forked from Simnation/Main
fuel info
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21
resources/[carscripts]/nordi_fuelinfo/server/server.lua
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21
resources/[carscripts]/nordi_fuelinfo/server/server.lua
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QBCore.Commands.Add("fuel", "Check current vehicle fuel level", {}, false, function(source, args)
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local player = QBCore.Functions.GetPlayer(source)
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if not player then return end
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local ped = GetPlayerPed(source)
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local vehicle = GetVehiclePedIsIn(ped, false)
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if vehicle == 0 then
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TriggerClientEvent('QBCore:Notify', source, "You must be in a vehicle", "error")
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return
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end
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local plate = QBCore.Functions.GetPlate(vehicle)
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-- lc_fuel stores fuel in vehicle metadata
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local fuel = exports['lc_fuel']:GetFuel(vehicle) or 0
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local roundedFuel = math.floor(fuel + 0.5)
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TriggerClientEvent('QBCore:Notify', source, "Fuel: "..roundedFuel.."%", "success")
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end, "user")
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