Main/resources/[cars]/vapidrvpack/data/vehiclelayouts_caracara.meta
2025-06-09 16:42:05 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<AnimRateSets />
<ClipSetMaps>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_LOW_LOCUST_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@low@locust@ds</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_LOW_LOCUST_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@low@locust@ds</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_NOVAK_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@van@novak@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_NOVAK_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@van@novak@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_NOVAK_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@van@novak@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_NOVAK_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@anim@veh@van@novak@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_LOW_PEYOTE2_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@low@peyote2@ds@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_LOW_PEYOTE2_FRONT_LEFT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@low@peyote2@ds@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>ENTRY_CLIPSET_MAP_LOW_PEYOTE2_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@low@peyote2@ps@enter_exit</ClipSetId>
<VarClipSetId>EntryVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
<Item type="CClipSetMap">
<Name>EXIT_CLIPSET_MAP_LOW_PEYOTE2_FRONT_RIGHT</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@low@peyote2@ps@enter_exit</ClipSetId>
<VarClipSetId>ExitVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
</ClipSetMaps>
<VehicleCoverBoundOffsetInfos>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>CARACARA2_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.000000" />
<ExtraForwardOffset value="0.000000" />
<ExtraBackwardOffset value="0.000000" />
<ExtraZOffset value="0.000000" />
<CoverBoundInfos>
<Item>
<Name>Front</Name>
<Position x="0.000000" y="2.150000" z="0.000000" />
<Length value="1.600000" />
<Width value="2.200000" />
<Height value="1.600000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name> BODY</Name>
<Position x="0.000000" y="0.100000" z="0.300000" />
<Length value="2.500000" />
<Width value="1.950000" />
<Height value="2.200000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>BackWheel</Name>
<Position x="0.000000" y="-1.825000" z="0.000000" />
<Length value="1.350000" />
<Width value="2.200000" />
<Height value="1.600000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>Back</Name>
<Position x="0.000000" y="-2.875000" z="0.000000" />
<Length value="0.750000" />
<Width value="1.950000" />
<Height value="1.600000" />
<ActiveBoundExclusions />
</Item>
</CoverBoundInfos>
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>DRAFTER_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.020000" />
<ExtraForwardOffset value="-0.080000" />
<ExtraBackwardOffset value="-0.150000" />
<ExtraZOffset value="-0.050000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>DYNASTY_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.060000" />
<ExtraForwardOffset value="0.125000" />
<ExtraBackwardOffset value="-0.220000" />
<ExtraZOffset value="-0.200000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>EMERUS_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.080000" />
<ExtraForwardOffset value="0.100000" />
<ExtraBackwardOffset value="-0.250000" />
<ExtraZOffset value="-0.350000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>GAUNTLET3_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.030000" />
<ExtraForwardOffset value="-0.200000" />
<ExtraBackwardOffset value="-0.100000" />
<ExtraZOffset value="-0.150000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>GAUNTLET4_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.020000" />
<ExtraForwardOffset value="-0.050000" />
<ExtraBackwardOffset value="-0.200000" />
<ExtraZOffset value="-0.050000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>HELLION_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.100000" />
<ExtraForwardOffset value="-0.200000" />
<ExtraBackwardOffset value="-0.250000" />
<ExtraZOffset value="1.000000" />
<CoverBoundInfos>
<Item>
<Name>Front</Name>
<Position x="0.000000" y="1.730000" z="-0.100000" />
<Length value="1.400000" />
<Width value="2.250000" />
<Height value="1.500000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>MIDDLE</Name>
<Position x="0.000000" y="0.030000" z="0.250000" />
<Length value="2.000000" />
<Width value="1.900000" />
<Height value="2.200000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>BackWheel</Name>
<Position x="0.000000" y="-1.470000" z="0.250000" />
<Length value="1.000000" />
<Width value="2.200000" />
<Height value="2.200000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>REAR</Name>
<Position x="0.000000" y="-2.195000" z="0.250000" />
<Length value="0.450000" />
<Width value="1.900000" />
<Height value="2.200000" />
<ActiveBoundExclusions />
</Item>
</CoverBoundInfos>
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>ISSI7_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.000000" />
<ExtraForwardOffset value="-0.100000" />
<ExtraBackwardOffset value="-0.100000" />
<ExtraZOffset value="0.300000" />
<CoverBoundInfos>
<Item>
<Name>Front</Name>
<Position x="0.000000" y="1.450000" z="0.000000" />
<Length value="1.300000" />
<Width value="1.850000" />
<Height value="1.200000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>MIDDLE</Name>
<Position x="0.000000" y="0.000000" z="0.000000" />
<Length value="1.600000" />
<Width value="1.750000" />
<Height value="1.200000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>REAR</Name>
<Position x="0.000000" y="-1.300000" z="0.000000" />
<Length value="1.000000" />
<Width value="1.900000" />
<Height value="1.200000" />
