diff --git a/resources/[carscripts]/mh_garage/client/main.lua b/resources/[carscripts]/mh_garage/client/main.lua index e8edad800..0678bb5f0 100644 --- a/resources/[carscripts]/mh_garage/client/main.lua +++ b/resources/[carscripts]/mh_garage/client/main.lua @@ -54,6 +54,9 @@ CreateThread(function() for k, v in pairs(Config.Zonen) do local dist = #(playerCoords - vector3(v.NPC.spawn.x, v.NPC.spawn.y, v.NPC.spawn.z)) local spawnDistance = v.NPC.distance + print("PlayerCoords: "..playerCoords) + print("dist: "..dist) + print("spawnDistance: "..spawnDistance) if dist < spawnDistance and not isNPCSpawned then SpawnGuardNPC(v.NPC) diff --git a/resources/[carscripts]/mh_garage/config.lua b/resources/[carscripts]/mh_garage/config.lua index 7ff0cf5a6..1e45ecef6 100644 --- a/resources/[carscripts]/mh_garage/config.lua +++ b/resources/[carscripts]/mh_garage/config.lua @@ -1,5 +1,6 @@ Config = {} +Config.Debug = true Config.Zonen = { { name = "Meetingpoint",