if not Config.Keybinding then return end ----------------------------------------------------------------------------------------------------- -- Commands / Events -------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- for i = 1, #Config.KeybindKeys do local cmd = string.format('emoteSelect%s', i) RegisterCommand(cmd, function() local emote = GetResourceKvpString(string.format('%s_emob%s', Config.keybindKVP, i)) if emote and emote ~= "" then EmoteCommandStart(nil, { emote, 0 }) end end, false) RegisterKeyMapping(cmd, string.format('Emote bind %s', i), 'keyboard', Config.KeybindKeys[i]) end ----------------------------------------------------------------------------------------------------- ------ Functions and stuff -------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- function EmoteBindStart(source, args, raw) if #args > 0 then local numkey = tonumber(args[1]) local emote = string.lower(args[2]) if type(numkey) == "number" then if RP.Emotes[emote] ~= nil or RP.Dances[emote] ~= nil or RP.PropEmotes[emote] ~= nil or RP.AnimalEmotes[emote] ~= nil then SetResourceKvp(string.format('%s_emob%s', Config.keybindKVP, numkey), emote) else EmoteChatMessage("'" .. emote .. "' " .. Translate('notvalidemote') .. "") end else EmoteChatMessage("'" .. numkey .. "' " .. Translate('notvalidkey')) end else DebugPrint('Invalid number of arguments to \'EmoteBindStart\'') end end function ListKeybinds() for i = 1, #Config.KeybindKeys do local emote = GetResourceKvpString(string.format('%s_emob%s', Config.keybindKVP, i)) if emote then EmoteChatMessage(string.format('Emote %s : %s',i, emote)) end end end function DeleteEmote(args) if #args > 0 then local numkey = tonumber(args[1]) if type(numkey) == "number" then DeleteResourceKvp(string.format('%s_emob%s', Config.keybindKVP, numkey)) else EmoteChatMessage("'" .. numkey .. "' " .. Translate('notvalidkey')) end else DebugPrint("invalid") end end