Lightbar überarbeitet

Überarbeitung der Lightbars
This commit is contained in:
Max 2025-06-10 18:24:27 +02:00
parent ba79461ce9
commit 2c78a1349f
99 changed files with 0 additions and 0 deletions

View file

@ -0,0 +1,62 @@
-- ESX
if GetResourceState("es_extended") == "started" then
Citizen.CreateThread(function()
ESX = exports["es_extended"]:getSharedObject()
while ESX.GetPlayerData().job == nil do
Citizen.Wait(100)
end
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
RegisterNetEvent('esx:setJob', function(_)
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
RegisterNetEvent('esx:setJob2', function(_)
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
-- QBCore
elseif GetResourceState("qb-core") == "started" then
Citizen.CreateThread(function()
QBCore = exports['qb-core']:GetCoreObject()
while QBCore.Functions.GetPlayerData().job == nil do
Citizen.Wait(100)
end
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(_)
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
-- Standalone / Other
else
Citizen.CreateThread(function()
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
end
hasAccess = false
RegisterNetEvent(GetCurrentResourceName()..":CheckAccess", function(access_table)
hasAccess = false
for type, _ in pairs(Config.Models) do
for model, v in pairs(access_table[type]) do
Config.Models[type][model].HasAccess = v
if v then
hasAccess = true
end
end
end
for model, v in pairs(access_table["siren"]) do
Config.SirenTones[model].HasAccess = v
if v then
hasAccess = true
end
end
end)