forked from Simnation/Main
717 lines
24 KiB
Lua
717 lines
24 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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local nearbyMachine = nil
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local displayingText = false
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-- Function to draw 3D text in the world
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function DrawText3D(x, y, z, text)
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local onScreen, _x, _y = World3dToScreen2d(x, y, z)
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local px, py, pz = table.unpack(GetGameplayCamCoords())
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local scale = 0.35
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local font = 4
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if onScreen then
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SetTextScale(scale, scale)
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SetTextFont(font)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextOutline()
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString(text)
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DrawText(_x, _y)
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end
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end
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-- Function to check if machine is registered
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function isRegisteredMachine(entity)
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local coords = GetEntityCoords(entity)
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local isRegistered = false
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QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
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isRegistered = exists
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end, coords)
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-- Wait for callback (not ideal but works for canInteract)
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local timeout = 0
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while isRegistered == false and timeout < 100 do
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Wait(10)
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timeout = timeout + 1
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end
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return isRegistered
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end
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-- Check if player can manage machine
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function canManageMachine(entity)
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local coords = GetEntityCoords(entity)
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local canManage = false
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QBCore.Functions.TriggerCallback('vending:server:canManage', function(result)
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canManage = result
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end, coords)
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-- Wait for callback
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local timeout = 0
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while canManage == false and timeout < 100 do
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Wait(10)
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timeout = timeout + 1
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end
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return canManage
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end
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-- Main thread to detect nearby vending machines
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CreateThread(function()
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while true do
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local wait = 1000
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nearbyMachine = nil
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-- Check for nearby vending machines
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for _, propName in ipairs(Config.VendingProps) do
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local hash = GetHashKey(propName)
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local objects = GetGamePool('CObject')
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for _, obj in ipairs(objects) do
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if GetEntityModel(obj) == hash then
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local objCoords = GetEntityCoords(obj)
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local dist = #(playerCoords - objCoords)
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if dist < 2.0 then
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wait = 0
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nearbyMachine = obj
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-- Display interaction options based on conditions
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if not displayingText then
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displayingText = true
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CreateThread(function()
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while nearbyMachine == obj and #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(obj)) < 2.0 do
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local z = objCoords.z + 1.0
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-- Check conditions and display appropriate text
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if isRegisteredMachine(obj) then
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if canManageMachine(obj) then
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DrawText3D(objCoords.x, objCoords.y, z, "~g~E~w~ - Kaufen | ~y~G~w~ - Verwalten")
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-- Handle key presses for management
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if IsControlJustReleased(0, 38) then -- E key
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TriggerEvent('vending:client:openBuyMenu', {entity = obj})
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elseif IsControlJustReleased(0, 47) then -- G key
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TriggerEvent('vending:client:openOwnerMenu', {entity = obj})
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end
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else
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DrawText3D(objCoords.x, objCoords.y, z, "~g~E~w~ - Kaufen | ~r~G~w~ - Aufbrechen")
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-- Handle key presses for buying/robbery
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if IsControlJustReleased(0, 38) then -- E key
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TriggerEvent('vending:client:openBuyMenu', {entity = obj})
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elseif IsControlJustReleased(0, 47) then -- G key
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TriggerEvent('vending:client:startRobbery', {entity = obj})
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end
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end
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else
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DrawText3D(objCoords.x, objCoords.y, z, "~g~E~w~ - Automaten kaufen ($" .. Config.VendingMachinePrice .. ")")
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-- Handle key press for buying machine
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if IsControlJustReleased(0, 38) then -- E key
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TriggerEvent('vending:client:buyMachine', {entity = obj})
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end
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end
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Wait(0)
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end
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displayingText = false
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end)
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end
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break
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end
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end
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end
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if nearbyMachine then break end
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end
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Wait(wait)
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end
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end)
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-- Buy vending machine
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RegisterNetEvent('vending:client:buyMachine', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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local model = GetEntityModel(entity)
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local prop = nil
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-- Find prop name
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for i = 1, #Config.VendingProps do
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if GetHashKey(Config.VendingProps[i]) == model then
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prop = Config.VendingProps[i]
