Main/resources/[housing]/qs-housing/client/custom/garages/msg_garage.lua
2025-06-09 23:54:46 +02:00

57 lines
2.8 KiB
Lua

if Config.Garage ~= 'msk_garage' then
return
end
function TriggerHouseUpdateGarage()
return
end
function OpenGarage(house)
local coords = GetEntityCoords(PlayerPedId())
local heading = GetEntityHeading(PlayerPedId())
exports.msk_garage:openGarage({
label = house,
garageId = house,
parkInCoords = coords,
parkOutCoords = {
vec4(coords.x, coords.y, coords.z, heading)
},
distance = 20.0, -- Park In Radius
warp = false, -- Teleport into vehicle
type = { 'car', 'truck' } -- 'car', 'truck', 'airplane', ...
})
end
CreateThread(function()
while true do
Wait(0)
local ped = PlayerPedId()
local pos = GetEntityCoords(PlayerPedId())
if ped and CurrentHouse ~= nil and (CurrentHouseData.haskey or not Config.Houses[CurrentHouse].locked) and Config.Houses and Config.Houses[CurrentHouse] and Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x then
local dist = #(pos - vector3(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z))
if dist < 5.0 then
DrawMarker(20, Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false)
if dist < 2.0 then
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
if Config.Houses[CurrentHouse].garage and Config.Houses[CurrentHouse].garage.x and Config.Houses[CurrentHouse].garage.y and Config.Houses[CurrentHouse].garage.z then
if vehicle and vehicle ~= 0 then
DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'), 'open_garage1', 'E')
if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
--OpenGarage(CurrentHouse)
end
else
DrawText3Ds(Config.Houses[CurrentHouse].garage.x, Config.Houses[CurrentHouse].garage.y, Config.Houses[CurrentHouse].garage.z + 0.3, Lang('HOUSING_DRAWTEXT_GARAGE_STORE'), 'open_garage2', 'E')
if IsControlJustPressed(0, Keys['E']) or IsDisabledControlJustPressed(0, Keys['E']) then
OpenGarage(CurrentHouse)
end
end
end
end
else
Wait(1000)
end
end
end
end)