forked from Simnation/Main
128 lines
4.2 KiB
Markdown
128 lines
4.2 KiB
Markdown
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# Progressbar
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Dependency for creating progressbars in QB-Core.
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# Usage
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## QB-Core Functions
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### Client
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- QBCore.Functions.Progressbar(**name**: string, **label**: string, **duration**: number, **useWhileDead**: boolean, **canCancel**: boolean, **disableControls**: table, **animation**: table, **prop**: table, **propTwo**: table, **onFinish**: function, **onCancel**: function)
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> Create a new progressbar from the built in qb-core functions.<br>
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> **Example:**
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> ```lua
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>QBCore.Functions.Progressbar("random_task", "Doing something", 5000, false, true, {
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> disableMovement = false,
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> disableCarMovement = false,
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> disableMouse = false,
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> disableCombat = true,
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>}, {
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> animDict = "mp_suicide",
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> anim = "pill",
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> flags = 49,
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>}, {}, {}, function()
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> -- Done
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>end, function()
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> -- Cancel
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>end)
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> ```
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## Exports
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### Client
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- Progress(**data**: string, **handler**: function)
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> Creates a new progress bar directly from the export, always use the built in qb-core function if possible.<br>
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> **Example:**
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> ```lua
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>exports['progressbar']:Progress({
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> name = "random_task",
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> duration = 5000,
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> label = "Doing something",
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> useWhileDead = false,
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> canCancel = true,
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> controlDisables = {
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> disableMovement = false,
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> disableCarMovement = false,
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> disableMouse = false,
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> disableCombat = true,
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> },
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> animation = {
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> animDict = "mp_suicide",
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> anim = "pill",
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> flags = 49,
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> },
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> prop = {},
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> propTwo = {}
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>}, function(cancelled)
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> if not cancelled then
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> -- finished
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> else
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> -- cancelled
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> end
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>end)
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> ```
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> **Props Example:**
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> ```lua
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>exports['progressbar']:Progress({
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> name = "random_task",
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> duration = 5000,
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> label = "Doing something",
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> useWhileDead = false,
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> canCancel = true,
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> controlDisables = {
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> disableMovement = false,
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> disableCarMovement = false,
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> disableMouse = false,
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> disableCombat = true,
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> },
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> animation = {
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> animDict = "missheistdockssetup1clipboard@base",
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> anim = "pill",
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> flags = 49,
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> },
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> prop = {
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> model = 'prop_notepad_01',
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> bone = 18905,
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> coords = vec3(0.1, 0.02, 0.05),
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> rotation = vec3(10.0, 0.0, 0.0),
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> },
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> propTwo = {
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> model = 'prop_pencil_01',
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> bone = 58866,
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> coords = vec3(0.11, -0.02, 0.001),
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> rotation = vec3(-120.0, 0.0, 0.0),
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> }
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>}, function(cancelled)
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> if not cancelled then
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> -- finished
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> else
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> -- cancelled
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> end
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>end)
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> ```
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- isDoingSomething()
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> Returns a boolean (true/false) depending on if a progressbar is present.<br>
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> **Example:**
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> ```lua
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> local busy = exports["progressbar"]:isDoingSomething()
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> ```
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- ProgressWithStartEvent(**data**: table, **start**: function, **finish**: function)
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> Works like a normal progressbar, the data parameter should be the same as the data passed into the `Progress` export above.<br>
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> The start function gets triggered upon the start of the progressbar.<br>
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> The finish handler is the same as the `handler` parameter in the `Progress` export above.
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- ProgressWithTickEvent(**data**: table, **tick**: function, **finish**: function)
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> Works like a normal progressbar, the data parameter should be the same as the data passed into the `Progress` export above.<br>
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> The tick function gets triggered every frame while the progressbar is active.<br>
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> The finish handler is the same as the `handler` parameter in the `Progress` export above.
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- ProgressWithTickEvent(**data**: table, **start**: function, **tick**: function, **finish**: function)
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> Works like a normal progressbar, the data parameter should be the same as the data passed into the `Progress` export above.<br>
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> The start function gets triggered upon the start of the progressbar.<br>
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> The tick function gets triggered every frame while the progressbar is active.<br>
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> The finish handler is the same as the `handler` parameter in the `Progress` export above.
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