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break
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end
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end
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if not prop then return end
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lib.registerContext({
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id = 'vending_buy_confirm',
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title = 'Verkaufsautomat kaufen',
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options = {
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{
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title = 'Bestätigen',
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description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
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icon = 'fas fa-check',
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onSelect = function()
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TriggerServerEvent('vending:server:registerMachine', coords, prop)
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end
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},
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{
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title = 'Abbrechen',
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description = 'Kauf abbrechen',
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icon = 'fas fa-times'
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}
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}
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})
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lib.showContext('vending_buy_confirm')
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end)
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-- Open buy menu with quantity selection
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RegisterNetEvent('vending:client:openBuyMenu', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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QBCore.Functions.Notify('Dieser Automat ist leer!', 'error')
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return
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end
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local options = {}
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for i = 1, #items do
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local item = items[i]
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if item.amount > 0 then
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local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
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table.insert(options, {
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title = itemLabel,
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description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
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icon = 'fas fa-shopping-cart',
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onSelect = function()
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openQuantityDialog(coords, item.name, item.price, item.amount, itemLabel)
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end
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})
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end
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end
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if #options == 0 then
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QBCore.Functions.Notify('Keine Artikel verfügbar!', 'error')
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return
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end
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lib.registerContext({
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id = 'vending_buy_menu',
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title = 'Verkaufsautomat',
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options = options
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})
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lib.showContext('vending_buy_menu')
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end, coords)
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end)
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-- Open quantity dialog for buying items
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function openQuantityDialog(coords, itemName, price, maxAmount, itemLabel)
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local input = lib.inputDialog('Menge auswählen', {
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{
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type = 'number',
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label = itemLabel .. ' - $' .. price .. ' pro Stück',
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description = 'Wie viele möchtest du kaufen? (Max: ' .. maxAmount .. ')',
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required = true,
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min = 1,
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max = maxAmount,
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default = 1
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}
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})
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if input and input[1] then
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local amount = tonumber(input[1])
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if amount > 0 and amount <= maxAmount then
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TriggerServerEvent('vending:server:buyItem', coords, itemName, amount)
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else
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QBCore.Functions.Notify('Ungültige Menge!', 'error')
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end
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end
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end
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-- Open owner menu
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RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if not machine then
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QBCore.Functions.Notify('Automat nicht gefunden!', 'error')
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return
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end
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local options = {
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{
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title = 'Inventar verwalten',
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description = 'Items hinzufügen/entfernen',
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icon = 'fas fa-box',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', coords)
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end
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},
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{
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title = 'Preise festlegen',
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description = 'Verkaufspreise für Items setzen',
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icon = 'fas fa-tags',
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onSelect = function()
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openPriceMenu(coords)
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end
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},
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{
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title = 'Geld abheben',
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description = 'Verfügbar: $' .. machine.money,
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icon = 'fas fa-money-bill',
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onSelect = function()
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openWithdrawMenu(coords, machine.money)
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end
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},
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{
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title = 'Statistiken',
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description = 'Verkaufsstatistiken anzeigen',
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icon = 'fas fa-chart-bar',
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onSelect = function()
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openStatsMenu(machine)
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end
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}
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}
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-- Add manager options only for owner
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if machine.isOwner then
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table.insert(options, {
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title = 'Verwalter',
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description = 'Verwalter hinzufügen/entfernen',
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icon = 'fas fa-users-cog',
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onSelect = function()
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openManagersMenu(coords)
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end
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})