<ActiveBoundExclusions />
</Item>
</CoverBoundInfos>
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>JUGULAR_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.000000" />
<ExtraForwardOffset value="-0.050000" />
<ExtraBackwardOffset value="-0.300000" />
<ExtraZOffset value="-0.050000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>KRIEGER_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.000000" />
<ExtraForwardOffset value="-0.100000" />
<ExtraBackwardOffset value="-0.100000" />
<ExtraZOffset value="0.300000" />
<CoverBoundInfos>
<Item>
<Name>Front</Name>
<Position x="0.000000" y="1.500000" z="0.000000" />
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<Width value="1.900000" />
<Height value="1.300000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>MIDDLE</Name>
<Position x="0.000000" y="0.000000" z="0.000000" />
<Length value="1.600000" />
<Width value="1.800000" />
<Height value="1.300000" />
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</Item>
<Item>
<Name>REAR</Name>
<Position x="0.000000" y="-1.475000" z="0.000000" />
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<Width value="1.950000" />
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<ActiveBoundExclusions />
</Item>
</CoverBoundInfos>
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>LOCUST_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.040000" />
<ExtraForwardOffset value="-0.060000" />
<ExtraBackwardOffset value="-0.180000" />
<ExtraZOffset value="-0.180000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>NEBULA_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.030000" />
<ExtraForwardOffset value="-0.050000" />
<ExtraBackwardOffset value="-0.250000" />
<ExtraZOffset value="-0.200000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>NEO_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.000000" />
<ExtraForwardOffset value="-0.100000" />
<ExtraBackwardOffset value="-0.100000" />
<ExtraZOffset value="0.300000" />
<CoverBoundInfos>
<Item>
<Name>Front</Name>
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<Width value="2.000000" />
<Height value="1.200000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>MIDDLE</Name>
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<Length value="1.600000" />
<Width value="1.900000" />
<Height value="1.200000" />
<ActiveBoundExclusions />
</Item>
<Item>
<Name>REAR</Name>
<Position x="0.000000" y="-1.550000" z="0.200000" />
<Length value="1.500000" />
<Width value="2.050000" />
<Height value="1.200000" />
<ActiveBoundExclusions />
</Item>
</CoverBoundInfos>
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>NOVAK_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.100000" />
<ExtraForwardOffset value="-0.200000" />
<ExtraBackwardOffset value="-0.250000" />
<ExtraZOffset value="1.000000" />
<CoverBoundInfos>
<Item>
<Name>Front</Name>
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<Item>
<Name>MIDDLE</Name>
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</Item>
<Item>
<Name>REAR</Name>
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<ActiveBoundExclusions />
</Item>
</CoverBoundInfos>
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>PEYOTE2_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.060000" />
<ExtraForwardOffset value="0.100000" />
<ExtraBackwardOffset value="-0.400000" />
<ExtraZOffset value="-0.050000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>THRAX_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="-0.100000" />
<ExtraForwardOffset value="-0.175000" />
<ExtraBackwardOffset value="-0.100000" />
<ExtraZOffset value="-0.075000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>ZION3_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.050000" />
<ExtraForwardOffset value="-0.050000" />
<ExtraBackwardOffset value="-0.150000" />
<ExtraZOffset value="-0.200000" />
<CoverBoundInfos />
</Item>
<Item type="CVehicleCoverBoundOffsetInfo">
<Name>ZORRUSSO_COVER_OFFSET_INFO</Name>
<ExtraSideOffset value="0.100000" />
<ExtraForwardOffset value="-0.200000" />
<ExtraBackwardOffset value="-0.250000" />
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<CoverBoundInfos>
<Item>
<Name>Front</Name>
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</Item>
<Item>
<Name>MIDDLE</Name>
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</Item>
<Item>
<Name>REAR</Name>
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<ActiveBoundExclusions />
</Item>
</CoverBoundInfos>
</Item>
</VehicleCoverBoundOffsetInfos>
<BicycleInfos />
<POVTuningInfos />
<EntryAnimVariations />
<VehicleExtraPointsInfos />
<DrivebyWeaponGroups />
<VehicleDriveByAnimInfos>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_EMERUS_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>anim@veh@drivebyraptor@ds_grenade</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_EMERUS_DB_ANIM_INFO_UNARMED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>anim@veh@drivebyraptor@ds_unarmed</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
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<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_EMERUS_DB_ANIM_INFO_THROW_PS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>anim@veh@drivebyraptor@ps_grenade</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
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<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_NEO_DB_ANIM_INFO_UNARMED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>anim@veh@drivebyraptor@ps_unarmed</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
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<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_TIGHT_PEYOTE2_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@low_tight_ds_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="true" />
<OverrideAnglesInThirdPersonOnly value="true" />
<OverrideMinAimAngle value="-140.000000" />
