local QBCore = exports['qb-core']:GetCoreObject() -- Command Registration QBCore.Commands.Add('traffic', 'Öffne Verkehrssteuerung', {}, false, function(source) local Player = QBCore.Functions.GetPlayer(source) if not Player then return end -- Überprüfe Job-Berechtigung if Config.AllowedJobs[Player.PlayerData.job.name] then TriggerClientEvent('traffic:openMenu', source) else TriggerClientEvent('QBCore:Notify', source, 'Du hast keine Berechtigung dafür!', 'error') end end) -- Event für das Aufräumen der Absperrungen RegisterServerEvent('traffic:cleanupServer') AddEventHandler('traffic:cleanupServer', function() local Player = QBCore.Functions.GetPlayer(source) if not Player then return end if Config.AllowedJobs[Player.PlayerData.job.name] then TriggerClientEvent('traffic:cleanup', -1) end end) -- Optional: Event für das Synchronisieren der Absperrungen zwischen allen Spielern RegisterServerEvent('traffic:syncBarriers') AddEventHandler('traffic:syncBarriers', function(coords, model) local Player = QBCore.Functions.GetPlayer(source) if not Player then return end if Config.AllowedJobs[Player.PlayerData.job.name] then TriggerClientEvent('traffic:spawnBarrier', -1, coords, model) end end)