Config = {} Config.Framework = "standalone" -- types (standalone, qbcore, esx) Config.ESXFramework = { newversion = true, -- use this if you using new esx version (if you get error with old esxsharedobjectmethod in console) getsharedobject = "esx:getSharedObject", resourcename = "es_extended" } Config.QBCoreFrameworkResourceName = "qb-core" -- qb-core resource name, change this if you have different name of main resource of qbcore Config.OxInventory = false -- enable this if you use ox_inventory Config.InterfaceColor = "#ff66ff" -- change interface color, color must be in hex Config.Language = "English" -- text language from code (English, German, French, Italian, Spanish, Portuguese) Config.ThemeParkCanBeOwned = false -- enable this if you want to want to have theme park for sell for players - settings for management can be found in Config.ThemeParkOwnedSettings Config.ThemeParkControlAttractions = false -- enable this function if you want to control the attractions manually (after enabling this function, the attractions will no longer turn on automatically) - settings for control attractions can be found in Config.ThemeParkControlMachineSettings Config.ThemeParkTicketMachineSettings = {usedistance = 2.0, usekey = "E"} Config.ThemeParkItemsSettings = {givedistance = 2.0, givekey = "G", throwkey = "F", buydistance = 2.0, buykey = "E"} Config.MaximumParkDistance = 450.0 -- distance of view of attractions Config.Target = false -- enable this if you want use target Config.Targettype = "qtarget" -- types - qtarget, qbtarget, oxtarget Config.TargetIcons = {managmenticon = "fa-solid fa-bars-progress", ticketicon = "fa-solid fa-cart-shopping", buyicon = "fa-solid fa-cart-shopping", seaticon = "fa-solid fa-chair", controlicon = "fa-solid fa-bars-progress"} Config.TargetSystemsNames = {qtarget = "qtarget", qbtarget = "qb-target", oxtarget = "ox_target"} Config.ThemeParkInteractionSystem = 1 -- 1 == Our custom interact system, 2 == 3D Text Interact, 3 == Gta V Online Interaction Style Config.ThemeParkSeatKey = "E" -- theme park key for sit Config.ThemeParkExitKey = "F" -- theme park key for exit Config.ThemeParkAnimChangeKey = "E" -- theme park key for change anim Config.ThemeParkDisableExit = false -- turn this feature on if you don't want players to leave the attraction during the ride. Config.ThemeParkPass = false -- -- enable this if you want use theme park pass item, you need create item with name "themeparkpass" in your inventory/framework, also for standalone you need create usable item, example is in server/other.lua Config.ThemeParkPassTime = 10 -- time when normal theme park expire when player use it (in minutes) Config.ThemeParkAttractionFallChance = false -- enable this feature if you want the chance that the player will fall from the attraction, you can set the chance in Config.ThemeParkFallSettings Config.ThemeParkDisabledByDefault = false -- enable this feature if you want to disable all attractions when the server starts, to enable attractions you have to enable them via the /enablethemepark command which is for administrators. (permissions for this command is in other.lua file) Config.ThemeParkDisableTicketSystem = false -- enable this feature if you want free entry to all attractions Config.ThemeParkDisableSoundForAttractions = false -- enable this if you want disable music for all attractions Config.AttractionsSettings = { gforce = { disable = false, -- enable this if you dont want to use this attraction usedistance = 1.5, -- distance for use attraction waitforplayers = 20000, -- in miliseconds exitcoords = {coords = vector3(-1640.03, -1075.81, 12.15), heading = 52.5}, -- coordinates for exit the attraction animcooldown = 1000, -- in miliseconds ticketprice = 10, -- price for ticket speedmodifier = 1.0, -- attraction speed, default speed is 1.0 maxrounds = 10, -- change this you want more rounds at maximum speed (changing this number to a higher number will change the duration of the attraction) }, topscan = { disable = false, -- enable this if you dont want to use this attraction usedistance = 1.5, -- distance for use attraction waitforplayers = 20000, -- in miliseconds exitcoords = {coords = vector3(-1619.91, -1073.14, 