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</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_TIGHT_PEYOTE2_DB_ANIM_INFO_THROW_PS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@low_tight_ps_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="true" />
<OverrideAnglesInThirdPersonOnly value="true" />
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<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>DRAFTER_STD_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@std_ds_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="true" />
<OverrideAnglesInThirdPersonOnly value="true" />
<OverrideMinAimAngle value="-45.000000" />
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<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>DRAFTER_STD_DB_ANIM_INFO_THROW_PS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@std_ps_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="true" />
<OverrideAnglesInThirdPersonOnly value="true" />
<OverrideMinAimAngle value="-180.000000" />
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<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>DYNASTY_STD_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@std_ds_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="true" />
<OverrideAnglesInThirdPersonOnly value="true" />
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<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>DYNASTY_STD_DB_ANIM_INFO_THROW_PS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@std_ps_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="true" />
<OverrideAnglesInThirdPersonOnly value="true" />
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</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>STD_PARAGON_DB_ANIM_INFO_THROW_DS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@std_ds_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="true" />
<OverrideAnglesInThirdPersonOnly value="true" />
<OverrideMinAimAngle value="-75.000000" />
<OverrideMaxAimAngle value="180.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>STD_PARAGON_DB_ANIM_INFO_THROW_PS</Name>
<WeaponGroup ref="DRIVEBY_THROW" />
<DriveByClipSet>drive_by@std_ps_grenades</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_right_handed@throw</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>MOUNTED_THROW</Network>
<UseOverrideAngles value="true" />
<OverrideAnglesInThirdPersonOnly value="true" />
<OverrideMinAimAngle value="-180.000000" />
<OverrideMaxAimAngle value="70.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>LOW_ISSI7_DB_ANIM_INFO_UNARMED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_UNARMED" />
<DriveByClipSet>anim@veh@drivebyraptor@ds_unarmed</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@unarmed</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets />
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>RANGER_NOVAK_DB_ANIM_INFO_ONE_HANDED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>drive_by@restricted@VANTIGHT_DS</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@driver@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>RANGER_NOVAK_DB_ANIM_INFO_ONE_HANDED_PS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>drive_by@restricted@VANTIGHT_PS</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet />
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>VAN_CARACARA2_DB_ANIM_INFO_ONE_HANDED_RDS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>clipset@drive_by@caracara2_rds</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@driver@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_DS</RestrictedDriveByClipSet>
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>VAN_CARACARA2_DB_ANIM_INFO_ONE_HANDED_RPS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>clipset@drive_by@caracara2_rps</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@passenger_left_handed@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@passenger_left_handed@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet>drive_by@restricted@VANTIGHT_PS</RestrictedDriveByClipSet>
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
<Item type="CVehicleDriveByAnimInfo">
<Name>ZION3_DB_ANIM_INFO_ONE_HANDED_DS</Name>
<WeaponGroup ref="DRIVEBY_DEFAULT_ONE_HANDED" />
<DriveByClipSet>clipset@drive_by@std_zion3</DriveByClipSet>
<FirstPersonDriveByClipSet>driveby@first_person@driver@1h</FirstPersonDriveByClipSet>
<AltFirstPersonDriveByClipSets>
<Item>
<Weapons>
<Item>WEAPON_MICROSMG</Item>
</Weapons>
<ClipSet>driveby@first_person@driver@smg</ClipSet>
</Item>
</AltFirstPersonDriveByClipSets>
<RestrictedDriveByClipSet>drive_by@restricted@ZTYPE_DS</RestrictedDriveByClipSet>
<VehicleMeleeClipSet />
<FirstPersonVehicleMeleeClipSet />
<Network>STD_CAR_DRIVEBY</Network>
<UseOverrideAngles value="false" />
<OverrideAnglesInThirdPersonOnly value="false" />
<OverrideMinAimAngle value="0.000000" />
<OverrideMaxAimAngle value="0.000000" />
<OverrideMinRestrictedAimAngle value="0.000000" />
<OverrideMaxRestrictedAimAngle value="0.000000" />
</Item>
</VehicleDriveByAnimInfos>
<VehicleDriveByInfos>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_LOW_EMERUS_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="0.000000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-25.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="LOW_EMERUS_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="LOW_EMERUS_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_LOW_EMERUS_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="25.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
<DriveByAnimInfos>
<Item ref="LOW_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="LOW_EMERUS_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_LOW_ISSI7_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-30.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="LOW_ISSI7_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="LOW_TIGHT_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_LOW_NEO_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="0.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="25.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
