Main/resources/[tools]/NativeUI/elements/UIResRectangle.lua
2025-06-07 08:51:21 +02:00

58 lines
No EOL
2 KiB
Lua

UIResRectangle = setmetatable({}, UIResRectangle)
UIResRectangle.__index = UIResRectangle
UIResRectangle.__call = function() return "Rectangle" end
function UIResRectangle.New(X, Y, Width, Height, R, G, B, A)
local _UIResRectangle = {
X = tonumber(X) or 0,
Y = tonumber(Y) or 0,
Width = tonumber(Width) or 0,
Height = tonumber(Height) or 0,
_Colour = {R = tonumber(R) or 255, G = tonumber(G) or 255, B = tonumber(B) or 255, A = tonumber(A) or 255},
}
return setmetatable(_UIResRectangle, UIResRectangle)
end
function UIResRectangle:Position(X, Y)
if tonumber(X) and tonumber(Y) then
self.X = tonumber(X)
self.Y = tonumber(Y)
else
return {X = self.X, Y = self.Y}
end
end
function UIResRectangle:Size(Width, Height)
if tonumber(Width) and tonumber(Height) then
self.Width = tonumber(Width)
self.Height = tonumber(Height)
else
return {Width = self.Width, Height = self.Height}
end
end
function UIResRectangle:Colour(R, G, B, A)
if tonumber(R) or tonumber(G) or tonumber(B) or tonumber(A) then
self._Colour.R = tonumber(R) or 255
self._Colour.B = tonumber(B) or 255
self._Colour.G = tonumber(G) or 255
self._Colour.A = tonumber(A) or 255
else
return self._Colour
end
end
function UIResRectangle:Draw()
local Position = self:Position()
local Size = self:Size()
Size.Width, Size.Height = FormatXWYH(Size.Width, Size.Height)
Position.X, Position.Y = FormatXWYH(Position.X, Position.Y)
DrawRect(Position.X + Size.Width * 0.5, Position.Y + Size.Height * 0.5, Size.Width, Size.Height, self._Colour.R, self._Colour.G, self._Colour.B, self._Colour.A)
end
function DrawRectangle(X, Y, Width, Height, R, G, B, A)
X, Y, Width, Height = X or 0, Y or 0, Width or 0, Height or 0
X, Y = FormatXWYH(X, Y)
Width, Height = FormatXWYH(Width, Height)
DrawRect(X + Width * 0.5, Y + Height * 0.5, Width, Height, tonumber(R) or 255, tonumber(G) or 255, tonumber(B) or 255, tonumber(A) or 255)
end