forked from Simnation/Main
97 lines
4 KiB
Lua
97 lines
4 KiB
Lua
-- This function is responsible for creating the text shown on the bottom of the screen
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function DrawMissionText(text, time)
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SetTextEntry_2("STRING")
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AddTextComponentString(text)
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DrawSubtitleTimed(time or 30000, 1)
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end
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function TextInput(maxLen)
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DisplayOnscreenKeyboard(10, "FMMC_KEY_TIP9N", "", "", "", "", "", maxLen or 16)
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while (UpdateOnscreenKeyboard() == 0) do
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DisableAllControlActions(0);
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Wait(1);
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end
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if (GetOnscreenKeyboardResult()) then
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return GetOnscreenKeyboardResult()
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end
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return nil
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end
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-- This function is responsible for drawing all the 3d texts ('Press [E] to open bag' e.g)
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function Draw3DText(x, y, z, textInput, fontId, scaleX, scaleY)
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local px, py, pz = table.unpack(GetGameplayCamCoords())
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local dist = GetDistanceBetweenCoords(px, py, pz, x, y, z, true)
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local scale = (1 / dist) * 20
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local fov = (1 / GetGameplayCamFov()) * 100
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scale = scale * fov
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SetTextScale(scaleX * scale, scaleY * scale)
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SetTextFont(fontId)
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SetTextProportional(1)
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SetTextDropshadow(1, 1, 1, 1, 255)
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SetTextEdge(2, 0, 0, 0, 150)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString(textInput)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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ClearDrawOrigin()
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end
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-- Triggered when bag gets opened
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function OnBadOpened()
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end
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-- Triggered when bag gets closed
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function OnBagClosed()
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end
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function OnPlayerApplyOutfit(oData, name)
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--
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if Config.clothingSystemSaving and Config.clothingSystemSaving.enabled then
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local system = Config.clothingSystemSaving.system
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if system == 'illenium-appearance' then
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local appearance = exports['illenium-appearance']:getPedAppearance(PlayerPedId())
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TriggerServerEvent("illenium-appearance:server:saveAppearance", appearance)
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elseif system == 'fivem-appearance' then
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local appearance = exports['fivem-appearance']:getPedAppearance(PlayerPedId())
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TriggerServerEvent("fivem-appearance:server:saveAppearance", appearance)
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elseif Contains({'qb-clothing', 'codem-appearance'}, system) then
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local drawable = oData.drawable
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local props = oData.props
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local skin = {
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outfitData = {
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['t-shirt'] = { item = drawable.undershirt.drawable, texture = drawable.undershirt.texture },
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['torso2'] = { item = drawable.tops.drawable, texture = drawable.tops.texture },
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['ear'] = { item = props.ear.prop, texture = props.ear.texture },
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['decals'] = { item = drawable.decals.drawable, texture = drawable.decals.texture },
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['mask'] = { item = drawable.mask.drawable, texture = drawable.mask.texture },
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['arms'] = { item = drawable.torso.drawable, texture = drawable.torso.texture },
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['pants'] = { item = drawable.legs.drawable, texture = drawable.legs.texture },
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['shoes'] = { item = drawable.feet.drawable, texture = drawable.feet.texture },
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['hat'] = { item = props.helmet.drawable, texture = props.helmet.texture },
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['accessory'] = { item = drawable.accessory.drawable, texture = drawable.accessory.texture },
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['bag'] = { item = drawable.bag.drawable, texture = drawable.bag.texture },
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['glass'] = { item = props.glasses.drawable, texture = props.glasses.texture },
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['vest'] = { item = drawable.chest.drawable, texture = drawable.chest.texture },
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}
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}
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TriggerEvent('qb-clothing:client:loadOutfit', skin)
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end
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end
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end
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if Config.debug then
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RegisterCommand('outfit-output', function(source, args)
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TriggerServerEvent('kq_outfitbag2:server:log', GetCurrentOutfitData(), args[1] or GetGameTimer())
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end)
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end
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