<DriveByAnimInfos>
<Item ref="LOW_NEO_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="LOW_EMERUS_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_RANGER_CARACARA2_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="25.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.400000" />
<DriveByAnimInfos>
<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="RANGER_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="VAN_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_RANGER_NOVAK_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-25.000000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.400000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="RANGER_NOVAK_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="VAN_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_RANGER_NOVAK_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="25.000000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.400000" />
<DriveByAnimInfos>
<Item ref="RANGER_NOVAK_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="VAN_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_RANGER_NOVAK_REAR_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-17.500000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.450000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="RANGER_4x4_DB_ANIM_INFO_ONE_HANDED_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_RANGER_NOVAK_REAR_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="17.500000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.450000" />
<DriveByAnimInfos>
<Item ref="RANGER_4x4_DB_ANIM_INFO_ONE_HANDED_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_LOW_PEYOTE2_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-30.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.800000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="LOW_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="LOW_TIGHT_PEYOTE2_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_LOW_PEYOTE2_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="30.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.800000" />
<DriveByAnimInfos>
<Item ref="LOW_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="LOW_TIGHT_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="LOW_TIGHT_PEYOTE2_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_RANGER_CARACARA2_REAR_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-17.500000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.450000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="VAN_CARACARA2_DB_ANIM_INFO_ONE_HANDED_RDS" />
<Item ref="RANGER_DB_ANIM_INFO_THROW_RDS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask UseThreeAnimThrow LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_RANGER_CARACARA2_REAR_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="17.500000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.450000" />
<DriveByAnimInfos>
<Item ref="TRUCK_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="VAN_CARACARA2_DB_ANIM_INFO_ONE_HANDED_RPS" />
<Item ref="STD_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_DRAFTER_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.175000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="ZTYPE_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="DRAFTER_STD_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_DRAFTER_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
<DriveByAnimInfos>
<Item ref="ZTYPE_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="DRAFTER_STD_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_DYNASTY_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.175000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="ZTYPE_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="DYNASTY_STD_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_DYNASTY_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
<DriveByAnimInfos>
<Item ref="ZTYPE_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="ZTYPE_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="DYNASTY_STD_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_PARAGON_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.175000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="STD_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="STD_PARAGON_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_PARAGON_FRONT_RIGHT</Name>
<MinAimSweepHeadingAngleDegs value="-225.000000" />
<MaxAimSweepHeadingAngleDegs value="225.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-225.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="225.000000" />
<MinSmashWindowAngleDegs value="17.500000" />
<MaxSmashWindowAngleDegs value="180.000000" />
<MinSmashWindowAngleFirstPersonDegs value="35.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="180.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-3.140000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="0.925000" />
<DriveByAnimInfos>
<Item ref="STD_DB_ANIM_INFO_UNARMED_PS" />
<Item ref="STD_DB_ANIM_INFO_ONE_HANDED_PS" />
<Item ref="STD_PARAGON_DB_ANIM_INFO_THROW_PS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedFirstPersonAnims LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
<Item type="CVehicleDriveByInfo">
<Name>DRIVEBY_STD_ZION3_FRONT_LEFT</Name>
<MinAimSweepHeadingAngleDegs value="-190.000000" />
<MaxAimSweepHeadingAngleDegs value="190.000000" />
<FirstPersonMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonMaxAimSweepHeadingAngleDegs value="180.000000" />
<FirstPersonUnarmedMinAimSweepHeadingAngleDegs value="-180.000000" />
<FirstPersonUnarmedMaxAimSweepHeadingAngleDegs value="180.000000" />
<MinRestrictedAimSweepHeadingAngleDegs value="-190.000000" />
