forked from Simnation/Main
535 lines
19 KiB
Lua
535 lines
19 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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local isRobbing = false
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local currentContainer = nil
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local containerBlip = nil
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local addedEntities = {}
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-- Debug function
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local function Debug(msg)
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if Config.Debug then
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print("[Container Heist] " .. msg)
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end
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end
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-- Function to get model name from hash
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local function GetModelNameFromHash(hash)
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for _, containerType in pairs(Config.ContainerTypes) do
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if GetHashKey(containerType.model) == hash then
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return containerType.model
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end
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end
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return "Unknown"
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end
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-- Function to check if player is near a valid container
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local function IsNearValidContainer()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local foundEntity = nil
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local foundType = nil
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local closestDistance = 999.0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local model = GetEntityModel(object)
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 5.0 and distance < closestDistance then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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foundEntity = object
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foundType = containerType
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closestDistance = distance
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break
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end
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end
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local model = GetEntityModel(vehicle)
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 5.0 and distance < closestDistance then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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foundEntity = vehicle
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foundType = containerType
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closestDistance = distance
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break
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end
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end
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end
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end
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end
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return foundEntity, foundType
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end
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-- Function to create a blip at the robbery location
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local function CreateRobberyBlip(coords)
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if containerBlip then
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RemoveBlip(containerBlip)
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end
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containerBlip = AddBlipForCoord(coords)
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SetBlipColour(containerBlip, 1)
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SetBlipSprite(containerBlip, Config.Blip.sprite)
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SetBlipScale(containerBlip, Config.Blip.scale)
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SetBlipAsShortRange(containerBlip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(Config.Blip.label)
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EndTextCommandSetBlipName(containerBlip)
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if Config.Blip.flash then
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SetBlipFlashes(containerBlip, true)
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end
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-- Remove blip after duration
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SetTimeout(Config.Blip.duration * 2000, function()
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if containerBlip then
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RemoveBlip(containerBlip)
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containerBlip = nil
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end
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end)
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end
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-- Function to play container robbery animation
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local function PlayRobberyAnimation(containerType)
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local playerPed = PlayerPedId()
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local animDict = containerType.animation.dict
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local animName = containerType.animation.name
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(10)
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end
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TaskPlayAnim(playerPed, animDict, animName, 8.0, -8.0, containerType.animation.duration, containerType.animation.flag, 0, false, false, false)
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-- Add particle effects for welding
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local boneIndex = GetPedBoneIndex(playerPed, 28422)
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local particleDict = "core"
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local particleName = "ent_amb_welding"
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RequestNamedPtfxAsset(particleDict)
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while not HasNamedPtfxAssetLoaded(particleDict) do
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Wait(10)
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end
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UseParticleFxAssetNextCall(particleDict)
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local particleHandle = StartParticleFxLoopedOnPedBone(particleName, playerPed, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, boneIndex, 0.5, false, false, false)
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-- Clean up after animation
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SetTimeout(containerType.animation.duration, function()
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StopParticleFxLooped(particleHandle, 0)
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StopAnimTask(playerPed, animDict, animName, 1.0)
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end)
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end
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-- Function to start container robbery
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local function StartContainerRobbery(container, containerType)
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if isRobbing then return end
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isRobbing = true
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currentContainer = container
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-- Check if player has required tools
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local hasTools = lib.callback.await('container_heist:server:checkRequiredItems', false)
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if not hasTools then
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.noTools,
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type = 'error'
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})
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isRobbing = false
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currentContainer = nil
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return
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end
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-- Check cooldowns
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local cooldownCheck = lib.callback.await('container_heist:server:checkCooldown', false, NetworkGetNetworkIdFromEntity(container))
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if not cooldownCheck.success then
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lib.notify({
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title = Config.Notifications.title,
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description = cooldownCheck.message,
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type = 'error'
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})
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isRobbing = false
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currentContainer = nil
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return
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end
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-- Check police count
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local policeCount = lib.callback.await('container_heist:server:getPoliceCount', false)
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if policeCount < Config.PoliceRequired then
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.notEnoughPolice,
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type = 'error'
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})
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isRobbing = false
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currentContainer = nil
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return
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end
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-- Position player for animation - use current player position and orientation
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local playerHeading = GetEntityHeading(playerPed)
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-- Alert police if configured
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if containerType.policeAlert then
