Main/resources/[qb]/qb-smallresources/client/fireworks.lua

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Lua
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2025-06-07 08:51:21 +02:00
local QBCore = exports['qb-core']:GetCoreObject()
local fireworkTime = 0
local fireworkLoc = nil
local fireworkList = {
['proj_xmas_firework'] = {
'scr_firework_xmas_ring_burst_rgw',
'scr_firework_xmas_burst_rgw',
'scr_firework_xmas_repeat_burst_rgw',
'scr_firework_xmas_spiral_burst_rgw',
'scr_xmas_firework_sparkle_spawn'
},
['scr_indep_fireworks'] = {
'scr_indep_firework_sparkle_spawn',
'scr_indep_firework_starburst',
'scr_indep_firework_shotburst',
'scr_indep_firework_trailburst',
'scr_indep_firework_trailburst_spawn',
'scr_indep_firework_burst_spawn',
'scr_indep_firework_trail_spawn',
'scr_indep_firework_fountain'
},
['proj_indep_firework'] = {
'scr_indep_firework_grd_burst',
'scr_indep_launcher_sparkle_spawn',
'scr_indep_firework_air_burst',
'proj_indep_flare_trail'
},
['proj_indep_firework_v2'] = {
'scr_firework_indep_burst_rwb',
'scr_firework_indep_spiral_burst_rwb',
'scr_xmas_firework_sparkle_spawn',
'scr_firework_indep_ring_burst_rwb',
'scr_xmas_firework_burst_fizzle',
'scr_firework_indep_repeat_burst_rwb'
}
}
local function DrawText3D(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(true)
SetTextColour(255, 255, 255, 215)
BeginTextCommandDisplayText('STRING')
SetTextCentre(true)
AddTextComponentSubstringPlayerName(text)
SetDrawOrigin(x, y, z, 0)
EndTextCommandDisplayText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
local function fireworkText()
CreateThread(function()
while true do
Wait(0)
if fireworkTime > 0 and fireworkLoc then
DrawText3D(fireworkLoc.x, fireworkLoc.y, fireworkLoc.z, Lang:t('firework.time_left') .. fireworkTime)
end
if fireworkTime <= 0 then break end
end
end)
end
local function startFirework(asset, coords)
fireworkTime = Config.Fireworks.delay
fireworkLoc = { x = coords.x, y = coords.y, z = coords.z }
CreateThread(function()
fireworkText()
while fireworkTime > 0 do
Wait(1000)
fireworkTime -= 1
end
UseParticleFxAssetNextCall('scr_indep_fireworks')
for _ = 1, math.random(5, 10), 1 do
local firework = fireworkList[asset][math.random(1, #fireworkList[asset])]
UseParticleFxAssetNextCall(asset)
StartNetworkedParticleFxNonLoopedAtCoord(firework, fireworkLoc.x, fireworkLoc.y, fireworkLoc.z + 42.5, 0.0, 0.0, 0.0, math.random() * 0.3 + 0.5, false, false, false)
Wait(math.random() * 500)
end
fireworkLoc = nil
end)
end
CreateThread(function()
local assets = {
'scr_indep_fireworks',
'proj_xmas_firework',
'proj_indep_firework_v2',
'proj_indep_firework'
}
for i = 1, #assets do
local asset = assets[i]
if not HasNamedPtfxAssetLoaded(asset) then
RequestNamedPtfxAsset(asset)
while not HasNamedPtfxAssetLoaded(asset) do
Wait(10)
end
end
end
end)
RegisterNetEvent('fireworks:client:UseFirework', function(itemName, assetName)
QBCore.Functions.Progressbar('spawn_object', Lang:t('firework.place_progress'), 3000, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = 'anim@narcotics@trash',
anim = 'drop_front',
flags = 16,
}, {}, {}, function() -- Done
StopAnimTask(PlayerPedId(), 'anim@narcotics@trash', 'drop_front', 1.0)
TriggerServerEvent('consumables:server:UseFirework', itemName)
TriggerEvent('qb-inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'remove')
local pos = GetEntityCoords(PlayerPedId())
startFirework(assetName, pos)
end, function() -- Cancel
StopAnimTask(PlayerPedId(), 'anim@narcotics@trash', 'drop_front', 1.0)
QBCore.Functions.Notify(Lang:t('firework.canceled'), 'error')
end)
end)