forked from Simnation/Main
Lightbar überarbeitet
Überarbeitung der Lightbars
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62
resources/[Lightbar]/EVC/Custom/Client/access.lua
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62
resources/[Lightbar]/EVC/Custom/Client/access.lua
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-- ESX
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if GetResourceState("es_extended") == "started" then
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Citizen.CreateThread(function()
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ESX = exports["es_extended"]:getSharedObject()
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while ESX.GetPlayerData().job == nil do
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Citizen.Wait(100)
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end
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TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
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end)
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RegisterNetEvent('esx:setJob', function(_)
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TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
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end)
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RegisterNetEvent('esx:setJob2', function(_)
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TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
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end)
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-- QBCore
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elseif GetResourceState("qb-core") == "started" then
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Citizen.CreateThread(function()
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QBCore = exports['qb-core']:GetCoreObject()
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while QBCore.Functions.GetPlayerData().job == nil do
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Citizen.Wait(100)
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end
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TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
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end)
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RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
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TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
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end)
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RegisterNetEvent('QBCore:Client:OnJobUpdate', function(_)
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TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
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end)
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-- Standalone / Other
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else
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Citizen.CreateThread(function()
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TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
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end)
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end
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hasAccess = false
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RegisterNetEvent(GetCurrentResourceName()..":CheckAccess", function(access_table)
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hasAccess = false
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for type, _ in pairs(Config.Models) do
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for model, v in pairs(access_table[type]) do
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Config.Models[type][model].HasAccess = v
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if v then
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hasAccess = true
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end
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end
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end
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for model, v in pairs(access_table["siren"]) do
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Config.SirenTones[model].HasAccess = v
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if v then
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hasAccess = true
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end
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end
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end)
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