GameInstance = {} GameInstance.__index = GameInstance ---@param serverUniqueIdentifier string ---@param name string ---@param channelId number ---@param channelPassword string ---@param soundPack string ---@param swissChannels number[] ---@param sendTalkStates boolean ---@param sendRadioTrafficStates boolean ---@param ultraShortRangeDistance number ---@param shortRangeDistance number ---@param longRangeDistace number ---@return table function GameInstance.new(serverUniqueIdentifier, name, channelId, channelPassword, soundPack, swissChannels, sendTalkStates, sendRadioTrafficStates, ultraShortRangeDistance, shortRangeDistance, longRangeDistace) local self = setmetatable({}, GameInstance) self.ServerUniqueIdentifier = serverUniqueIdentifier self.Name = name self.ChannelId = channelId self.ChannelPassword = channelPassword self.SoundPack = soundPack self.SwissChannelIds = swissChannels self.SendTalkStates = sendTalkStates self.SendRadioTrafficStates = sendRadioTrafficStates self.UltraShortRangeDistance = ultraShortRangeDistance self.ShortRangeDistance = shortRangeDistance self.LongRangeDistace = longRangeDistace return self end