12.01), heading = 345.5}, -- coordinates for exit the attraction animcooldown = 1000, -- in miliseconds ticketprice = 10, -- price for ticket speedmodifier = 1.0, -- attraction speed, default speed is 1.0 maxrounds = 20, -- change this you want more rounds at maximum speed (changing this number to a higher number will change the duration of the attraction) normalstyle = true, -- change this if you want different style of top scan (Top Scan starts spinning at a different angle) }, vortex = { disable = false, -- enable this if you dont want to use this attraction usedistance = 1.5, -- distance for use attraction waitforplayers = 20000, -- in miliseconds exitcoords = {coords = vector3(-1702.23, -1105.6, 12.15), heading = 321.5}, -- coordinates for exit the attraction animcooldown = 1000, ticketprice = 10, -- price for ticket speedmodifier = 1.0, -- attraction speed, default speed is 1.0 maxrounds = 2, -- change this you want more rounds at maximum speed (changing this number to a higher number will change the duration of the attraction) }, detonator = { disable = false, -- enable this if you dont want to use this attraction usedistance = 1.5, -- distance for use attraction waitforplayers = 20000, -- in miliseconds exitcoords = {coords = vector3(-1685.04, -1115.26, 12.15), heading = 352.5}, -- coordinates for exit the attraction ticketprice = 10, -- price for ticket speedmodifier = 1.0, -- attraction speed, default speed is 1.0 timeontop = 10000, -- in miliseconds (the time that the detonator will wait at the top before going down.) }, boat = { disable = false, -- enable this if you dont want to use this attraction usedistance = 1.5, -- distance for use attraction waitforplayers = 20000, -- in miliseconds exitcoords = {coords = vector3(-1660.67, -1115.0, 12.04), heading = 50.5}, -- coordinates for exit the attraction animcooldown = 1000, -- in miliseconds ticketprice = 10, -- price for ticket speedmodifier = 1.0, -- attraction speed, default speed is 1.0 maxrounds = 5, -- change this you want more rounds at maximum speed (changing this number to a higher number will change the duration of the attraction) }, bumpercars = { disable = false, -- enable this if you dont want to use this attraction bumperdespawncoords = {coords = vector3(-1639.6, -1067.51, 12.5), heading = 230.0}, -- coordinates for exit the attraction buydistance = 1.5, -- distance for buy ticket seatdistance = 2.0, -- distance for seat as a passenger. minminutes = 1, -- minimum minutes in bumper cars maxminutes = 10, -- max minutes in bumper cars priceperminute = 10, -- price for ticket per minute maxplayers = 15, -- maximum number of players for bumper cars bumperusekey = "E", -- bumper cars key for seat as a passenger. bumperleavekey = "E",-- bumper cars key for leave bumper cars disablebumperkeyboard = true, -- turning off the keyboard when driving bumper cars }, ferris = { disable = false, -- enable this if you dont want to use this attraction usedistance = 2.5, -- distance for use attraction waitforplayers = 20000, -- in miliseconds ferrisseatanimcooldown = 1000, -- in miliseconds ferrisseatwait = 5000, -- in miliseconds ferrisexitcoords = {coords = vector3(-1686.27, -1098.77, 12.5), heading = 140.0}, -- coordinates for exit the attraction ticketprice = 10, -- price for ticket }, shootingrange = { -- If you have some script which block weapons, you can add some bypass to allow weapon_musket to be used withount inventory item use, we also trigger this event when shooting range is started TriggerEvent("rtx_themepark:Shooter:Started", true) and when shooting range ends TriggerEvent("rtx_themepark:Shooter:Started", false), you can create event handler for our event in your script disable = false, -- enable this if you dont want to use this attraction usedistance = 2.0, -- distance for use attraction maxtargets = 5, -- maximum number of targets defaultspeed = 0.010, -- base speed of targets maxspeed = 0.035, -- max speed of targets maxpeektargets = 50, -- maximum number of target hits maxmistakes = 5, -- maximum number of mistakes before cancellation timetoshoot = 5, -- maximum number of seconds to hit the target shootingrangeweapon = "weapon_snspistol_mk2", -- weapon name which you want to use in shootin range ticketprice = 10, -- price for ticket shootingrangeusekey = "E", -- shooting range key for start game. }, rollercoaster = { disable = false, -- enable this if you dont want to use this attraction soundeffect = true, -- enable this if you want sound effects for rollercoaster usedistance = 2.0, -- distance for use attraction waitforplayers = 5000, -- in miliseconds animcooldown = 1000, -- in miliseconds ticketprice = 10, -- price for ticket speedmodifier = 1, -- attraction speed, default speed is 1 (for roller coaster always increase the numbers by 1 digit, do not use decimal numbers) }, } Config.ThemeParkBlip = { blip = true, -- enable this if you want display blip on map blipcoords = vector3(-1646.97, -1083.27, 12.15), -- location of blip blipiconid = 266, -- icon type blipdisplay = 4, -- icon display blipcolor = 3, -- icon color blipshortrange = true, -- icon range blipscale = 1.0, -- icon scale bliptext = "Theme Park", -- text of blip } Config.ThemeParkFallSettings = { fallchance = 10, -- in percentage 1-1000 fallchancecheck = 5, -- in seconds (for example it will trigger fall chance every 10 seconds when player is on the attraction) attractions = { gforce = true, -- enable this if you want to have chance to fall from this attraction topscan = true, -- enable this if you want to have chance to fall from this attraction vortex = true, -- enable this if you want to have chance to fall from this attraction detonator = true, -- enable this if you want to have chance to fall from this attraction boat = true, -- enable this if you want to have chance to fall from this attraction rollercoaster = true, -- enable this if you want to have chance to fall from this attraction }, } Config.ThemeParkOwnedSettings = { enablepermissionsystem = false, -- enable this if you want use permissions system via ace, job, identifier (if you enable this function, theme park can no longer be purchased normally) themeparkcoords = vector3(-1631.3, -1055.77, 13.63), -- coordinates for theme park managment themeparkprice = 10000, -- price of theme park themeparkdistance = 2.0, -- distance for theme park managment themeparkmaxtransferdistance = 2.0, -- maxdistance for transfer theme park sellmultipler = 0.5, -- sell multipler ticketmultipler = 0.5, -- the amount the theme park will receive from the ticket itemmultipler = 0.5, -- the amount the theme park will receive from the item openmanagmentkey = "E", -- key for open managment menu disablesell = false, -- enable this if you want disable sell function from managment menu disabletransfer = false, -- enable this if you want disable transfer function from managment menu acepermissionsforusemanagmentmenu = {enable = false, permission = "themepark.managment"}, -- enable this if you want to use ace permissions jobpermissionsforusemanagmentmenu = {enable = false, jobname = "themepark"}, -- enable this if you want to use job permissions (you need create job with name themepark or change the job title to something else) identifierspermissionsforusemanagmentmenu = false, -- enable this if you want to use identifiers permissions permissionsviaidentifiers = { -- permisisontypes - license, steam, xbox, live, discord, ip {permissiontype = "steam", permisisondata = "steam:11000013cc73739"}, -- this is example line }, } Config.ThemeParkControlMachineSettings = { usedistance = 2.0, -- distance for theme park control attraction usekey = "E", -- key for open control attraction menu acepermissionsforusecontrolmenu = {enable = false, permission = "themepark.managment"}, -- enable this if you want to use ace permissions jobpermissionsforusecontrolmenu = {enable = false, jobname = "themepark"}, -- enable this if you want to use job permissions (you need create job with name themepark or change the job title to something else) identifierspermissionsforcontrolmenu = false, -- enable this if you want to use identifiers permissions permissionsviaidentifiers = { -- permisisontypes - license, steam, xbox, live, discord, ip {permissiontype = "steam", permisisondata = "steam:11000013cc73739"}, -- this is example line }, attractions = { vortex = { coords = vector3(-1698.095, -1117.094, 13.12525), -- location of control machine rotation = vector3(0.0, 0.0, 140.0), -- rotation of control machine label = "VORTEX", -- label of control machine musiccoords = vector3(-1711.15, -1116.4, 14.0), -- location of music musicmaxdistance = 40.0, -- distance of music disablemusic = false, -- enable this if you want disable music disablesmoke = false, -- enable this if you want disable smoke smokecolor = {r = 255, g = 255, b = 255}, -- default color of smoke smokelocations = { {coords = vector3(-1704.8, -1115.56, 14.12), scale = 1.50, handler = nil}, {coords = vector3(-1706.36, -1120.65, 14.12), scale = 1.50, handler = nil}, {coords = vector3(-1711.06, -1123.14, 14.12), scale = 1.50, handler = nil}, {coords = vector3(-1716.15, -1121.588, 14.12), scale = 1.50, handler = nil}, {coords = vector3(-1718.64, -1116.88, 14.12), scale = 1.50, handler = nil}, {coords = vector3(-1717.08, -1111.8, 14.12), scale = 1.50, handler = nil}, {coords = vector3(-1712.34, -1109.28, 14.12), scale = 1.50, handler = nil}, {coords = vector3(-1707.3, -1110.86, 14.12), scale = 1.50, handler = nil}, {coords = vector3(-1707.3, -1110.86, 14.12), scale = 1.50, handler = nil}, {coords = vector3(-1711.24, -1115.81, 14.12), scale = 2.0, handler = nil}, }, }, bumpercars = { coords = vector3(-1634.112, -1056.608, 13.65577), -- location of control machine rotation = vector3(0.0, 0.0, 50.0), -- rotation of control machine label = "BUMPER CARS", -- label of control machine musiccoords = vector3(-1655.44, -1056.54, 14.0), -- location of music musicmaxdistance = 80.0, -- distance of music disablemusic = false, -- enable this if you want disable music disablesmoke = false, -- enable this if you want disable smoke smokecolor = {r = 255, g = 255, b = 255}, -- default color of smoke smokelocations = { {coords = vector3(-1648.12, -1048.92, 14.0), scale = 5.0, handler = nil}, {coords = vector3(-1657.14, -1059.94, 14.0), scale = 5.0, handler = nil}, {coords = vector3(-1663.79, -1068.07, 14.0), scale = 5.0, handler = nil}, {coords = vector3(-1669.39, -1074.92, 14.0), scale = 5.0, handler = nil}, {coords = vector3(-1632.91, -1042.48, 14.0), scale = 5.0, handler = nil}, {coords = vector3(-1663.57, -1050.88, 14.0), scale = 5.0, handler = nil}, {coords = vector3(-1649.68, -1061.85, 14.0), scale = 5.0, handler = nil}, {coords = vector3(-1662.39, -1076.57, 14.0), scale = 5.0, handler = nil}, {coords = vector3(-1675.04, -1070.14, 14.0), scale = 5.0, handler = nil}, {coords = vector3(-1643.33, -1053.85, 14.0), scale = 5.0, handler = nil}, }, }, boat = { coords = vector3(-1653.704, -1115.887, 15.036606), -- location of control machine rotation = vector3(0.0, 0.0, 215.0), -- rotation of control machine label = "BOAT", -- label of control machine musiccoords = vector3(-1656.05, -1120.58, 20.49), -- location of music musicmaxdistance = 40.0, -- distance of music disablemusic = false, -- enable this if you want disable music disablesmoke = false, -- enable this if you want disable smoke smokecolor = {r = 255, g = 255, b = 255}, -- default color of smoke smokelocations = { {coords = vector3(-1655.72, -1119.99, 15.4), scale = 2.0, handler = nil}, {coords = vector3(-1659.06, -1122.29, 15.69), scale = 2.0, handler = nil}, {coords = vector3(-1653.65, -1118.78, 15.4), scale = 2.0, handler = nil}, }, }, rollercoaster = { coords = vector3(-1643.912, -1121.273, 17.34224), -- location of control machine rotation = vector3(0.0, 0.0, -40.0), -- rotation of control machine label = "ROLLERCOASTER", -- label of control machine musiccoords = vector3(-1646.03, -1127.34, 18.21), -- location of music musicmaxdistance = 40.0, -- distance of music disablemusic = false, -- enable this if you want disable music }, detonator = { coords = vector3(-1690.872, -1137.998, 12.9149), -- location of control machine rotation = vector3(0.0, 0.0, -15.0), -- rotation of control machine label = "DETONATOR", -- label of control machine musiccoords = vector3(-1689.36, -1130.81, 35.1), -- location of music musicmaxdistance = 40.0, -- distance of music disablemusic = false, -- enable this if you want disable music }, gforce = { coords = vector3(-1643.50, -1082.98, 12.13256), -- location