forked from Simnation/Main
9 lines
411 B
Lua
9 lines
411 B
Lua
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-- Blacklisting entities can just be handled entirely server side with onesync events
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-- No need to run coroutines to supress or delete these when we can simply delete them before they spawn
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AddEventHandler("entityCreating", function(handle)
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local entityModel = GetEntityModel(handle)
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if Config.BlacklistedVehs[entityModel] or Config.BlacklistedPeds[entityModel] then
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CancelEvent()
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end
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end)
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