<MaxRestrictedAimSweepHeadingAngleDegs value="190.000000" />
<MinSmashWindowAngleDegs value="-180.000000" />
<MaxSmashWindowAngleDegs value="-17.500000" />
<MinSmashWindowAngleFirstPersonDegs value="-180.000000" />
<MaxSmashWindowAngleFirstPersonDegs value="-35.000000" />
<MaxSpeedParam value="0.500000" />
<MaxLongitudinalLeanBlendWeightDelta value="0.250000" />
<MaxLateralLeanBlendWeightDelta value="0.250000" />
<ApproachSpeedToWithinMaxBlendDelta value="1.000000" />
<SpineAdditiveBlendInDelay value="0.050000" />
<SpineAdditiveBlendInDurationStill value="0.150000" />
<SpineAdditiveBlendInDuration value="0.750000" />
<SpineAdditiveBlendOutDelay value="0.000000" />
<SpineAdditiveBlendOutDuration value="0.500000" />
<MinUnarmedDrivebyYawIfWindowRolledUp value="-0.175000" />
<MaxUnarmedDrivebyYawIfWindowRolledUp value="3.140000" />
<DriveByAnimInfos>
<Item ref="ZTYPE_DB_ANIM_INFO_UNARMED_DS" />
<Item ref="ZION3_DB_ANIM_INFO_ONE_HANDED_DS" />
<Item ref="STD_DB_ANIM_INFO_THROW_DS" />
</DriveByAnimInfos>
<DriveByCamera />
<PovDriveByCamera />
<DriveByFlags>UseMountedProjectileTask LeftHandedProjctiles LeftHandedUnarmedFirstPersonAnims</DriveByFlags>
</Item>
</VehicleDriveByInfos>
<VehicleSeatInfos />
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_EMERUS_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_LOW_EMERUS_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="2.000000" />
<FPSMaxSteeringRateOverride value="9.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_EMERUS_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_LOW_EMERUS_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_ISSI7_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_LOW_ISSI7_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>LOW</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="2.000000" />
<FPSMaxSteeringRateOverride value="9.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_NEO_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_LOW_NEO_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName />
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_PEYOTE2_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_LOW_PEYOTE2_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_LEFT" />
<PanicClipSet>clipset@veh@low@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@low@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@low@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>LOW</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="2.000000" />
<FPSMaxSteeringRateOverride value="9.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_LOW_PEYOTE2_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_LOW_PEYOTE2_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_LOW_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@low@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@low@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>LOW_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_LOW</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>LOW</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_LOW_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_LOW_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_RANGER_CARACARA2_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_RANGER_CARACARA2_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_VAN</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_RANGER_CARACARA2_REAR_LEFT</Name>
<DriveByInfo ref="DRIVEBY_RANGER_CARACARA2_REAR_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_RANGER_CARACARA2_REAR_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_RANGER_CARACARA2_REAR_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_RANGER_NOVAK_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_RANGER_NOVAK_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_LEFT" />
<PanicClipSet>clipset@veh@van@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@van@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@van@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_VAN</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_RANGER_NOVAK_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_RANGER_NOVAK_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_VAN</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>MESA</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_RANGER_NOVAK_REAR_LEFT</Name>
<DriveByInfo ref="DRIVEBY_RANGER_NOVAK_REAR_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_VAN</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_RANGER_NOVAK_REAR_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_RANGER_NOVAK_REAR_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@van@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@van@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>VAN_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_VAN</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_VAN_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_VAN_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_DRAFTER_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_STD_DRAFTER_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_DRAFTER_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_STD_DRAFTER_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_DYNASTY_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_STD_DYNASTY_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_DYNASTY_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_STD_DYNASTY_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>WeaponAttachedToLeftHand UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_PARAGON_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_STD_PARAGON_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_PARAGON_FRONT_RIGHT</Name>
<DriveByInfo ref="DRIVEBY_STD_PARAGON_FRONT_RIGHT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_RIGHT" />
<PanicClipSet>clipset@veh@std@ps@idle_panic</PanicClipSet>
<AgitatedClipSet />
