diff --git a/resources/[jobs]/[civ]/mh_jobgarage/client/client.lua b/resources/[jobs]/[civ]/mh_jobgarage/client/client.lua index e487522d6..736d92a70 100644 --- a/resources/[jobs]/[civ]/mh_jobgarage/client/client.lua +++ b/resources/[jobs]/[civ]/mh_jobgarage/client/client.lua @@ -15,6 +15,8 @@ Citizen.CreateThread(function() if Player and Player.job then for k, v in pairs(Config.Zonen) do local dist = #(coords - v.Schluesselkasten) + print(Player.job.name) + print(v.Job) if dist < Config.DrawDistance and Player.job.name == v.Job then sleep = 0 DrawMarker(v.Marker.type, v.Schluesselkasten.x, v.Schluesselkasten.y, v.Schluesselkasten.z + 0.7, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false) @@ -48,7 +50,7 @@ end) function OpenMenu(vehicles) local opt = {} - if QBCore.PlayerData.job.grade.level == Zone.Chiefrang then + if QBCore.Functions.PlayerData.job.grade.level == Zone.Chiefrang then table.insert(opt, { title = "Fahrzeug Einstellungen", description = "Fahrzeuge verwalten",