Main/resources/[tools]/NativeUI/items/UIMenuSliderItem.lua
2025-06-07 08:51:21 +02:00

169 lines
No EOL
4.6 KiB
Lua

UIMenuSliderItem = setmetatable({}, UIMenuSliderItem)
UIMenuSliderItem.__index = UIMenuSliderItem
UIMenuSliderItem.__call = function() return "UIMenuItem", "UIMenuSliderItem" end
function UIMenuSliderItem.New(Text, Items, Index, Description, Divider)
if type(Items) ~= "table" then Items = {} end
if Index == 0 then Index = 1 end
local _UIMenuSliderItem = {
Base = UIMenuItem.New(Text or "", Description or ""),
Items = Items,
ShowDivider = tobool(Divider),
LeftArrow = Sprite.New("commonmenutu", "arrowleft", 0, 105, 15, 15),
RightArrow = Sprite.New("commonmenutu", "arrowright", 0, 105, 15, 15),
Background = UIResRectangle.New(0, 0, 150, 9, 4, 32, 57, 255),
Slider = UIResRectangle.New(0, 0, 75, 9, 57, 116, 200, 255),
Divider = UIResRectangle.New(0, 0, 2.5, 20, 245, 245, 245, 255),
_Index = tonumber(Index) or 1,
OnSliderChanged = function(menu, item, newindex) end,
OnSliderSelected = function(menu, item, newindex) end,
}
return setmetatable(_UIMenuSliderItem, UIMenuSliderItem)
end
function UIMenuSliderItem:SetParentMenu(Menu)
if Menu() == "UIMenu" then
self.Base.ParentMenu = Menu
else
return self.Base.ParentMenu
end
end
function UIMenuSliderItem:Position(Y)
if tonumber(Y) then
self.Background:Position(250 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, Y + 158.5 + self.Base._Offset.Y)
self.Slider:Position(250 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, Y + 158.5 + self.Base._Offset.Y)
self.Divider:Position(323.5 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, Y + 153 + self.Base._Offset.Y)
self.LeftArrow:Position(235 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, 155.5 + Y + self.Base._Offset.Y)
self.RightArrow:Position(400 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, 155.5 + Y + self.Base._Offset.Y)
self.Base:Position(Y)
end
end
function UIMenuSliderItem:Selected(bool)
if bool ~= nil then
self.Base._Selected = tobool(bool)
else
return self.Base._Selected
end
end
function UIMenuSliderItem:Hovered(bool)
if bool ~= nil then
self.Base._Hovered = tobool(bool)
else
return self.Base._Hovered
end
end
function UIMenuSliderItem:Enabled(bool)
if bool ~= nil then
self.Base._Enabled = tobool(bool)
else
return self.Base._Enabled
end
end
function UIMenuSliderItem:Description(str)
if tostring(str) and str ~= nil then
self.Base._Description = tostring(str)
else
return self.Base._Description
end
end
function UIMenuSliderItem:Offset(X, Y)
if tonumber(X) or tonumber(Y) then
if tonumber(X) then
self.Base._Offset.X = tonumber(X)
end
if tonumber(Y) then
self.Base._Offset.Y = tonumber(Y)
end
else
return self.Base._Offset
end
end
function UIMenuSliderItem:Text(Text)
if tostring(Text) and Text ~= nil then
self.Base.Text:Text(tostring(Text))
else
return self.Base.Text:Text()
end
end
function UIMenuSliderItem:Index(Index)
if tonumber(Index) then
if tonumber(Index) > #self.Items then
self._Index = 1
elseif tonumber(Index) < 1 then
self._Index = #self.Items
else
self._Index = tonumber(Index)
end
else
return self._Index
end
end
function UIMenuSliderItem:ItemToIndex(Item)
for i = 1, #self.Items do
if type(Item) == type(self.Items[i]) and Item == self.Items[i] then
return i
end
end
end
function UIMenuSliderItem:IndexToItem(Index)
if tonumber(Index) then
if tonumber(Index) == 0 then Index = 1 end
if self.Items[tonumber(Index)] then
return self.Items[tonumber(Index)]
end
end
end
function UIMenuSliderItem:SetLeftBadge()
error("This item does not support badges")
end
function UIMenuSliderItem:SetRightBadge()
error("This item does not support badges")
end
function UIMenuSliderItem:RightLabel()
error("This item does not support a right label")
end
function UIMenuSliderItem:Draw()
self.Base:Draw()
if self:Enabled() then
if self:Selected() then
self.LeftArrow:Colour(0, 0, 0, 255)
self.RightArrow:Colour(0, 0, 0, 255)
else
self.LeftArrow:Colour(245, 245, 245, 255)
self.RightArrow:Colour(245, 245, 245, 255)
end
else
self.LeftArrow:Colour(163, 159, 148, 255)
self.RightArrow:Colour(163, 159, 148, 255)
end
local Offset = ((self.Background.Width - self.Slider.Width)/(#self.Items - 1)) * (self._Index-1)
self.Slider:Position(250 + self.Base._Offset.X + Offset + self.Base.ParentMenu.WidthOffset, self.Slider.Y)
if self:Selected() then
self.LeftArrow:Draw()
self.RightArrow:Draw()
end
self.Background:Draw()
self.Slider:Draw()
if self.ShowDivider then
self.Divider:Draw()
end
end