forked from Simnation/Main
160 lines
5.5 KiB
Lua
160 lines
5.5 KiB
Lua
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local pluginData = {
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name = "test_plugin",
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description = "NPC Heal",
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author = "test",
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version = "1.2"
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}
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RegisterClientPlugin(pluginData, function(print)
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print("plugin_npcheal_client.lua loaded")
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end)
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local QBCore = exports['qb-core']:GetCoreObject()
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local NPCPosition = {x = 349.18676, y = -577.2429, z = 28.822866, rot = 250.00}
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local isNearPed = false
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local isAtPed = false
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local isPedLoaded = false
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local pedModel = GetHashKey("s_m_m_doctor_01")
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local npc
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local reviveTime = 15000
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local doctor = 0
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local price = 5000
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local isBusy = false
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local isBeingTreated = false
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Citizen.CreateThread(function()
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while true do
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local distance = Vdist(playerCoords, NPCPosition.x, NPCPosition.y, NPCPosition.z)
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isNearPed = distance < 20.0
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isAtPed = distance < 2.0
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if isNearPed and not isPedLoaded then
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RequestModel(pedModel)
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while not HasModelLoaded(pedModel) do
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Wait(10)
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end
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npc = CreatePed(4, pedModel, NPCPosition.x, NPCPosition.y, NPCPosition.z - 1.0, NPCPosition.rot, false, false)
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FreezeEntityPosition(npc, true)
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SetEntityHeading(npc, NPCPosition.rot)
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SetEntityInvincible(npc, true)
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SetBlockingOfNonTemporaryEvents(npc, true)
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isPedLoaded = true
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elseif not isNearPed and isPedLoaded then
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DeleteEntity(npc)
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isPedLoaded = false
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end
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Citizen.Wait(500)
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end
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end)
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Citizen.CreateThread(function()
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while true do
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if isNearPed and isAtPed then
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showInfobar('Drücke ~g~E~s~, um für ' .. price ..' $ eine Behandlung zu erhalten')
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if IsControlJustReleased(0, 38) then
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if not isBusy then
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isBusy = true
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isBeingTreated = true
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TriggerEvent("disableMovementControls", true)
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local playerHealth = GetEntityHealth(PlayerPedId())
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if playerHealth < 200 then
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QBCore.Functions.TriggerCallback('visn_are:docOnline', function(medicOn, hasEnoughMoney)
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if medicOn <= doctor and hasEnoughMoney then
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QBCore.Functions.Progressbar("Notarzt", "Der Notarzt behandelt dich", reviveTime, false, true, {
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disableMovement = true,
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disableCarMovement = true,
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disableMouse = true,
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disableCombat = true,
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}, {}, {}, {}, function() -- Progress Callback
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TriggerServerEvent('visn_are:charge')
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TriggerEvent("visn_are:resetHealthBuffer")
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SetEntityHealth(PlayerPedId(), 200)
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ShowNotification('Du bezahlst ' .. price ..' $ für die Behandlung')
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ShowNotification("Du bist gesund")
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isBusy = false
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isBeingTreated = false
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TriggerEvent("disableMovementControls", false)
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end, function() -- Cancel Callback
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ShowNotification("Behandlung abgebrochen")
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isBusy = false
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isBeingTreated = false
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TriggerEvent("disableMovementControls", false)
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end)
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elseif medicOn > doctor then
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ShowNotification("Zuviele Medics im Dienst, rufe einen!")
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isBusy = false
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isBeingTreated = false
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TriggerEvent("disableMovementControls", false)
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elseif not hasEnoughMoney then
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ShowNotification("Du hast nicht genug Geld für die Behandlung")
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isBusy = false
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isBeingTreated = false
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TriggerEvent("disableMovementControls", false)
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end
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end)
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else
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ShowNotification("Du bist bereits gesund")
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isBusy = false
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isBeingTreated = false
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TriggerEvent("disableMovementControls", false)
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end
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else
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ShowNotification("Du wirst schon behandelt")
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end
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end
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end
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Citizen.Wait(1)
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end
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end)
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function ShowNotification(text)
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SetNotificationTextEntry('STRING')
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AddTextComponentString(text)
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DrawNotification(false, true)
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end
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function showInfobar(msg)
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SetTextComponentFormat('STRING')
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AddTextComponentString(msg)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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end
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RegisterNetEvent("disableMovementControls")
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AddEventHandler("disableMovementControls", function(disable)
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local playerPed = PlayerPedId()
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if disable then
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SetPedCurrentWeaponVisible(playerPed, false, true, true, true)
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SetPlayerControl(playerPed, false, 0)
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else
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SetPedCurrentWeaponVisible(playerPed, true, true, true, true)
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SetPlayerControl(playerPed, true, 0)
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end
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end)
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