Main/resources/[standalone]/utility_lib/client/functions/dialogues.lua
2025-06-07 08:51:21 +02:00

120 lines
No EOL
4.7 KiB
Lua

local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
DrawDialogueTexts = function(questionCoords, playerCoords, dialogue)
DrawText3Ds(questionCoords, dialogue.questions[1][dialogue.curQuestion], nil, nil, true)
DrawText3Ds(playerCoords, dialogue.response.formatted[dialogue.curQuestion], nil, nil, true)
end
DrawLastQuestion = function(dialogue, time)
-- Delete dialogue
Utility.Cache.Dialogue[dialogue.entity] = nil
TriggerEvent("Utility:DeleteDialogue", dialogue.entity)
if dialogue.lastQuestion ~= nil then
local startTime = GetGameTimer()
Citizen.CreateThread(function()
while true do
local entityCoords = GetEntityCoords(dialogue.entity) + vector3(0.0, 0.0, 1.0)
ClearPedTasks(dialogue.entity)
SetEntityAsMissionEntity(dialogue.entity)
DrawText3Ds(entityCoords, dialogue.lastQuestion, nil, nil, true)
if (GetGameTimer() - startTime) > time then
SetEntityAsNoLongerNeeded(dialogue.entity)
Utility.Cache.LastEntityDialogued = nil
break
end
Citizen.Wait(0)
end
end)
end
end
ItsLastQuestion = function(dialogue)
return #dialogue.questions[1]+1 == dialogue.curQuestion
end
CheckDialogueInteraction = function(dialogue)
for k,response in pairs(dialogue.response.no_formatted[dialogue.curQuestion]) do
if old_IsControlJustPressed(0, Keys[k:upper()]) then -- on key press
dialogue.callback(dialogue.curQuestion, response)
-- Switching to the next question
dialogue.curQuestion = dialogue.curQuestion + 1
-- Prevent multiple interaction
Citizen.Wait(100)
end
end
end
StopEntityWithIsTalking = function(entity)
if Utility.Cache.LastEntityDialogued ~= entity then
if Utility.Cache.LastEntityDialogued then
SetEntityAsNoLongerNeeded(Utility.Cache.LastEntityDialogued)
end
ClearPedTasks(entity)
StopCurrentTaskAndWatchPlayer(entity)
SetEntityAsMissionEntity(entity)
end
Utility.Cache.LastEntityDialogued = entity
end
StartDialoguesDrawingLoop = function()
Citizen.CreateThread(function()
while true do
local drawing = false
if SliceUsed(currentSlice) then
for entity,v in pairs(Utility.Cache.Dialogue) do
if currentSlice == v.slice then
local questionCoords = GetEntityCoords(entity) + vector3(0.0, 0.0, 1.0)
local playerCoords = GetEntityCoords(player) + vector3(0.0, 0.0, 1.0)
if #(playerCoords - questionCoords) < v.distance then
drawing = true
if v.stopWhenTalking then
StopEntityWithIsTalking(entity)
end
if not ItsLastQuestion(v) then
DrawDialogueTexts(questionCoords, playerCoords, v)
CheckDialogueInteraction(v)
else
DrawLastQuestion(v, 3000)
end
end
end
end
end
if not drawing then
if Utility.Cache.LastEntityDialogued then
SetEntityAsNoLongerNeeded(Utility.Cache.LastEntityDialogued)
Utility.Cache.LastEntityDialogued = nil
end
Citizen.Wait(Config.UpdateCooldown)
end
Citizen.Wait(0)
end
end)
end