Main/resources/[tools]/okokCrafting/config.lua

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2025-06-07 08:51:21 +02:00
Config, Locales = {}, {}
Config.Debug = false
Config.DoubleXP = false
Config.EventPrefix = 'okokCrafting'
Config.xpColumnsName = 'xp'
Config.craftQueryColumnName = 'okokcrafts'
Config.qbPrefix = 'qb'
Config.QBCorePrefix = 'QBCore'
Config.Locale = 'de' -- en / pt / gr / fr / de
Config.UseOkokTextUI = true
Config.Key = 38
Config.HideMinimap = true
Config.ShowBlips = true
Config.ShowFloorBlips = true
Config.ShowAllCrafts = true
Config.UseXP = false
Config.SameLevelForAllTables = false
Config.MaxLevel = 20
Config.StartXP = 0
Config.LevelMultiplier = 1.05
Config.GiveXPOnCraftFailed = true
Config.SetXPCommand = 'setcraftxp'
Config.SetLevelCommand = 'setcraftlevel'
Config.CraftRadius = 5
Config.MaxCraftsPerWorkbench = 10
Config.UseCategories = true
Config.InventoryDirectory = 'qb-inventory/html/images'
Config.UseOx_inventory = false
Config.NotInterectableTables = false
Config.AdminGroups = {
'god',
'admin',
'mod'
}
Config.itemNames = {
metalscrap = 'Metal Scrap',
weapon_assaultrifle = 'Assault Rifle',
iron = 'Iron',
bandage = 'Bandage',
firstaid = 'First Aid',
['10kgoldchain'] = '10kgoldchain',
plastic = 'Plastic',
copper = 'Copper',
aluminum = 'Aluminum',
cash = 'Money',
steel_ingots = 'Stahlbarren',
shortened_gunbarrel = 'Verkuerzter Waffenlauf',
shaft = 'Schaft',
trigger_unit = 'Abzugseinheit',
revolver_barrel = 'Revolverlauf',
drum_mechanism = 'Trommelmechanismus',
weapon_handle = 'Griff',
pistol_barrel = 'Pistolenlauf',
weapon_sled = 'Schlitten (Upper Slide)',
gun_handle = 'Griffstueck',
ceramic_barrel = 'Keramiklauf',
small_triggersystem = 'Kleines Abzugssystem',
}
Config.Crafting = {
{
coordinates = vector3(-1802.27, 3089.12, 32.84),
radius = 3,
showMapBlip = false,
marker = {type = 20, r = 255, g = 165, b = 0, a = 155, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0},
showBlipRadius = 50,
blip = {blipId = 402, blipColor = 7, blipScale = 0.9, blipText = 'Waffenkomponenten'},
tableName = 'Waffenkomponenten',
tableID = 'components1',
crafts = {
'shortened_gunbarrel',
'shaft',
'trigger_unit',
'revolver_barrel',
'drum_mechanism',
'weapon_handle',
'pistol_barrel',
'weapon_sled',
'gun_handle',
'ceramic_barrel',
'small_triggersystem'
},
jobs = {['all'] = true},
}
}
Config.Crafts = {
['shortened_gunbarrel'] = {
item = 'shortened_gunbarrel',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['shaft'] = {
item = 'shaft',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['trigger_unit'] = {
item = 'trigger_unit',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['revolver_barrel'] = {
item = 'revolver_barrel',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 3, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['drum_mechanism'] = {
item = 'drum_mechanism',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 3, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['weapon_handle'] = {
item = 'weapon_handle',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['pistol_barrel'] = {
item = 'pistol_barrel',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['weapon_sled'] = {
item = 'weapon_sled',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['gun_handle'] = {
item = 'gun_handle',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['ceramic_barrel'] = {
item = 'ceramic_barrel',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
['small_triggersystem'] = {
item = 'small_triggersystem',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
}
-------------------------- DISCORD LOGS
-- To set your Discord Webhook URL go to server.lua, line 3
Config.BotName = 'ServerName' -- Write the desired bot name
Config.ServerName = 'ServerName' -- Write your server's name
Config.IconURL = '' -- Insert your desired image link
Config.DateFormat = '%d/%m/%Y [%X]' -- To change the date format check this website - https://www.lua.org/pil/22.1.html
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
Config.StartCraftWebhookColor = '16127'
Config.CancelWebhookColor = '16776960'
Config.ClaimCraftWebhookColor = '65352'
Config.FailedCraftWebhookColor = '16711680'
-------------------------- LOCALES (DON'T TOUCH)
function _L(id)
if Locales[Config.Locale][id] then
return Locales[Config.Locale][id]
else
print('Locale '..id..' doesn\'t exist')
end
end
--