if Config.UseOldSlingScript then Config2 = {} Config2.CoreName = "qb-core" -- Only change this if you have changed your core name. Config2.Inventory = "qb-inventory" -- Inventory type (ox_inventory, qb-inventory, lj-inventory etc.) Config2.LoopSpeed = 500 -- How fast the loop to check weapons runs. Lower numbers are lest optimized. Config2.Placement = { ["Back"] = { bone = 24816, x = 0.275, -- up and down y = -0.165, -- in and out z = 0.02, -- left and right x_rotation = 0.0, y_rotation = 0.0, z_rotation = 0.0 }, ["Front"] = { bone = 10706, x = 0.0, -- up and down y = 0.19, -- in and out z = -0.25, -- left and right x_rotation = 0.0, -- flips the gun how you would want y_rotation = 75.0, -- tilts sideways z_rotation = 180.0 -- tilts into ped } } Config2.PlacementSecond = { ["Back"] = { bone = 24816, x = 0.235, -- up and down y = -0.165, -- in and out z = -0.08, -- left and right x_rotation = 180.0, -- flips the gun how you would want y_rotation = 0.0, -- tilts sideways z_rotation = 0.0 -- tilts into ped }, ["Front"] = { bone = 24816, x = 0.275, -- up and down y = -0.165, -- in and out z = 0.02, -- left and right x_rotation = 0.0, -- flips the gun how you would want y_rotation = 0.0, -- tilts sideways z_rotation = 0.0 -- tilts into ped } } Config2.PlacementThird = { ["Back"] = { bone = 10706, x = 0.0, -- up and down y = 0.19, -- in and out z = -0.25, -- left and right x_rotation = 0.0, -- flips the gun how you would want y_rotation = 75.0, -- tilts sideways z_rotation = 180.0 -- tilts into ped }, ["Front"] = { bone = 24816, x = 0.235, -- up and down y = -0.165, -- in and out z = -0.08, -- left and right x_rotation = 180.0, -- flips the gun how you would want y_rotation = 0.0, -- tilts sideways z_rotation = 0.0 -- tilts into ped } } -- To add custom rotations to items or weapons all you need to do is add the "x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0" -- as seen for the "weapon_machete" for example and adjust the values of the rotations. Config2.WeaponsOnBack = { -- assault rifles: ["weapon_carbinerifle"] = { model = "w_ar_carbinerifle" }, ["weapon_compactrifle"] = { model = "w_ar_assaultrifle_smg" }, ["weapon_carbinerifle_mk2"] = { model = "w_ar_carbineriflemk2" }, ["weapon_assaultrifle"] = { model = "w_ar_assaultrifle" }, ["weapon_specialcarbine"] = { model = "w_ar_specialcarbine" }, ["weapon_bullpuprifle"] = { model = "w_ar_bullpuprifle" }, ["weapon_advancedrifle"] = { model = "w_ar_advancedrifle" }, -- sub machine guns: ["weapon_microsmg"] = { model = "w_sb_microsmg" }, ["weapon_assaultsmg"] = { model = "w_sb_assaultsmg" }, ["weapon_smg"] = { model = "w_sb_smg" }, ["weapon_smg_mk2"] = { model = "w_sb_smgmk2" }, ["weapon_gusenberg"] = { model = "w_sb_gusenberg" }, -- sniper rifles: ["weapon_sniperrifle"] = { model = "w_sr_sniperrifle" }, -- shotguns: ["weapon_sawnoffshotgun"] = { model = "w_sg_sawnoff" }, ["weapon_assaultshotgun"] = { model = "w_sg_assaultshotgun" }, ["weapon_bullpupshotgun"] = { model = "w_sg_bullpupshotgun" }, ["weapon_pumpshotgun"] = { model = "w_sg_pumpshotgun" }, ["weapon_musket"] = { model = "w_ar_musket" }, ["weapon_heavyshotgun"] = { model = "w_sg_heavyshotgun" }, -- mele weapons ["weapon_machete"] = { model = "w_me_machette_lr", x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0 }, ["weapon_bat"] = { model = "w_me_bat", x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0 }, ["coke_brick"] = { model = "bkr_prop_coke_cutblock_01", x_rotation = 0.0, y_rotation = 90.0, z_rotation = 90.0 }, ["markedbills"] = { model = "prop_money_bag_01", x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0 }, -- Addon weapons ["weapon_katana"] = { model = "w_me_katana", x_rotation = 0.0, y_rotation = 90.0, z_rotation = 0.0 }, ["weapon_remington"] = { model = "w_sg_remington" }, ["weapon_mp5"] = { model = "w_sb_mp5" }, ["weapon_huntingrifle"] = { model = "w_sr_huntingrifle" }, } end