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-- Add sell option only for owner
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table.insert(options, {
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title = 'Automaten verkaufen',
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description = 'Verkaufe den Automaten für ' .. math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100) .. '$',
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icon = 'fas fa-dollar-sign',
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onSelect = function()
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sellVendingMachine(coords, machine.id)
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end
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})
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end
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lib.registerContext({
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id = 'vending_owner_menu',
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title = 'Verkaufsautomat Verwaltung',
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options = options
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})
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lib.showContext('vending_owner_menu')
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end, coords)
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end)
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-- Function to sell the vending machine
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function sellVendingMachine(coords, machineId)
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local input = lib.inputDialog('Automaten verkaufen', {
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{
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type = 'checkbox',
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label = 'Bestätigen',
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description = 'Du erhältst ' .. math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100) .. '$ zurück. Diese Aktion kann nicht rückgängig gemacht werden!',
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required = true
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:sellMachine', coords, machineId)
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end
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end
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-- Open price menu
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function openPriceMenu(coords)
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
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return
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end
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local options = {}
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for i = 1, #items do
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local item = items[i]
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local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
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table.insert(options, {
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title = itemLabel,
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description = 'Aktueller Preis: $' .. item.price,
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icon = 'fas fa-tag',
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onSelect = function()
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setPriceForItem(coords, item.name, itemLabel)
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end
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})
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end
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lib.registerContext({
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id = 'vending_price_menu',
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title = 'Preise festlegen',
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menu = 'vending_owner_menu',
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options = options
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})
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lib.showContext('vending_price_menu')
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end, coords)
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end
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-- Set price for specific item
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function setPriceForItem(coords, itemName, itemLabel)
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local input = lib.inputDialog('Preis festlegen', {
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{
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type = 'number',
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label = 'Preis für ' .. itemLabel,
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description = 'Neuen Verkaufspreis eingeben',
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required = true,
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min = 1,
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max = 10000
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
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end
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end
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-- Open withdraw menu
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function openWithdrawMenu(coords, availableMoney)
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if availableMoney <= 0 then
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QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
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return
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end
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local input = lib.inputDialog('Geld abheben', {
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{
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type = 'number',
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label = 'Betrag (Verfügbar: $' .. availableMoney .. ')',
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description = 'Wie viel möchtest du abheben?',
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required = true,
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min = 1,
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max = availableMoney
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
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end
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end
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-- Open stats menu
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function openStatsMenu(machine)
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lib.registerContext({
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id = 'vending_stats_menu',
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title = 'Verkaufsstatistiken',
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menu = 'vending_owner_menu',
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options = {
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{
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title = 'Gesamteinnahmen',
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description = '$' .. machine.money,
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icon = 'fas fa-dollar-sign'
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},
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{
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title = 'Automat ID',
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description = '#' .. machine.id,
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icon = 'fas fa-hashtag'
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},
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{
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title = 'Standort',
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description = 'X: ' .. math.floor(machine.coords.x) .. ' Y: ' .. math.floor(machine.coords.y),
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icon = 'fas fa-map-marker-alt'
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}
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}
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})
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lib.showContext('vending_stats_menu')
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end
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-- Open managers menu
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function openManagersMenu(coords)
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-- Get current managers
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QBCore.Functions.TriggerCallback('vending:server:getManagers', function(managers)
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local options = {
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{
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title = 'Verwalter hinzufügen',
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description = 'Neuen Verwalter hinzufügen',
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icon = 'fas fa-user-plus',
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onSelect = function()
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openAddManagerMenu(coords)
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end
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}
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}
