if not ESX then local exportExists, obj = pcall(function() return exports.es_extended:getSharedObject() end) if exportExists then ESX = obj else TriggerEvent('esx:getSharedObject', function(esx) ESX = esx end) while not ESX do Wait(100) end end end ---Displays a notification to the player ---@param message string function DisplayNotification(message) ESX.ShowNotification(message, 'error') end