stressData = {} if Config.UseStress then function IsWhitelisted(source) local player = Config.Framework == 'esx' and frameworkObject.GetPlayerFromId(source) or frameworkObject.Functions.GetPlayer(source) if player then if Config.Framework == 'esx' then for _,v in pairs(Config.StressWhitelistJobs) do if player.job.name == v then return true end end else for _,v in pairs(Config.StressWhitelistJobs) do if player.PlayerData.job.name == v then return true end end end end return false end RegisterNetEvent('hud:server:GainStress', function(amount) local src = source local identifier = GetIdentifier(src) local newStress if IsWhitelisted(src) then return end if stressData[identifier] == nil then stressData[identifier] = 0 end newStress = tonumber(stressData[identifier]) + amount if newStress <= 0 then newStress = 0 end if newStress > 100 then newStress = 100 end stressData[identifier] = newStress ExecuteSql("UPDATE `"..Config.MysqlTableName.."` SET stress = '"..newStress.."' WHERE identifier = '"..identifier.."'") TriggerClientEvent('hud:client:UpdateStress', src, newStress) if newStress > 0 then Config.Notification(Config.Notifications["stress_gained"].message, Config.Notifications["stress_gained"].type, true, src) end end) RegisterNetEvent('hud:server:RelieveStress', function(amount) local src = source local identifier = GetIdentifier(src) local newStress if stressData[identifier] == nil then stressData[identifier] = 0 end newStress = tonumber(stressData[identifier]) - amount if newStress <= 0 then newStress = 0 end if newStress > 100 then newStress = 100 end stressData[identifier] = newStress ExecuteSql("UPDATE `"..Config.MysqlTableName.."` SET stress = '"..newStress.."' WHERE identifier = '"..identifier.."'") TriggerClientEvent('hud:client:UpdateStress', src, newStress) if newStress > 0 then Config.Notification(Config.Notifications["stress_relive"].message, Config.Notifications["stress_relive"].type, true, src) end end) end