local savedLocations = {} local QBCore = exports['qb-core']:GetCoreObject() RegisterNetEvent("qb-relogsave:server:saveLocation", function(cid, coords, heading) savedLocations[cid] = { pos = coords, heading = heading } end) AddEventHandler('QBCore:Server:PlayerLoaded', function(Player) local cid = Player.PlayerData.citizenid if savedLocations[cid] then local pos = savedLocations[cid].pos local heading = savedLocations[cid].heading TriggerClientEvent("qb-relogsave:client:restoreLocation", Player.PlayerData.source, pos, heading) savedLocations[cid] = nil end end)