<DuckedClipSet>clipset@veh@std@ps@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_PS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_CAR_STANDARD</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims HasPanicAnims UseCloseDoorBlendAnims PreventShuffleJack</SeatAnimFlags>
<SteeringSmoothing value="0.100000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_PS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_PS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_STD_ZION3_FRONT_LEFT</Name>
<DriveByInfo ref="DRIVEBY_STD_ZION3_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_MAP_STD_FRONT_LEFT" />
<PanicClipSet>clipset@veh@std@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@std@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@std@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowriderLeanClipSet />
<AltLowriderLeanClipSet />
<LowLODIdleAnim>STD_CAR_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext />
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.040000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_STD_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_STD_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="-1.000000" />
<FPSMaxSteeringRateOverride value="-1.000000" />
<SeatCollisionBoundsOffset x="0.000000" y="0.000000" z="0.000000" />
</Item>
</VehicleSeatAnimInfos>
<VehicleEntryPointInfos />
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_KRIEGER_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_KRIEGER_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_CHEETAH_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_INFERNUS_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.875000" y="-0.740000" z="0.610000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_LOCUST_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_LOCUST_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_LOCUST_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@locust@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.980600" y="-0.753300" z="0.610300" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_PEYOTE2_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_PEYOTE2_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_PEYOTE2_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@peyote2@ds@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-0.956000" y="-0.853000" z="0.400000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_LOW_PEYOTE2_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_LOW_PEYOTE2_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_LOW_PEYOTE2_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId>clipset@veh@low@peyote2@ps@female@enter_exit</AlternateEntryPointClipSetId>
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="0.950000" y="-0.840000" z="0.400000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_LOW_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_RANGER_CARACARA2_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_GRANGER_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_GRANGER_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.248600" y="-0.247200" z="0.250000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570800" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_RANGER_CARACARA2_REAR_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_TRUCK_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId>van_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>van_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.224400" y="-0.204200" z="0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_RANGER_NOVAK_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_NOVAK_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_NOVAK_FRONT_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId>van_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>van_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.300000" y="-0.450000" z="0.250000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_LEFT" />
<NMJumpFromVehicleTuningSet>SLOWTRUCK</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_RANGER_NOVAK_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_NOVAK_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_NOVAK_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId>van_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>van_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.224400" y="-0.504200" z="0.250000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_RANGER_NOVAK_REAR_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_GRANGER_REAR_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_GRANGER_REAR_LEFT" />
<AlternateTryLockedDoorClipId />
<AlternateForcedEntryClipId />
<AlternateJackFromOutSideClipId />
<AlternateBeJackedFromOutSideClipId />
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.248600" y="-0.447200" z="0.250000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570800" />
<ExtraZForMPPlaneWarp value="-2.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims FixUpMoverToEntryPointOnExit UseGetUpAfterJack JackVariationsIncludeGetIn DeadJackIncludesGetIn</EntryPointFlags>
<EntryAnimVariations ref="ENTRY_ANIM_VARIATIONS_VAN_FRONT_RIGHT" />
<NMJumpFromVehicleTuningSet />
</Item>
</VehicleEntryPointAnimInfos>
<VehicleExplosionInfos />
