forked from Simnation/Main
245 lines
7.7 KiB
Lua
245 lines
7.7 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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-- List of prop models that should be targetable as shredders
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local shredderPropModels = {
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'p_secret_weapon_02',
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'prop_bin_08a',
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'prop_bin_01a',
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'prop_bin_03a',
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'prop_bin_04a',
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'prop_bin_07a',
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'prop_dumpster_01a',
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'prop_dumpster_02a',
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'prop_dumpster_02b',
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'prop_dumpster_3a'
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}
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-- Variable to store the current entity being interacted with
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local currentShredderEntity = nil
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-- Add QB-Target to all matching props in the world
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Citizen.CreateThread(function()
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-- Add target to all existing props
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for _, model in ipairs(shredderPropModels) do
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-- Add QB-Target to this model
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exports['qb-target']:AddTargetModel(model, {
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options = {
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{
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type = "client",
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event = "shredder:openInventory",
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icon = "fas fa-dumpster",
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label = "Müllschredder öffnen",
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action = function(entity)
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currentShredderEntity = entity
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TriggerEvent('shredder:openInventory')
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end,
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canInteract = function()
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return true
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end,
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},
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{
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type = "client",
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event = "shredder:openMenu",
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icon = "fas fa-fire",
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label = "Items vernichten",
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action = function(entity)
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currentShredderEntity = entity
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TriggerEvent('shredder:openMenu')
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end,
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canInteract = function()
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return true
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end,
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}
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},
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distance = 2.0
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})
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end
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print("^2[SHREDDER]^7 Added QB-Target to " .. #shredderPropModels .. " shredder prop models")
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end)
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-- Function to get shredder ID from entity
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function GetShredderIDFromEntity(entity)
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if not entity or not DoesEntityExist(entity) then return nil end
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local model = GetEntityModel(entity)
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local entityCoords = GetEntityCoords(entity)
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return "shredder_" .. model .. "_" .. math.floor(entityCoords.x) .. "_" .. math.floor(entityCoords.y) .. "_" .. math.floor(entityCoords.z)
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end
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-- Schredder Inventar öffnen
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RegisterNetEvent('shredder:openInventory', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if not currentShredderEntity or not DoesEntityExist(currentShredderEntity) then
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lib.notify({
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title = 'Müllschredder',
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description = 'Kein Schredder gefunden!',
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type = 'error'
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})
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return
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end
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-- Get shredder ID
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local shredderID = GetShredderIDFromEntity(currentShredderEntity)
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if not shredderID then return end
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-- Open inventory with this unique ID
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TriggerServerEvent('shredder:server:openInventory', shredderID)
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end)
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-- Vernichtungsmenü öffnen
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RegisterNetEvent('shredder:openMenu', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if not currentShredderEntity or not DoesEntityExist(currentShredderEntity) then
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lib.notify({
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title = 'Müllschredder',
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description = 'Kein Schredder gefunden!',
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type = 'error'
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})
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return
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end
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-- Get shredder ID
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local shredderID = GetShredderIDFromEntity(currentShredderEntity)
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if not shredderID then return end
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-- Get items in this shredder
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TriggerServerEvent('shredder:server:getItems', shredderID)
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end)
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-- Menü mit Items anzeigen
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RegisterNetEvent('shredder:client:showMenu', function(items, shredderID)
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if not items or #items == 0 then
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lib.notify({
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title = 'Müllschredder',
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description = 'Der Schredder ist leer!',
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type = 'error'
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})
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return
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end
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local menuOptions = {}
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-- Alle Items vernichten Option
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table.insert(menuOptions, {
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title = '🔥 ALLE ITEMS VERNICHTEN',
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description = 'Vernichtet alle Items im Schredder permanent!',
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icon = 'fire',
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onSelect = function()
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confirmDestroyAll(shredderID)
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end
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})
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table.insert(menuOptions, {
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title = '─────────────────',
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description = 'Einzelne Items:',
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disabled = true
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})
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-- Einzelne Items zum Menü hinzufügen
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for slot, item in pairs(items) do
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if item and item.amount and item.amount > 0 then
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table.insert(menuOptions, {
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title = (item.label or item.name),
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description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
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icon = 'trash',
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onSelect = function()
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confirmDestroySingle(item.name, item.amount, slot, shredderID)
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end
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})
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end
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end
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lib.registerContext({
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id = 'shredder_menu',
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title = '🗑️ Müllschredder Verwaltung',
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options = menuOptions
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})
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lib.showContext('shredder_menu')
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end)
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-- Einzelnes Item vernichten bestätigen
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function confirmDestroySingle(itemName, amount, slot, shredderID)
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lib.registerContext({
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id = 'shred_single_confirm',
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title = '⚠️ Item vernichten?',
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options = {
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{
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title = '🔥 Ja, vernichten',
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description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
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icon = 'check',
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onSelect = function()
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TriggerServerEvent('shredder:server:destroySingle', itemName, amount, slot, shredderID)
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end
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},
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{
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title = '❌ Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times',
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onSelect = function()
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TriggerServerEvent('shredder:server:getItems', shredderID)
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end
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}
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}
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})
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lib.showContext('shred_single_confirm')
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end
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-- Alle Items vernichten bestätigen
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function confirmDestroyAll(shredderID)
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lib.registerContext({
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id = 'shred_all_confirm',
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title = '⚠️ WARNUNG ⚠️',
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options = {
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{
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title = '🔥 JA, ALLES VERNICHTEN',
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description = 'ALLE Items im Schredder werden permanent gelöscht!',
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icon = 'fire',
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onSelect = function()
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TriggerServerEvent('shredder:server:destroyAll', shredderID)
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end
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},
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{
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title = '❌ Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times',
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onSelect = function()
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TriggerServerEvent('shredder:server:getItems', shredderID)
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end
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}
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}
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})
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lib.showContext('shred_all_confirm')
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end
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-- Erfolgs-Notification mit Effekt
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RegisterNetEvent('shredder:client:itemDestroyed', function(message)
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lib.notify({
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title = 'Müllschredder',
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description = message,
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type = 'success',
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duration = 4000
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})
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-- Partikel-Effekt
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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RequestNamedPtfxAsset("core")
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while not HasNamedPtfxAssetLoaded("core") do
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Wait(1)
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end
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UseParticleFxAssetNextCall("core")
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StartParticleFxNonLoopedAtCoord("ent_sht_steam", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
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-- Sound Effect
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PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
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end)
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