Main/resources/[test]/okokCrafting/config.lua

595 lines
15 KiB
Lua

Config, Locales = {}, {}
Config.Debug = false
Config.DoubleXP = false
Config.EventPrefix = 'okokCrafting'
Config.xpColumnsName = 'xp'
Config.craftQueryColumnName = 'okokcrafts'
Config.qbPrefix = 'qb'
Config.QBCorePrefix = 'QBCore'
Config.Locale = 'de' -- en / pt / gr / fr / de
Config.UseOkokTextUI = true
Config.Key = 38
Config.HideMinimap = true
Config.ShowBlips = true
Config.ShowFloorBlips = true
Config.ShowAllCrafts = true
Config.UseXP = false
Config.SameLevelForAllTables = false
Config.MaxLevel = 20
Config.StartXP = 0
Config.LevelMultiplier = 1.05
Config.GiveXPOnCraftFailed = true
Config.SetXPCommand = 'setcraftxp'
Config.SetLevelCommand = 'setcraftlevel'
Config.CraftRadius = 5
Config.MaxCraftsPerWorkbench = 10
Config.UseCategories = true
Config.InventoryDirectory = 'qs-inventory/html/images'
Config.UseOx_inventory = false
Config.NotInterectableTables = false
Config.AdminGroups = {
'god',
'admin',
'mod'
}
Config.itemNames = {
metalscrap = 'Metal Scrap',
weapon_assaultrifle = 'Assault Rifle',
iron = 'Iron',
bandage = 'Bandage',
firstaid = 'First Aid',
['10kgoldchain'] = '10kgoldchain',
plastic = 'Plastic',
aluminum = 'Aluminum',
cash = 'Money',
-- Zusätzliche Waffenkomponenten
shortened_gunbarrel = 'Verkuerzter Waffenlauf',
shaft = 'Schaft',
trigger_unit = 'Abzugseinheit',
revolver_barrel = 'Revolverlauf',
drum_mechanism = 'Trommelmechanismus',
weapon_handle = 'Griff',
pistol_barrel = 'Pistolenlauf',
weapon_sled = 'Schlitten (Upper Slide)',
gun_handle = 'Griffstueck',
ceramic_barrel = 'Keramiklauf',
small_triggersystem = 'Kleines Abzugssystem',
weapon_batton = 'Waffenlauf Lang',
--- Zubehör Nahkampfwaffen
dagger_blade = 'Dolchklinge',
machete_blade = 'Macheteklinge',
handle = 'Holzgriff',
switchblade_mechanism = 'Mechanismus für Springmesser',
small_blade = 'kleine Klinge',
axe_head = 'Axtkopf',
reinforced_handle = 'verstärkter Griff',
-- Drogenherstellung
opium_poppy = 'Schlafmohn',
opium = 'Opium',
acetic = 'Essiganhydrid',
injection = 'Spritze',
codeine_syrup = 'Codein-Sirup',
campers_fuel = 'Campers Fuel',
sweets_candies = 'Süßigkeiten',
ephedrin = 'Ephedrin',
chemical_set = 'Chemikalien-Set',
meth_pipe = 'Pipe',
magic_mushroom = 'Mutterkorn',
lysergic_acid = 'Lysergsäure',
blotter_paper = 'Blotterpapier',
---- Drogen
lsd_papers = 'LSD-Papes',
ready_methpipe = 'Meth Pipe',
lean = 'Lean',
heroin_injection = 'Heroin in Spritze',
-- Ausrüstung
armor = 'Weste',
-- Waffen
weapon_ceramicpistol = 'Ceramic Pistol',
weapon_navyrevolver = 'Navy Revolver',
weapon_pistol50 = 'Tropical Eagle',
weapon_assaultrifle = 'AK 75',
weapon_dbshotgun = 'Double-barrel Shotgun',
weapon_microsmg = 'Micro SMG',
weapon_minismg = 'Mini SMG',
weapon_bullpuprifle = 'QBX-92-3',
weapon_marksmanpistol = 'Marksman Pistol',
weapon_gusenberg = 'Gusenberg Sweeper',
-- Nahkampfwaffen
weapon_dagger = 'Dagger',
weapon_machete = 'Machete',
weapon_switchblade = 'Switchblade',
weapon_hatchet = 'Hatchet',
-- Ressourcen
gunpowder = 'Schwarzpulver',
armaid_plant = 'Aramid Fasern',
steel_ingots = 'Stahlbarren',
copper = 'Kupfer',
log = 'Holzscheit',
}
Config.Crafting = {
{
coordinates = vector3(-1802.27, 3089.12, 32.84),
radius = 1,
showMapBlip = false,
marker = {type = 20, r = 255, g = 165, b = 0, a = 155, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0},
showBlipRadius = 50,
blip = {blipId = 402, blipColor = 7, blipScale = 0.9, blipText = 'Waffenkomponenten'},
tableName = 'Waffenkomponenten',
tableID = 'components1',
crafts = {
'shortened_gunbarrel',
'shaft',
'trigger_unit',
'revolver_barrel',
'drum_mechanism',
'weapon_handle',
'pistol_barrel',
'weapon_sled',
'gun_handle',
'ceramic_barrel',
'small_triggersystem',
'weapon_batton',
},
jobs = {['all'] = true},
},
{
coordinates = vector4(3092.46, -4713.06, 15.26, 37.66),
radius = 2,
showMapBlip = false,
marker = {type = 20, r = 0, g = 200, b = 255, a = 150, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0},
showBlipRadius = 50,
blip = {blipId = 566, blipColor = 5, blipScale = 0.8, blipText = 'Waffenherstellung'},
tableName = 'Waffenherstellung',
tableID = 'weapon_crafting_1',
crafts = {
'weapon_ceramicpistol',
'weapon_navyrevolver',
'weapon_pistol50',
'weapon_assaultrifle',
'weapon_dbshotgun',
'weapon_microsmg',
'weapon_minismg',
'weapon_bullpuprifle',
'weapon_marksmanpistol',
'weapon_gusenberg',
},
jobs = {['all'] = true},
}
}
Config.Crafts = {
['shortened_gunbarrel'] = {
item = 'shortened_gunbarrel',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['shaft'] = {
item = 'shaft',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['trigger_unit'] = {
item = 'trigger_unit',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['revolver_barrel'] = {
item = 'revolver_barrel',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 3, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['drum_mechanism'] = {
