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Main/resources/[inventory]/pickle_consumables/bridge/qb/server.lua
2025-06-17 18:10:31 +02:00

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4.7 KiB
Lua

if GetResourceState('qb-core') ~= 'started' then return end
Framework = "QB"
QBCore = exports['qb-core']:GetCoreObject()
function ShowNotification(target, text)
TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
end
function GetIdentifier(source)
local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
return xPlayer.citizenid
end
function SetPlayerMetadata(source, key, data)
QBCore.Functions.GetPlayer(source).Functions.SetMetaData(key, data)
end
function AddMoney(source, count)
local xPlayer = QBCore.Functions.GetPlayer(source)
xPlayer.Functions.AddMoney('cash',count)
end
function RemoveMoney(source, count)
local xPlayer = QBCore.Functions.GetPlayer(source)
xPlayer.Functions.RemoveMoney('cash',count)
end
function GetMoney(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
return xPlayer.PlayerData.money.cash
end
function CheckPermission(source, permission)
local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
local name = xPlayer.job.name
local rank = xPlayer.job.grade.level
if permission.jobs[name] and permission.jobs[name] <= rank then
return true
end
for i=1, #permission.groups do
if QBCore.Functions.HasPermission(source, permission.groups[i]) then
return true
end
end
end
-- Status
function ExecuteStatus(source, statuses)
local xPlayer = QBCore.Functions.GetPlayer(source)
for k,v in pairs(statuses) do
if Config.MaxValues[k] then
local value = (0.01 * v) * Config.MaxValues[k]
if xPlayer.PlayerData.metadata[k] then
xPlayer.PlayerData.metadata[k] = ((xPlayer.PlayerData.metadata[k] + value < 0) and 0 or (xPlayer.PlayerData.metadata[k] + value))
else
xPlayer.PlayerData.metadata[k] = (value > 0 and value or 0)
end
xPlayer.Functions.SetMetaData(k, xPlayer.PlayerData.metadata[k])
TriggerClientEvent('hud:client:UpdateNeeds', source, xPlayer.PlayerData.metadata.hunger, xPlayer.PlayerData.metadata.thirst)
else
Config.ExternalStatus(source, k, v)
end
end
end
-- Inventory Fallback
CreateThread(function()
Wait(100)
if not UsableItem then
function RegisterUsableItem(name, cb)
QBCore.Functions.CreateUseableItem(name, function(source, data)
local item = data
if item.info then
item.metadata = data.info
item.info = nil
end
cb(source, item.metadata, item.slot)
end)
end
end
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
Inventory = {}
Inventory.Items = {}
Inventory.Ready = false
Inventory.CanCarryItem = function(source, name, count)
local slots = 40 -- Change this if higher / lower.
local items = Inventory.GetInventory(source)
return (#items + count < slots)
end
Inventory.GetInventory = function(source)
local xPlayer = QBCore.Functions.GetPlayer(source)
local items = {}
local data = xPlayer.PlayerData.items
for slot, item in pairs(data) do
items[#items + 1] = {
name = item.name,
label = item.label,
count = item.amount,
weight = item.weight,
slot = item.slot,
metadata = item.info
}
end
return items
end
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
local xPlayer = QBCore.Functions.GetPlayer(source)
xPlayer.Functions.AddItem(name, count, slot, metadata)
end
Inventory.RemoveItem = function(source, name, count, slot)
local xPlayer = QBCore.Functions.GetPlayer(source)
xPlayer.Functions.RemoveItem(name, count, slot)
end
Inventory.SetMetadata = function(source, slot, metadata)
local xPlayer = QBCore.Functions.GetPlayer(source)
local Inventory = xPlayer.PlayerData.items
Inventory[slot].info = metadata
xPlayer.Functions.SetInventory(Inventory, true)
end
Inventory.GetItemCount = function(source, name)
local xPlayer = QBCore.Functions.GetPlayer(source)
local item = xPlayer.Functions.GetItemByName(name)
return item and item.amount or 0
end
lib.callback.register("pickle_consumables:getInventory", function(source)
return Inventory.GetInventory(source)
end)
for item, data in pairs(QBCore.Shared.Items) do
Inventory.Items[item] = {label = data.label}
end
Inventory.Ready = true
end)