forked from Simnation/Main
44 lines
1.4 KiB
Lua
44 lines
1.4 KiB
Lua
![]() |
-- Emotes you add in the file will automatically be added to AnimationList.lua
|
||
|
-- If you have multiple custom list files they MUST be added between AnimationList.lua and Emote.lua in fxmanifest.lua!
|
||
|
-- Don't change 'CustomDP' it is local to this file!
|
||
|
|
||
|
-- Remove the } from the = {} then enter your own animation code ---
|
||
|
-- Don't forget to close the tables.
|
||
|
|
||
|
local CustomDP = {}
|
||
|
|
||
|
CustomDP.Expressions = {}
|
||
|
CustomDP.Walks = {}
|
||
|
CustomDP.Shared = {}
|
||
|
CustomDP.Dances = {}
|
||
|
CustomDP.AnimalEmotes = {}
|
||
|
CustomDP.Exits = {}
|
||
|
CustomDP.Emotes = {}
|
||
|
CustomDP.PropEmotes = {}
|
||
|
|
||
|
-----------------------------------------------------------------------------------------
|
||
|
--| I don't think you should change the code below unless you know what you are doing |--
|
||
|
-----------------------------------------------------------------------------------------
|
||
|
|
||
|
function LoadAddonEmotes()
|
||
|
local prefixes = {
|
||
|
Shared = '🤼 ',
|
||
|
AnimalEmotes = '🐶 ',
|
||
|
PropEmotes = '📦 '
|
||
|
}
|
||
|
|
||
|
for arrayName, array in pairs(CustomDP) do
|
||
|
if RP[arrayName] then
|
||
|
local prefix = prefixes[arrayName]
|
||
|
for emoteName, emoteData in pairs(array) do
|
||
|
if prefix then
|
||
|
emoteData[3] = prefix .. emoteData[3]
|
||
|
end
|
||
|
RP[arrayName][emoteName] = emoteData
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
-- Free memory
|
||
|
CustomDP = nil
|
||
|
end
|