Main/resources/[standalone]/rpemotes-reborn/server/Server.lua

165 lines
5.7 KiB
Lua
Raw Normal View History

2025-06-12 03:36:12 +02:00
RegisterNetEvent("rpemotes:server:requestEmote", function(target, emotename, etype)
local source = source
if not Player(source).state.canEmote then return end
if target == -1 then
return
end
local distance = #(GetEntityCoords(GetPlayerPed(source)) - GetEntityCoords(GetPlayerPed(target)))
if distance > 3 then
return
end
TriggerClientEvent("rpemotes:client:requestEmote", target, emotename, etype, source)
end)
RegisterNetEvent("rpemotes:server:confirmEmote", function(target, requestedemote, otheremote)
local source = source
if target == -1 then
return
end
local distance = #(GetEntityCoords(GetPlayerPed(source)) - GetEntityCoords(GetPlayerPed(target)))
if distance > 3 then
return
end
TriggerClientEvent("rpemotes:client:syncEmote", source, otheremote, target)
TriggerClientEvent("rpemotes:client:syncEmoteSource", target, requestedemote, source)
end)
RegisterNetEvent("rpemotes:server:cancelEmote", function(target)
TriggerClientEvent("rpemotes:client:cancelEmote", target, source)
end)
RegisterNetEvent("rpemotes:ptfx:sync", function(asset, name, offset, rot, bone, scale, color)
assert(type(asset) == "string", "[rpemotes] ptfx:sync: invalid asset for source: " .. tostring(source))
assert(type(name) == "string", "[rpemotes] ptfx:sync: invalid name for source: " .. tostring(source))
assert(type(offset) == "vector3", "[rpemotes] ptfx:sync: invalid offset for source: " .. tostring(source))
assert(type(rot) == "vector3", "[rpemotes] ptfx:sync: invalid rot for source: " .. tostring(source))
local state = Player(source).state
state:set("ptfxAsset", asset, true)
state:set("ptfxName", name, true)
state:set("ptfxOffset", offset, true)
state:set("ptfxRot", rot, true)
state:set("ptfxBone", bone, true)
state:set("ptfxScale", scale, true)
state:set("ptfxColor", color, true)
state:set("ptfxPropNet", nil, true)
state:set("ptfx", nil, true)
end)
RegisterNetEvent("rpemotes:ptfx:syncProp", function(propNet)
local state = Player(source).state
if propNet then
local entity
local maxAttempts = 100
local attempt = 0
repeat
entity = NetworkGetEntityFromNetworkId(propNet)
if entity and DoesEntityExist(entity) then
state:set("ptfxPropNet", propNet, true)
return
end
attempt = attempt + 1
Wait(10)
until attempt >= maxAttempts
print(("[rpemotes] Warning: Failed to find entity for propNet %s after %d attempts (source: %s)"):format(tostring(propNet), maxAttempts, tostring(source)))
end
state:set("ptfxPropNet", nil, true)
end)
local function ExtractEmoteProps(format)
format = tonumber(format)
local xt, c, total = '', '', 0
if format == 1 then
print("Selected format: ^2'prop_name',")
xt = "'"; c = ","
elseif format == 2 then
print("Selected format: ^2\"prop_name\",")
xt = "\""; c = ","
elseif format == 3 then
print("Selected format: ^2prop_name,")
elseif format == 4 then
print("Selected to calculate ^2total amount of emotes^0.")
else
print(
"\n### RPEmotes - Props Extractor ###\n\n^3Select output format^0\nAvailable formats:\n^11^0 - ^2'prop_name',\n^12^0 - ^2\"prop_name\",\n^13^0 - ^2prop_name\n^14^0 - ^2calculate total emotes\n\n^0Command usage example: ^5emoteextract 1^0\n")
return
end
local animationFile = LoadResourceFile(GetCurrentResourceName(), "client/AnimationList.lua")
if not animationFile then return nil end
local f, err = load(animationFile .. " return RP")
if err then return nil end
local success, res = pcall(f)
if not success then return nil end
if format == 4 then
local emoteTypes = { "Shared", "Dances", "AnimalEmotes", "Emotes", "PropEmotes", "Expressions", "Walks" }
local expressionAndWalkCount = 0
local otherEmotesCount = 0
for _, emoteType in ipairs(emoteTypes) do
local count = 0
for _ in pairs(res[emoteType]) do
count = count + 1
end
if emoteType == "Expressions" or emoteType == "Walks" then
expressionAndWalkCount = expressionAndWalkCount + count
else
otherEmotesCount = otherEmotesCount + count
end
end
local totalEmotes = expressionAndWalkCount + otherEmotesCount
print("Total Expressions and Walks: ^3" .. expressionAndWalkCount .. "^0")
print("Total Emotes without Expressions and Walks: ^3" .. otherEmotesCount .. "^0")
print("Total Emotes: ^3" .. totalEmotes .. "^0")
else
local file = io.open(GetResourcePath(GetCurrentResourceName()) .. "/prop_list.lua", "w+")
if not file then
print("Failed to open file for writing.")
return
end
local uniqueProps = {}
for _, value in pairs(res.PropEmotes) do
if type(value) == "table" and value.AnimationOptions then
local prop = value.AnimationOptions.Prop
local secondProp = value.AnimationOptions.SecondProp
if prop then uniqueProps[prop] = true end
if secondProp then uniqueProps[secondProp] = true end
end
end
-- Write all unique props to file
for propName in pairs(uniqueProps) do
file:write(xt .. propName .. xt .. c .. "\n")
total = total + 1
end
file:close()
print("Exported " .. total .. " props to ^2prop_list.lua^0")
end
end
RegisterCommand("emoteextract", function(source, args)
if source > 0 then return end
ExtractEmoteProps(args[1])
end, true)