of control machine rotation = vector3(0.0, 0.0, 230.0), -- rotation of control machine label = "G-FORCE", -- label of control machine musiccoords = vector3(-1638.08, -1078.77, 40.45), -- location of music musicmaxdistance = 40.0, -- distance of music disablemusic = false, -- enable this if you want disable music }, topscan = { coords = vector3(-1628.918, -1074.719, 12.05341), -- location of control machine rotation = vector3(0.0, 0.0, 210.0), -- rotation of control machine label = "TOP SCAN", -- label of control machine musiccoords = vector3(-1635.18, -1095.14, 35.75), -- location of music musicmaxdistance = 40.0, -- distance of music disablemusic = false, -- enable this if you want disable music }, ferris = { coords = vector3(-1679.532, -1099.854, 13.11942), -- location of control machine rotation = vector3(0.0, 0.0, 320.0), -- rotation of control machine label = "FERRIS WHEEL", -- label of control machine musiccoords = vector3(-1683.14, -1096.15, 39.67), -- location of music musicmaxdistance = 40.0, -- distance of music disablemusic = false, -- enable this if you want disable music }, }, } Config.AttractionsMusic = { ["gforce"] = { disable = false, -- enable this if you dont want to play music for this attraction coords = vector3(-1638.08, -1078.77, 40.45), -- coords for music maxdistance = 30.0, -- max distance for music musicvolume = 30, -- max volume for music playlist = { {musicurl = "https://www.youtube.com/watch?v=K6pUfRCWkJg"}, {musicurl = "https://www.youtube.com/watch?v=EiN8adj6Yxk"}, {musicurl = "https://www.youtube.com/watch?v=HQEXOMjyQ-A"}, }, }, ["topscan"] = { disable = false, -- enable this if you dont want to play music for this attraction coords = vector3(-1635.18, -1095.14, 35.75), -- coords for music maxdistance = 30.0, -- max distance for music musicvolume = 30, -- max volume for music playlist = { {musicurl = "https://youtu.be/FIzqO1oxnOY?si=5EasnFZ-CAmNu1td"}, {musicurl = "https://youtu.be/Kv4Tnsz8wn0?si=lkm7f_LSSnZU6llV"}, {musicurl = "https://youtu.be/Dhn5NYR9vXE?si=nkYysah5Suf2xrkf"}, }, }, ["vortex"] = { disable = false, -- enable this if you dont want to play music for this attraction coords = vector3(-1711.15, -1116.4, 14.0), -- coords for music maxdistance = 30.0, -- max distance for music musicvolume = 30, -- max volume for music playlist = { {musicurl = "https://www.youtube.com/watch?v=7BqyPAAhLZE"}, {musicurl = "https://www.youtube.com/watch?v=jzR9XS1vyiI"}, {musicurl = "https://www.youtube.com/watch?v=mu8c13Rkj50"}, }, }, ["detonator"] = { disable = false, -- enable this if you dont want to play music for this attraction coords = vector3(-1689.36, -1130.81, 35.1), -- coords for music maxdistance = 30.0, -- max distance for music musicvolume = 30, -- max volume for music playlist = { {musicurl = "https://www.youtube.com/watch?v=eVGf7XhGeKk"}, {musicurl = "https://youtu.be/GpiOnf47zfw?si=uO1i7YkSl_vVKT47"}, {musicurl = "https://www.youtube.com/watch?v=XwxLwG2_Sxk"}, }, }, ["boat"] = { disable = false, -- enable this if you dont want to play music for this attraction coords = vector3(-1656.05, -1120.58, 20.49), -- coords for music maxdistance = 30.0, -- max distance for music musicvolume = 30, -- max volume for music playlist = { {musicurl = "https://youtu.be/uirdzltJOlc?si=L4TrNaPsZWKp1FKD"}, {musicurl = "https://www.youtube.com/watch?v=dfgJYRdNwDE"}, {musicurl = "https://youtu.be/XFshyenXjsg?si=m_7mRlE4qjTFRJU-"}, {musicurl = "https://youtu.be/xgWDbkHrI8A?si=HzbpxJEfabD4gCTb"}, }, }, ["bumpercars"] = { disable = false, -- enable this if you dont want to play music for this attraction coords = vector3(-1655.44, -1056.54, 14.09), -- coords for music maxdistance = 40.0, -- max distance for music musicvolume = 30, -- max volume for music playlist = { {musicurl = "https://www.youtube.com/watch?v=AUkp2LiN6JU"}, {musicurl = "https://youtu.be/aSSNGTSeqCI?si=H7Q5HVYGm8fniOv1"}, {musicurl = "https://youtu.be/TaZp1538ShI?si=8ZIM2B09jvHZsM8v"}, {musicurl = "https://www.youtube.com/watch?v=-GVHOPW3mxM"}, {musicurl = "https://youtu.be/ziX_f7rdFD4?si=QSnYTlD_1YBCsxn1"}, {musicurl = "https://youtu.be/rw6oxwOOTNM?si=wxBxjagkgMKCkZWj"}, }, }, ["ferris"] = { disable = false, -- enable this if you dont