = {type = 20, r = 0, g = 200, b = 255, a = 150, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0},
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showBlipRadius = 50,
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blip = {blipId = 566, blipColor = 5, blipScale = 0.8, blipText = 'Waffenherstellung'},
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tableName = 'Waffenherstellung',
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tableID = 'weapon_crafting_1',
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crafts = {
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'weapon_ceramicpistol',
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'weapon_navyrevolver',
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'weapon_pistol50',
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'weapon_assaultrifle',
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'weapon_dbshotgun',
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'weapon_microsmg',
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'weapon_minismg',
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'weapon_bullpuprifle',
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'weapon_marksmanpistol',
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'weapon_gusenberg',
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},
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jobs = {['all'] = true},
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}
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}
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Config.Crafts = {
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['shortened_gunbarrel'] = {
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item = 'shortened_gunbarrel',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 2, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['shaft'] = {
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item = 'shaft',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 2, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['trigger_unit'] = {
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item = 'trigger_unit',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 2, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['revolver_barrel'] = {
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item = 'revolver_barrel',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 3, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['drum_mechanism'] = {
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item = 'drum_mechanism',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 3, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['weapon_handle'] = {
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item = 'weapon_handle',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 2, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['pistol_barrel'] = {
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item = 'pistol_barrel',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 2, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['weapon_sled'] = {
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item = 'weapon_sled',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 2, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['gun_handle'] = {
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item = 'gun_handle',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['ceramic_barrel'] = {
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item = 'ceramic_barrel',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 2, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['small_triggersystem'] = {
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item = 'small_triggersystem',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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['weapon_batton'] = {
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item = 'weapon_batton',
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amount = 1,
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maxCraft = 5,
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successCraftPercentage = 100,
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isItem = true,
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isDisassemble = false,
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time = 3,
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levelNeeded = 0,
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xpPerCraft = 10,
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recipe = {
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{ 'steel_ingots', 2, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenkomponenten',
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},
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-- Neue Crafting-Rezepte für Waffenherstellung
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['weapon_ceramicpistol'] = {
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item = 'weapon_ceramicpistol',
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amount = 1,
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successCraftPercentage = 100,
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time = 5,
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levelNeeded = 1,
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xpPerCraft = 20,
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recipe = {
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{ 'ceramic_barrel', 1, true, false },
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{ 'gun_handle', 1, true, false },
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{ 'small_triggersystem', 1, true, false },
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{ 'shaft', 1, true, false },
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{ 'pistol_barrel', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenherstellung',
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},
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['weapon_navyrevolver'] = {
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item = 'weapon_navyrevolver',
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amount = 1,
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successCraftPercentage = 100,
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time = 5,
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levelNeeded = 1,
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xpPerCraft = 20,
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recipe = {
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{ 'weapon_handle', 1, true, false },
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{ 'revolver_barrel', 1, true, false },
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{ 'small_triggersystem', 1, true, false },
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{ 'drum_mechanism', 1, true, false },
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{ 'shaft', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenherstellung',
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},
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['weapon_pistol50'] = {
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item = 'weapon_pistol50',
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amount = 1,
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successCraftPercentage = 100,
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time = 5,
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levelNeeded = 1,
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xpPerCraft = 20,
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recipe = {
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{ 'shaft', 1, true, false },
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{ 'small_triggersystem', 1, true, false },
