-- Below you can change multiple options to suit your server needs.
Config.CoreSettings={
Notify={
Type='qb',-- support for qb-core notify, okokNotify, mythic_notify and ox_lib notify,
--use 'qb' for default qb-core notify
--use 'okok' for okokNotify
--use 'mythic' for mythic_notify
--use 'ox' for ox_lib notify
},
Target={
Type='qb',-- support for qb-target and ox_target
-- use 'qb' for qb-target
--use 'ox' for ox_target
},
Inventory={--support for qb-inventory and ox_inventory
Type='qb',
--use 'qb' for qb-inventory
--use 'ox' for ox_inventory
},
}
Config.Blips={-- if using the target zones for a smoking shop then you can enabled a blip for the location here
{
useblip=false,
title='Smoking Shop',
colour=5,
id=648,
coords=vector3(348.7656,-2649.4578,6.1184),
scale=0.7,
},
}
Config.DebugPoly=true-- displays zones if using target locations for shops
Config.UseTargetShop=false-- if set to true this creates target zones for players to purchase smoking items - set to false if you have used your own methods of obtaining the items
Config.InteractionLocations={
--name must be unique
--coords is location
--size is for ox target only
--width is width of zone
--height is height of zone
--heading is direction
--icon is target icon
--label is target label
--distance is target distance
{
Name='shop1',
Coords=vector3(170.03,-1337.09,29.3),
Size=vec3(1.5,1.5,3),--for ox_target only
Width=1.5,
Height=1.5,
Heading=100,
Icon='fa-solid fa-smoking',
Label='Open Smoking Shop',
Distance=2.0,
},
}
Config.Consumables={
--<<!! IMPORTANT NOTES !!>>--
--["redwoodpack"] - this is the useable item name
--label - this is the label for progressCircle
--duration - in seconds the duration to use the item so 10 would be 10 seconds
--requiredItem = name of the item that is required to use this item
--requiredLabel = label of required item for notification
--returnItem - boolean value if the useable item should return something [packs return cigarettes]
--returned = item name to be returned for example 'cigs' are returned from the packets
--amountReturned = amount of returned item recieved for example 20 cigs from a pack
--dict = animation dict
--anim - animation name
--flags = animation flags
--prop = prop name for animation
--bone = bone index for animation
--pos = vec3 value for position of prop during animation
--rot = vec3 value for rotation of prop during animation
--stress = amount of stress reduction received from using item
--armour = amount of armour received from using item
--damageHealth = amount of health to be removed from using item