want to play music for this attraction coords = vector3(-1683.14, -1096.15, 39.67), -- coords for music maxdistance = 50.0, -- max distance for music musicvolume = 40, -- max volume for music playlist = { {musicurl = "https://www.youtube.com/watch?v=mAEJNDzHCtM"}, {musicurl = "https://www.youtube.com/watch?v=GY4Jk6t4Ljg"}, {musicurl = "https://www.youtube.com/watch?v=3TBSvuWYHwM"}, }, }, ["rollercoaster"] = { disable = false, -- enable this if you dont want to play music for this attraction coords = vector3(-1646.03, -1127.34, 18.21), -- coords for music maxdistance = 50.0, -- max distance for music musicvolume = 40, -- max volume for music playlist = { {musicurl = "https://www.youtube.com/watch?v=SC7XrlhRTco"}, {musicurl = "https://youtu.be/n6BgM5G8Hp8?si=4iP25aT-VC-VFy5b"}, {musicurl = "https://youtu.be/eVGf7XhGeKk?si=IcosjKwvMQxi130L"}, }, }, } Config.BumperCarsSpawnPoints = { {coords = vector3(-1665.37, -1084.3, 11.69), heading = 321.5, radius = 2.0}, {coords = vector3(-1667.66, -1082.97, 11.69), heading = 321.5, radius = 2.0}, {coords = vector3(-1670.72, -1080.28, 11.69), heading = 321.5, radius = 2.0}, {coords = vector3(-1674.36, -1077.16, 11.69), heading = 321.5, radius = 2.0}, {coords = vector3(-1678.63, -1074.1, 11.69), heading = 321.5, radius = 2.0}, {coords = vector3(-1681.51, -1071.07, 11.69), heading = 321.5, radius = 2.0}, {coords = vector3(-1628.0, -1042.7, 11.69), heading = 138.0, radius = 2.0}, {coords = vector3(-1631.84, -1039.84, 11.69), heading = 138.0, radius = 2.0}, {coords = vector3(-1633.76, -1037.89, 11.69), heading = 138.0, radius = 2.0}, {coords = vector3(-1637.09, -1034.9, 11.69), heading = 138.0, radius = 2.0}, {coords = vector3(-1643.35, -1029.65, 11.69), heading = 138.0, radius = 2.0}, {coords = vector3(-1646.13, -1027.44, 11.69), heading = 138.0, radius = 2.0}, } Config.Stands = { { coords = vector3(-1647.5, -1085.73, 12.14), standtype = "hotdog", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1649.97, -1090.43, 12.12), standtype = "balloon", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1647.4, -1093.0, 12.08), standtype = "popcorn", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1635.26, -1103.84, 12.02), standtype = "cotton", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1616.14, -1056.79, 12.07), standtype = "balloon", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1618.93, -1060.0, 12.07), standtype = "popcorn", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1623.27, -1066.29, 12.07), standtype = "hotdog", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1613.03, -1047.15, 12.11), standtype = "cotton", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1667.91, -1145.63, 12.01), standtype = "cotton", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1676.21, -1148.22, 12.01), standtype = "popcorn", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1683.27, -1149.94, 12.01), standtype = "balloon", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1696.45, -1098.79, 12.15), standtype = "balloon", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1694.0, -1100.81, 12.15), standtype = "hotdog", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1689.2, -1104.85, 12.15), standtype = "popcorn", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1682.61, -1109.75, 12.15), standtype = "cotton", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1617.53, -1044.0, 12.15), standtype = "burger", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1638.56, -1113.89, 12.02), standtype = "burger", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, { coords = vector3(-1691.91, -1111.48, 12.15), standtype = "burger", -- hotdog, popcorn, cotton, balloon, burger itemprice = 5, }, } Config.ShootingRangePrizes = { { -- score number minimumscore = 10, -- minimum score prizetype = "money", -- prize type (you need add your types yourself in server/other.lua prizedata = 100, -- prize data example money amount prizelabel = "Money", -- prize label }, { -- score number minimumscore = 100, -- minimum score prizetype = "money", -- prize type (you need add your types yourself in server/other.lua prizedata = 1000, -- prize data example money amount prizelabel = "Money", -- prize label }, } Config.PlayerLoadedEvent = { -- load methods of theme park esx = "esx:playerLoaded", qbcore = "QBCore:Client:OnPlayerLoaded", standalone = "playerLoaded", customevent = true, -- enable this if you dont want load theme park after player loaded to server. (enable this for example for servers with multicharacter) standaloneevent = false, -- enable this if you dont want load theme park after player loaded to server. (for standalone version) } function DrawText3D(x, y, z, text) local onScreen,_x,_y=World3dToScreen2d(x,y,z) local px,py,pz=table.unpack(GetGameplayCamCoords()) if onScreen then SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 255) SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x,_y) local factor = (string.len(text)) / 240 DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 255, 102, 255, 150) end end function Notify(text) exports["rtx_notify"]:Notify("Theme Park", text, 5000, "info") -- if you get error in this line its because you dont use our notify system buy it here https://rtx.tebex.io/package/5402098 or you can use some other notify system just replace this notify line with your notify system --exports["mythic_notify"]:SendAlert("inform", text, 5000) end function AddBumperKey(vehicle) -- if you use some vehicle key system, add here your function for add keys (name of vehicle is rtxbumper) end function RemoveBumperKey(vehicle, plate, model) -- if you use some vehicle key system, add here your function for remove keys (name of vehicle is rtxbumper) end function IncreaseHunger(itemtype) if itemtype == "hotdog" then -- You can add here your function for decrease hunger elseif itemtype == "burger" then -- You can add here your function for decrease hunger end end -- If you want to add your own target system / interaction system, edit these functions. function AddTargetZone(targettype, targetnamedata, targettypedata, targetheading, targetdistance, targetlabel, targeticon, targetevent) if Config.Targettype == "qtarget" then if targettype == "coords" then local targetcoordsdata = vector3(targettypedata.x, targettypedata.y, targettypedata.z+0.5) exports[Config.TargetSystemsNames.qtarget]:AddBoxZone(targetnamedata, targetcoordsdata, 2.5, 2.5, { name = targetnamedata, heading = targetheading, debugPoly = false, minZ = targetcoordsdata.z-1.5, maxZ = targetcoordsdata.z+1.5, }, { options = { { event = targetevent, icon = targeticon, label = targetlabel }, }, distance = targetdistance }) else exports[Config.TargetSystemsNames.qtarget]:AddTargetModel({GetHashKey(targettypedata)}, { options = { { name = targetnamedata, event = targetevent, icon = targeticon, label = targetlabel, }, }, distance = targetdistance }) end elseif Config.Targettype == "qbtarget" then if targettype == "coords" then local targetcoordsdata = vector3(targettypedata.x, targettypedata.y, targettypedata.z+0.5) exports[Config.TargetSystemsNames.qbtarget]:AddBoxZone(targetnamedata, targetcoordsdata, 2.5, 2.5, { name = targetnamedata, heading = targetheading, debugPoly = false, minZ = targetcoordsdata.z-1.5, maxZ = targetcoordsdata.z+1.5, }, { options = { { type = "client", action = function(entity) TriggerEvent(targetevent) end, icon = targeticon, label = targetlabel, }, }, distance = targetdistance }) else exports[Config.TargetSystemsNames.qbtarget]:AddTargetModel({GetHashKey(targettypedata)}, { options = { { name = targetnamedata, event = targetevent, icon = targeticon, label = targetlabel, }, }, distance = targetdistance }) end elseif Config.Targettype == "oxtarget" then if targettype == "coords" then local targetcoordsdata = vector3(targettypedata.x, targettypedata.y, targettypedata.z+0.5) exports[Config.TargetSystemsNames.oxtarget]:addBoxZone({ coords = targetcoordsdata, size = vec3(2, 2, 2), rotation = targetheading, options = { { name = targetnamedata, event = targetevent, icon = targeticon, distance = targetdistance, label = targetlabel, canInteract = function(entity, distance, coords, name) return true end } } }) else exports[Config.TargetSystemsNames.oxtarget]:addModel(GetHashKey(targettypedata), { { name = targetnamedata, event = targetevent, icon = targeticon, label = targetlabel, } }) end end end