item = 'drum_mechanism',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 3, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['weapon_handle'] = {
item = 'weapon_handle',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['pistol_barrel'] = {
item = 'pistol_barrel',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['weapon_sled'] = {
item = 'weapon_sled',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['gun_handle'] = {
item = 'gun_handle',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['ceramic_barrel'] = {
item = 'ceramic_barrel',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['small_triggersystem'] = {
item = 'small_triggersystem',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['weapon_batton'] = {
item = 'weapon_batton',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
-- Neue Crafting-Rezepte für Waffenherstellung
['weapon_ceramicpistol'] = {
item = 'weapon_ceramicpistol',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 1,
xpPerCraft = 20,
recipe = {
{ 'ceramic_barrel', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'small_triggersystem', 1, true, false },
{ 'shaft', 1, true, false },
{ 'pistol_barrel', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
['weapon_navyrevolver'] = {
item = 'weapon_navyrevolver',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 1,
xpPerCraft = 20,
recipe = {
{ 'weapon_handle', 1, true, false },
{ 'revolver_barrel', 1, true, false },
{ 'small_triggersystem', 1, true, false },
{ 'drum_mechanism', 1, true, false },
{ 'shaft', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
['weapon_pistol50'] = {
item = 'weapon_pistol50',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 1,
xpPerCraft = 20,
recipe = {
{ 'shaft', 1, true, false },
{ 'small_triggersystem', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'pistol_barrel', 1, true, false },
{ 'weapon_sled', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
['weapon_assaultrifle'] = {
item = 'weapon_assaultrifle',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 2,
xpPerCraft = 30,
recipe = {
{ 'gun_handle', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'weapon_batton', 1, true, false },
{ 'shaft', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
['weapon_dbshotgun'] = {
item = 'weapon_dbshotgun',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 2,
xpPerCraft = 30,
recipe = {
{ 'shortened_gunbarrel', 2, true, false },
{ 'shaft', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'gun_handle', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
['weapon_microsmg'] = {
item = 'weapon_microsmg',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 2,
xpPerCraft = 30,
recipe = {
{ 'shaft', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'pistol_barrel', 1, true, false },
{ 'weapon_sled', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
['weapon_minismg'] = {
item = 'weapon_minismg',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 2,
xpPerCraft = 30,
recipe = {
{ 'shaft', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'pistol_barrel', 1, true, false },
{ 'weapon_sled', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
['weapon_bullpuprifle'] = {
item = 'weapon_bullpuprifle',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 3,
xpPerCraft = 40,
recipe = {
{ 'gun_handle', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'weapon_batton', 1, true, false },
{ 'shaft', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
['weapon_marksmanpistol'] = {
item = 'weapon_marksmanpistol',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 1,
xpPerCraft = 20,
recipe = {
{ 'shaft', 1, true, false },
{ 'small_triggersystem', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'pistol_barrel', 1, true, false },
{ 'weapon_sled', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
['weapon_gusenberg'] = {
item = 'weapon_gusenberg',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 3,
xpPerCraft = 40,
recipe = {
{ 'gun_handle', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'weapon_batton', 1, true, false },
{ 'shaft', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung',
},
}
-------------------------- DISCORD LOGS
-- To set your Discord Webhook URL go to server.lua, line 3
Config.BotName = 'ServerName' -- Write the desired bot name
Config.ServerName = 'ServerName' -- Write your server's name
Config.IconURL = '' -- Insert your desired image link
Config.DateFormat = '%d/%m/%Y [%X]' -- To change the date format check this website - https://www.lua.org/pil/22.1.html
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
Config.StartCraftWebhookColor = '16127'
Config.CancelWebhookColor = '16776960'
Config.ClaimCraftWebhookColor = '65352'
Config.FailedCraftWebhookColor = '16711680'
-------------------------- LOCALES (DON'T TOUCH)
function _L(id)
if Locales[Config.Locale][id] then
return Locales[Config.Locale][id]
else
print('Locale '..id..' doesn\'t exist')
end
end
--