forked from Simnation/Main
176 lines
5.1 KiB
Lua
176 lines
5.1 KiB
Lua
![]() |
UIMenuProgressItem = setmetatable({}, UIMenuProgressItem)
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UIMenuProgressItem.__index = UIMenuProgressItem
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UIMenuProgressItem.__call = function() return "UIMenuItem", "UIMenuProgressItem" end
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function UIMenuProgressItem.New(Text, Items, Index, Description, Counter)
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if type(Items) ~= "table" then Items = {} end
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if Index == 0 then Index = 1 end
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local _UIMenuProgressItem = {
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Base = UIMenuItem.New(Text or "", Description or ""),
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Data = {
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Items = Items,
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Counter = tobool(Counter),
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Max = 407.5,
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Index = tonumber(Index) or 1,
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},
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Background = UIResRectangle.New(0, 0, 415, 20),
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Bar = UIResRectangle.New(0, 0, 407.5, 12.5),
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OnProgressChanged = function(menu, item, newindex) end,
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OnProgressSelected = function(menu, item, newindex) end,
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}
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_UIMenuProgressItem.Base.Rectangle.Height = 60
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_UIMenuProgressItem.Base.SelectedSprite.Height = 60
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if _UIMenuProgressItem.Data.Counter then
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_UIMenuProgressItem.Base:RightLabel(_UIMenuProgressItem.Data.Index.."/"..#_UIMenuProgressItem.Data.Items)
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else
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_UIMenuProgressItem.Base:RightLabel((type(_UIMenuProgressItem.Data.Items[_UIMenuProgressItem.Data.Index]) == "table") and tostring(_UIMenuProgressItem.Data.Items[_UIMenuProgressItem.Data.Index].Name) or tostring(_UIMenuProgressItem.Data.Items[_UIMenuProgressItem.Data.Index]))
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end
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_UIMenuProgressItem.Bar.Width = _UIMenuProgressItem.Data.Index/#_UIMenuProgressItem.Data.Items * _UIMenuProgressItem.Data.Max
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return setmetatable(_UIMenuProgressItem, UIMenuProgressItem)
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end
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function UIMenuProgressItem:SetParentMenu(Menu)
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if Menu() == "UIMenu" then
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self.Base.ParentMenu = Menu
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else
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return self.Base.ParentMenu
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end
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end
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function UIMenuProgressItem:Position(Y)
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if tonumber(Y) then
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self.Base:Position(Y)
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self.Background:Position(8 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, 177 + Y + self.Base._Offset.Y)
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self.Bar:Position(11.75 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, 180.75 + Y + self.Base._Offset.Y)
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end
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end
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function UIMenuProgressItem:Selected(bool)
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if bool ~= nil then
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self.Base._Selected = tobool(bool)
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else
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return self.Base._Selected
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end
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end
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function UIMenuProgressItem:Hovered(bool)
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if bool ~= nil then
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self.Base._Hovered = tobool(bool)
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else
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return self.Base._Hovered
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end
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end
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function UIMenuProgressItem:Enabled(bool)
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if bool ~= nil then
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self.Base._Enabled = tobool(bool)
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else
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return self.Base._Enabled
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end
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end
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function UIMenuProgressItem:Description(str)
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if tostring(str) and str ~= nil then
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self.Base._Description = tostring(str)
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else
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return self.Base._Description
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end
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end
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function UIMenuProgressItem:Offset(X, Y)
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if tonumber(X) or tonumber(Y) then
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if tonumber(X) then
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self.Base._Offset.X = tonumber(X)
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end
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if tonumber(Y) then
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self.Base._Offset.Y = tonumber(Y)
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end
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else
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return self.Base._Offset
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end
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end
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function UIMenuProgressItem:Text(Text)
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if tostring(Text) and Text ~= nil then
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self.Base.Text:Text(tostring(Text))
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else
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return self.Base.Text:Text()
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end
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end
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function UIMenuProgressItem:Index(Index)
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if tonumber(Index) then
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if tonumber(Index) > #self.Data.Items then
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self.Data.Index = 1
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elseif tonumber(Index) < 1 then
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self.Data.Index = #self.Data.Items
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else
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self.Data.Index = tonumber(Index)
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end
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if self.Data.Counter then
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self.Base:RightLabel(self.Data.Index.."/"..#self.Data.Items)
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else
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self.Base:RightLabel((type(self.Data.Items[self.Data.Index]) == "table") and tostring(self.Data.Items[self.Data.Index].Name) or tostring(self.Data.Items[self.Data.Index]))
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end
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self.Bar.Width = self.Data.Index/#self.Data.Items * self.Data.Max
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else
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return self.Data.Index
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end
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end
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function UIMenuProgressItem:ItemToIndex(Item)
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for i = 1, #self.Data.Items do
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if type(Item) == type(self.Data.Items[i]) and Item == self.Data.Items[i] then
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return i
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elseif type(self.Data.Items[i]) == "table" and (type(Item) == type(self.Data.Items[i].Name) or type(Item) == type(self.Data.Items[i].Value)) and (Item == self.Data.Items[i].Name or Item == self.Data.Items[i].Value) then
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return i
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end
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end
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end
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function UIMenuProgressItem:IndexToItem(Index)
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if tonumber(Index) then
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if tonumber(Index) == 0 then Index = 1 end
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if self.Data.Items[tonumber(Index)] then
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return self.Data.Items[tonumber(Index)]
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end
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end
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end
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function UIMenuProgressItem:SetLeftBadge()
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error("This item does not support badges")
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end
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function UIMenuProgressItem:SetRightBadge()
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error("This item does not support badges")
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end
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function UIMenuProgressItem:RightLabel()
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error("This item does not support a right label")
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end
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function UIMenuProgressItem:CalculateProgress(CursorX)
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local Progress = CursorX - self.Bar.X
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self:Index(math.round(#self.Data.Items * (((Progress >= 0 and Progress <= self.Data.Max) and Progress or ((Progress < 0) and 0 or self.Data.Max))/self.Data.Max)))
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end
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function UIMenuProgressItem:Draw()
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self.Base:Draw()
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if self.Base._Selected then
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self.Background:Colour(table.unpack(Colours.Black))
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self.Bar:Colour(table.unpack(Colours.White))
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else
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self.Background:Colour(table.unpack(Colours.White))
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self.Bar:Colour(table.unpack(Colours.Black))
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end
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self.Background:Draw()
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self.Bar:Draw()
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end
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