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{ 'gun_handle', 1, true, false },
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{ 'pistol_barrel', 1, true, false },
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{ 'weapon_sled', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenherstellung',
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},
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['weapon_assaultrifle'] = {
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item = 'weapon_assaultrifle',
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amount = 1,
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successCraftPercentage = 100,
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time = 5,
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levelNeeded = 2,
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xpPerCraft = 30,
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recipe = {
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{ 'gun_handle', 1, true, false },
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{ 'trigger_unit', 1, true, false },
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{ 'weapon_batton', 1, true, false },
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{ 'shaft', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenherstellung',
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},
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['weapon_dbshotgun'] = {
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item = 'weapon_dbshotgun',
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amount = 1,
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successCraftPercentage = 100,
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time = 5,
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levelNeeded = 2,
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xpPerCraft = 30,
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recipe = {
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{ 'shortened_gunbarrel', 2, true, false },
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{ 'shaft', 1, true, false },
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{ 'trigger_unit', 1, true, false },
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{ 'gun_handle', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenherstellung',
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},
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['weapon_microsmg'] = {
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item = 'weapon_microsmg',
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amount = 1,
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successCraftPercentage = 100,
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time = 5,
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levelNeeded = 2,
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xpPerCraft = 30,
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recipe = {
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{ 'shaft', 1, true, false },
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{ 'trigger_unit', 1, true, false },
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{ 'gun_handle', 1, true, false },
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{ 'pistol_barrel', 1, true, false },
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{ 'weapon_sled', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenherstellung',
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},
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['weapon_minismg'] = {
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item = 'weapon_minismg',
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amount = 1,
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successCraftPercentage = 100,
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time = 5,
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levelNeeded = 2,
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xpPerCraft = 30,
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recipe = {
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{ 'shaft', 1, true, false },
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{ 'trigger_unit', 1, true, false },
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{ 'gun_handle', 1, true, false },
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{ 'pistol_barrel', 1, true, false },
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{ 'weapon_sled', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenherstellung',
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},
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['weapon_bullpuprifle'] = {
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item = 'weapon_bullpuprifle',
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amount = 1,
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successCraftPercentage = 100,
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time = 5,
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levelNeeded = 3,
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xpPerCraft = 40,
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recipe = {
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{ 'gun_handle', 1, true, false },
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{ 'trigger_unit', 1, true, false },
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{ 'weapon_batton', 1, true, false },
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{ 'shaft', 1, true, false }
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},
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job = { '' },
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data = {},
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category = 'Waffenherstellung',
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},
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['weapon_marksmanpistol'] = {
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item = 'weapon_marksmanpistol',
|
|
amount = 1,
|
|
successCraftPercentage = 100,
|
|
time = 5,
|
|
levelNeeded = 1,
|
|
xpPerCraft = 20,
|
|
recipe = {
|
|
{ 'shaft', 1, true, false },
|
|
{ 'small_triggersystem', 1, true, false },
|
|
{ 'gun_handle', 1, true, false },
|
|
{ 'pistol_barrel', 1, true, false },
|
|
{ 'weapon_sled', 1, true, false }
|
|
},
|
|
job = { '' },
|
|
data = {},
|
|
category = 'Waffenherstellung',
|
|
},
|
|
|
|
['weapon_gusenberg'] = {
|
|
item = 'weapon_gusenberg',
|
|
amount = 1,
|
|
successCraftPercentage = 100,
|
|
time = 5,
|
|
levelNeeded = 3,
|
|
xpPerCraft = 40,
|
|
recipe = {
|
|
{ 'gun_handle', 1, true, false },
|
|
{ 'trigger_unit', 1, true, false },
|
|
{ 'weapon_batton', 1, true, false },
|
|
{ 'shaft', 1, true, false }
|
|
},
|
|
job = { '' },
|
|
data = {},
|
|
category = 'Waffenherstellung',
|
|
},
|
|
|
|
}
|
|
-------------------------- DISCORD LOGS
|
|
|
|
-- To set your Discord Webhook URL go to server.lua, line 3
|
|
|
|
Config.BotName = 'ServerName' -- Write the desired bot name
|
|
|
|
Config.ServerName = 'ServerName' -- Write your server's name
|
|
|
|
Config.IconURL = '' -- Insert your desired image link
|
|
|
|
Config.DateFormat = '%d/%m/%Y [%X]' -- To change the date format check this website - https://www.lua.org/pil/22.1.html
|
|
|
|
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
|
|
|
|
Config.StartCraftWebhookColor = '16127'
|
|
|
|
Config.CancelWebhookColor = '16776960'
|
|
|
|
Config.ClaimCraftWebhookColor = '65352'
|
|
|
|
Config.FailedCraftWebhookColor = '16711680'
|
|
|
|
-------------------------- LOCALES (DON'T TOUCH)
|
|
|
|
function _L(id)
|
|
if Locales[Config.Locale][id] then
|
|
return Locales[Config.Locale][id]
|
|
else
|
|
print('Locale '..id..' doesn\'t exist')
|
|
end
|
|
end
|
|
|
|
--
|