forked from Simnation/Main
30 lines
1,017 B
Lua
30 lines
1,017 B
Lua
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---Checks if the player has the weapon item specified
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---@param source string
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---@param weaponHash integer
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---@return boolean hasWeapon
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function HasWeapon(source, weaponHash)
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-- Always return true, as we already know the player has the weapon
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return true
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end
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---Removes the weapon from the player
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---@param source string
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---@param weaponHash integer
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---@param playerPed integer
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---@return boolean success
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function RemoveWeapon(source, weaponHash, playerPed)
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RemoveWeaponFromPed(playerPed, weaponHash)
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return true
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end
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---Reduces durability for the weapon
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---@param source string
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---@param weaponHash integer
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---@param playerPed integer
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---@return boolean removedWeapon If the weapon was removed due to durability going below 0
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function ReduceDurabilityForWeapon(source, weaponHash, playerPed)
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-- This is just a void function that does nothing, add some code below if you use an inventory that isn't already supported or change Config.Framework!
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return false
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end
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