QBCore.Commands.Add("fuel", "Check current vehicle fuel level", {}, false, function(source, args) local player = QBCore.Functions.GetPlayer(source) if not player then return end local ped = GetPlayerPed(source) local vehicle = GetVehiclePedIsIn(ped, false) if vehicle == 0 then TriggerClientEvent('QBCore:Notify', source, "You must be in a vehicle", "error") return end local plate = QBCore.Functions.GetPlate(vehicle) -- lc_fuel stores fuel in vehicle metadata local fuel = exports['lc_fuel']:GetFuel(vehicle) or 0 local roundedFuel = math.floor(fuel + 0.5) TriggerClientEvent('QBCore:Notify', source, "Fuel: "..roundedFuel.."%", "success") end, "user")