forked from Simnation/Main
95 lines
2.4 KiB
Lua
95 lines
2.4 KiB
Lua
Config = {}
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-- Lobby Position
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Config.lobbyPos = vector3(2023.6904, 2844.7930, 50.2810)
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-- NPC für Game Management
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Config.gameNPC = {
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model = 's_m_y_cop_01',
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coords = vector4(2016.3802, 2843.0176, 50.1945, 46.1421)
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}
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-- Spielfelder Konfiguration
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Config.gameFields = {
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field1 = {
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name = "Arena 1",
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maxPlayers = 20,
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-- Team Spawn Punkte
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teamSpawns = {
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team1 = {
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vector3(1994.5913, 2827.6052, 50.1664),
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vector3(1993.7950, 2824.5049, 50.1940),
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vector3(1991.6160, 2824.7678, 50.1773)
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},
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team2 = {
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vector3(2078.2422, 2795.4424, 50.3071),
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vector3(2076.5012, 2795.0400, 50.3072),
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vector3(2078.8330, 2797.2827, 50.3052)
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}
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},
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-- Team Lager Zonen (Kreismarker)
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teamZones = {
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team1 = {
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center = vector3(1994.7181, 2827.6541, 50.1662),
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radius = 10.0,
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color = {r = 255, g = 0, b = 0, a = 100}
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},
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team2 = {
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center = vector3(2076.1965, 2801.3679, 50.3002),
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radius = 10.0,
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color = {r = 0, g = 0, b = 255, a = 100}
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}
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}
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},
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field2 = {
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name = "Arena 2",
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maxPlayers = 16,
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teamSpawns = {
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team1 = {
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vector3(-2000.0, -2700.0, 25.0),
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vector3(-2005.0, -2705.0, 25.0),
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vector3(-1995.0, -2695.0, 25.0)
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},
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team2 = {
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vector3(-2100.0, -2800.0, 25.0),
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vector3(-2105.0, -2805.0, 25.0),
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vector3(-2095.0, -2795.0, 25.0)
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}
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},
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teamZones = {
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team1 = {
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center = vector3(-1980.0, -2680.0, 25.0),
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radius = 10.0,
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color = {r = 255, g = 0, b = 0, a = 100}
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},
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team2 = {
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center = vector3(-2120.0, -2820.0, 25.0),
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radius = 10.0,
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color = {r = 0, g = 0, b = 255, a = 100}
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}
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}
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}
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}
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-- Team Masken
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Config.teamMasks = {
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team1 = {
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component = 1,
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drawable = 52,
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texture = 0
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},
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team2 = {
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component = 1,
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drawable = 54,
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texture = 0
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}
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}
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-- Game Settings
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Config.maxGameTime = 600 -- 10 Minuten
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Config.maxHits = 30 -- Spiel endet bei 30 Treffern
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