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_RESTRICTED_EMERUS</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_EMERUS_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_EMERUS_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_ISSI7</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_ISSI7_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation NoArmIkOnInsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="0.500000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_KRIEGER</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_EMERUS_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_EMERUS_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_KRIEGER_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_KRIEGER_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance AutomaticCloseDoor</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_RESTRICTED_GAUNTLET3</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation NoArmIkOnInsideCloseDoor UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_RESTRICTED_LOCUST</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_RESTRICTED_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_LOCUST_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_NEO</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_EMERUS_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_NEO_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_INFERNUS_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims NoArmIkOnInsideCloseDoor NoArmIkOnOutsideCloseDoor UseLeanSteerAnims NoArmIkOnOutsideOpenDoor UseSteeringWheelIk AutomaticCloseDoor</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_LOW_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_LOW_PEYOTE2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_PEYOTE2_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_LOW_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_LOW_PEYOTE2_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_PEYOTE2_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_LOW_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_LOW_PEYOTE2_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_low</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="15.000000" />
<BodyLeanXApproachSpeed value="10.000000" />
<BodyLeanXSmallDelta value="0.400000" />
<LookBackApproachSpeedScale value="0.500000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@low@ds@idle_a</Item>
<Item>clipset@veh@low@ds@idle_b</Item>
<Item>clipset@veh@low@ds@idle_c</Item>
<Item>clipset@veh@low@ds@idle_d</Item>
<Item>clipset@veh@low@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@low@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@low@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_RANGER_CARACARA2</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_CARACARA2_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_CARACARA2_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_CARACARA2_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_CARACARA2_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_CARACARA2_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseLeanSteerAnims DisableTargetRearDoorOpenRatio UseLowerDoorBlockTest</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@van@ds@idle_a</Item>
<Item>clipset@veh@van@ds@idle_b</Item>
<Item>clipset@veh@van@ds@idle_c</Item>
<Item>clipset@veh@van@ds@idle_d</Item>
<Item>clipset@veh@van@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_DRAFTER</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_DRAFTER_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_DRAFTER_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_PARAGON</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_PARAGON_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_PARAGON_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_ZION3</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_ZION3_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_DRAFTER_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
<Item>clipset@veh@std@ds@idle_c</Item>
<Item>clipset@veh@std@ds@idle_d</Item>
<Item>clipset@veh@std@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@std@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@std@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_RANGER_NOVAK</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_NOVAK_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_NOVAK_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_NOVAK_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_RANGER_NOVAK_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_NOVAK_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_NOVAK_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_RANGER_NOVAK_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams UseDoorOscillation UseLeanSteerAnims UseLowerDoorBlockTest</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@van@ds@idle_a</Item>
<Item>clipset@veh@van@ds@idle_b</Item>
<Item>clipset@veh@van@ds@idle_c</Item>
<Item>clipset@veh@van@ds@idle_d</Item>
<Item>clipset@veh@van@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
<CellphoneClipsets>
<CellphoneClipsetDS>ANIM_GROUP_CELLPHONE_IN_CAR_DS</CellphoneClipsetDS>
<CellphoneClipsetPS>ANIM_GROUP_CELLPHONE_IN_CAR_PS</CellphoneClipsetPS>
<CellphoneClipsetDS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetDS_FPS>
<CellphoneClipsetPS_FPS>ANIM_GROUP_CELLPHONE_IN_CAR_DS_FPS</CellphoneClipsetPS_FPS>
</CellphoneClipsets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_STD_DYNASTY</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_DYNASTY_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STD_DYNASTY_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_STANDARD_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_STANDARD_REAR_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_STANDARD_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_STANDARD_REAR_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseDoorOscillation UseLeanSteerAnims UseSteeringWheelIk</LayoutFlags>
<BicycleInfo ref="NULL" />
<AnimRateSet ref="STD_LOW_ANIM_RATE_SET" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.350000" z="0.320000" />
<MaxXAcceleration value="4.000000" />
<BodyLeanXApproachSpeed value="5.000000" />
<BodyLeanXSmallDelta value="0.300000" />
<LookBackApproachSpeedScale value="1.000000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@std@ds@idle_a</Item>
<Item>clipset@veh@std@ds@idle_b</Item>
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