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local containerCoords = GetEntityCoords(container)
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local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(containerCoords.x, containerCoords.y, containerCoords.z))
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TriggerServerEvent('container_heist:server:alertPolice', containerCoords, streetName, containerType.label)
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end
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-- Start robbery progress bar
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PlayRobberyAnimation(containerType)
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if lib.progressBar({
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duration = containerType.animation.duration,
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label = 'Breaking into ' .. containerType.label,
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useWhileDead = false,
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canCancel = true,
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disable = {
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car = true,
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move = true,
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combat = true,
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},
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anim = {
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dict = containerType.animation.dict,
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clip = containerType.animation.name,
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},
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}) then
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-- Success
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TriggerServerEvent('container_heist:server:finishRobbery', NetworkGetNetworkIdFromEntity(container), containerType.type)
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.success,
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type = 'success'
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})
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else
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-- Cancelled
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lib.notify({
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title = Config.Notifications.title,
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description = Config.Notifications.failed,
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type = 'error'
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})
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end
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isRobbing = false
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currentContainer = nil
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end
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-- Function to scan and add all nearby containers to target system
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local function ScanAndAddContainersToTarget()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local count = 0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 50.0 then
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local model = GetEntityModel(object)
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if not addedEntities[object] then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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exports['qb-target']:AddTargetEntity(object, {
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options = {
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{
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type = "client",
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event = "container_heist:client:startRobbery",
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icon = "fas fa-angle-double-right",
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label = "Einbrechen " .. containerType.label,
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containerType = containerType,
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}
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},
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distance = 3.0
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})
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addedEntities[object] = true
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count = count + 1
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break
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end
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end
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end
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 50.0 then
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local model = GetEntityModel(vehicle)
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if not addedEntities[vehicle] then
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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exports['qb-target']:AddTargetEntity(vehicle, {
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options = {
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{
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type = "client",
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event = "container_heist:client:startRobbery",
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icon = "fas fa-angle-double-right",
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label = "Break into " .. containerType.label,
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containerType = containerType,
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}
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},
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distance = 3.0
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})
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addedEntities[vehicle] = true
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count = count + 1
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break
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end
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end
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end
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end
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end
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end
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return count
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end
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-- Command to start container robbery
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RegisterCommand('robcontainer', function()
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local container, containerType = IsNearValidContainer()
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if container and containerType then
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StartContainerRobbery(container, containerType)
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else
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lib.notify({
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title = Config.Notifications.title,
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description = "No valid container nearby!",
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type = 'error'
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})
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end
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end, false)
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-- Command to scan and add all nearby containers to target system
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RegisterCommand('scancontainers', function()
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local count = ScanAndAddContainersToTarget()
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lib.notify({
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title = "Container Scanner",
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description = "Added " .. count .. " containers/trailers to target system",
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type = 'success',
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position = 'top',
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duration = 3000
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})
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end, false)
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-- Debug command to show all nearby containers and trailers
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RegisterCommand('containersdebug', function()
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if not Config.Debug then return end
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local foundContainers = 0
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-- Check for containers in the area (objects)
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local objects = GetGamePool('CObject')
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for _, object in ipairs(objects) do
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if DoesEntityExist(object) and not IsEntityDead(object) then
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local objectCoords = GetEntityCoords(object)
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local distance = #(playerCoords - objectCoords)
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if distance <= 20.0 then
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local model = GetEntityModel(object)
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local modelName = "Unknown"
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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modelName = containerType.model
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break
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end
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end
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print("Found container object: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
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foundContainers = foundContainers + 1
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end
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end
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end
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-- Check for trailers in the area (vehicles)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
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local vehicleCoords = GetEntityCoords(vehicle)
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local distance = #(playerCoords - vehicleCoords)
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if distance <= 20.0 then
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local model = GetEntityModel(vehicle)
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local modelName = "Unknown"
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for _, containerType in pairs(Config.ContainerTypes) do
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if model == GetHashKey(containerType.model) then
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modelName = containerType.model
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break
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end
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end
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print("Found trailer vehicle: " .. modelName .. " (Hash: " .. model .. ") at distance: " .. distance)
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foundContainers = foundContainers + 1
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end
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end
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end
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print("Total containers/trailers found: " .. foundContainers)
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end, false)
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-- Command to identify the model of what you're looking at
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RegisterCommand('identifycontainer', function()
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local playerPed = PlayerPedId()
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local success, entity = GetEntityPlayerIsFreeAimingAt(PlayerId())
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if success and DoesEntityExist(entity) then
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local model = GetEntityModel(entity)
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local modelName = GetModelNameFromHash(model)
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local entityType = GetEntityType(entity)
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local entityTypeStr = "Unknown"
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if entityType == 1 then
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entityTypeStr = "Ped"
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elseif entityType == 2 then
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entityTypeStr = "Vehicle"
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elseif entityType == 3 then
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entityTypeStr = "Object"
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end
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print("Entity Type: " .. entityTypeStr)
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print("Model Hash: " .. model)
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print("Model Name: " .. modelName)
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-- Add visual indicator
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local coords = GetEntityCoords(entity)
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DrawMarker(0, coords.x, coords.y, coords.z + 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 255, 0, 0, 100, false, true, 2, false, nil, nil, false)
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-- Show notification
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lib.notify({
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title = "Container Identification",
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description = "Type: " .. entityTypeStr .. "\nModel: " .. modelName .. "\nHash: " .. model,
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type = 'inform',
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position = 'top',
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duration = 5000
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})
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else
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lib.notify({
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title = "Container Identification",
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description = "No entity found. Aim at a container or trailer.",
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type = 'error',
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position = 'top',
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duration = 3000
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})
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end
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end, false)
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-- Setup target interactions for containers
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CreateThread(function()
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-- Wait for target system to be ready
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Wait(1000)
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-- Check if Config.ContainerTypes exists and is not empty
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if Config.ContainerTypes and next(Config.ContainerTypes) then
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-- Add target for all container types
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for _, containerType in pairs(Config.ContainerTypes) do
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exports['qb-target']:AddTargetModel(containerType.model, {
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options = {
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{
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type = "client",
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event = "container_heist:client:startRobbery",
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icon = "fas fa-angle-double-right",
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label = "Break into " .. containerType.label,
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containerType = containerType,
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}
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},
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distance = 3.0
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})
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end
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else
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print("[Container Heist] Error: Config.ContainerTypes is nil or empty!")
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end
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end)
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-- Automatically scan for containers periodically
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CreateThread(function()
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while true do
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ScanAndAddContainersToTarget()
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Wait(30000) -- Scan every 30 seconds
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end
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end)
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-- Event handler for target interaction
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RegisterNetEvent('container_heist:client:startRobbery', function(data)
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local container, _ = IsNearValidContainer()
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if container then
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StartContainerRobbery(container, data.containerType)
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end
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end)
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-- Event to show police alert
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RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerType)
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local playerJob = QBCore.Functions.GetPlayerData().job.name
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local alertTitle = Config.Notifications.policeTitle
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local alertIcon = 'fas fa-exclamation-triangle'
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-- Customize alert based on job
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if playerJob == "marshal" then
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alertTitle = "MARSHAL SERVICE ALERT"
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alertIcon = 'fas fa-star' -- Marshal badge icon
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elseif playerJob == "sheriff" then
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alertTitle = "SHERIFF DEPARTMENT ALERT"
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alertIcon = 'fas fa-shield-alt' -- Sheriff badge icon
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end
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-- Create alert for police officers
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lib.notify({
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title = alertTitle,
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description = string.format(Config.Notifications.policeMessage, streetName),
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type = 'inform',
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position = 'top',
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icon = alertIcon,
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iconColor = '#ff0000',
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duration = 20000 -- 10 Sekunden (10000 Millisekunden)
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})
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-- Add blip to map
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CreateRobberyBlip(coords)
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-- Play alert sound
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PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1)
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end)
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-- Clean up on resource stop
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AddEventHandler('onResourceStop', function(resourceName)
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if resourceName == GetCurrentResourceName() then
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if containerBlip then
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RemoveBlip(containerBlip)
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end
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if isRobbing and currentContainer then
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StopAnimTask(PlayerPedId(), "amb@world_human_welding@male@base", "base", 1.0)
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end
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end
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end)
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