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-- Add existing managers with remove option
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if #managers > 0 then
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for i = 1, #managers do
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local manager = managers[i]
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table.insert(options, {
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title = manager.name,
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description = manager.online and 'Online' or 'Offline',
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icon = manager.online and 'fas fa-circle text-success' or 'fas fa-circle text-danger',
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onSelect = function()
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lib.registerContext({
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id = 'manager_options',
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title = 'Verwalter: ' .. manager.name,
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menu = 'managers_menu',
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options = {
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{
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title = 'Entfernen',
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description = 'Verwalter entfernen',
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icon = 'fas fa-user-minus',
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onSelect = function()
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TriggerServerEvent('vending:server:removeManager', coords, manager.citizenid)
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Wait(500)
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openManagersMenu(coords) -- Refresh the menu
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end
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}
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}
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})
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lib.showContext('manager_options')
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end
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})
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end
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else
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table.insert(options, {
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title = 'Keine Verwalter',
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description = 'Es sind keine Verwalter vorhanden',
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icon = 'fas fa-info-circle',
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disabled = true
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})
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end
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lib.registerContext({
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id = 'managers_menu',
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title = 'Verwalter verwalten',
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menu = 'vending_owner_menu',
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options = options
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})
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lib.showContext('managers_menu')
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end, coords)
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end
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-- Open add manager menu
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function openAddManagerMenu(coords)
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QBCore.Functions.TriggerCallback('vending:server:getOnlinePlayers', function(players)
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if #players == 0 then
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QBCore.Functions.Notify('Keine Spieler online!', 'error')
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return
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end
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local options = {}
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for i = 1, #players do
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local player = players[i]
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table.insert(options, {
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title = player.name,
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description = 'ID: ' .. player.id,
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icon = 'fas fa-user',
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onSelect = function()
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TriggerServerEvent('vending:server:addManager', coords, player.id)
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Wait(500)
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openManagersMenu(coords) -- Refresh the menu
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end
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})
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end
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lib.registerContext({
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id = 'add_manager_menu',
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title = 'Verwalter hinzufügen',
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menu = 'managers_menu',
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options = options
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})
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lib.showContext('add_manager_menu')
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end)
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end
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-- Robbery menu
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RegisterNetEvent('vending:client:startRobbery', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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lib.registerContext({
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id = 'vending_robbery_confirm',
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title = 'Verkaufsautomat aufbrechen',
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options = {
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{
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title = 'Aufbrechen',
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description = 'Versuche den Automaten aufzubrechen',
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icon = 'fas fa-mask',
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onSelect = function()
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TriggerServerEvent('vending:server:startRobbery', coords)
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end
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},
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{
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title = 'Abbrechen',
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description = 'Aufbruch abbrechen',
|
|
icon = 'fas fa-times'
|
|
}
|
|
}
|
|
})
|
|
|
|
lib.showContext('vending_robbery_confirm')
|
|
end)
|
|
|
|
-- Start robbery animation and progress
|
|
RegisterNetEvent('vending:client:startRobbery', function(coords)
|
|
local playerPed = PlayerPedId()
|
|
local robberyTime = 10000 -- 10 seconds
|
|
|
|
-- Animation
|
|
RequestAnimDict('anim@heists@fleeca_bank@drilling')
|
|
while not HasAnimDictLoaded('anim@heists@fleeca_bank@drilling') do
|
|
Wait(100)
|
|
end
|
|
|
|
TaskPlayAnim(playerPed, 'anim@heists@fleeca_bank@drilling', 'drill_straight_idle', 8.0, -8.0, -1, 1, 0, false, false, false)
|
|
|
|
-- Progress bar
|
|
if lib.progressBar then
|
|
local success = lib.progressBar({
|
|
duration = robberyTime,
|
|
label = 'Automat aufbrechen...',
|
|
useWhileDead = false,
|
|
canCancel = true,
|
|
disable = {
|
|
car = true,
|
|
move = true,
|
|
combat = true
|
|
}
|
|
})
|
|
|
|
ClearPedTasks(playerPed)
|
|
TriggerServerEvent('vending:server:completeRobbery', coords, success)
|
|
else
|
|
-- Fallback without progress bar
|
|
Wait(robberyTime)
|
|
ClearPedTasks(playerPed)
|
|
TriggerServerEvent('vending:server:completeRobbery', coords, true)
|
|
end
|
|
end)
|
|
|
|
-- Police alert
|
|
RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
|
|
local alert = {
|
|
title = "Verkaufsautomat Aufbruch",
|
|
coords = coords,
|
|
description = "Ein Verkaufsautomat wird aufgebrochen in " .. streetName
|
|
}
|
|
|
|
-- Add blip
|
|
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
|
|
SetBlipSprite(blip, 161)
|
|
SetBlipColour(blip, 1)
|
|
SetBlipScale(blip, 1.0)
|
|
SetBlipAsShortRange(blip, false)
|
|
BeginTextCommandSetBlipName("STRING")
|
|
AddTextComponentString("Verkaufsautomat Aufbruch")
|
|
EndTextCommandSetBlipName(blip)
|
|
|
|
-- Remove blip after 5 minutes
|
|
SetTimeout(300000, function()
|
|
RemoveBlip(blip)
|
|
end)
|
|
|
|
QBCore.Functions.Notify('Verkaufsautomat Aufbruch gemeldet: ' .. streetName, 'error', 8000)
|
|
end)
|
|
|
|
-- Management menu (alternative opening method)
|
|
RegisterNetEvent('vending:client:openManagement', function(machine)
|
|
lib.registerContext({
|
|
id = 'vending_management',
|
|
title = 'Verkaufsautomat #' .. machine.id,
|
|
options = {
|
|
{
|
|
title = 'Inventar öffnen',
|
|
description = 'Items hinzufügen oder entfernen',
|
|
icon = 'fas fa-box',
|
|
onSelect = function()
|
|
TriggerServerEvent('vending:server:openStash', machine.coords)
|
|
end
|
|
},
|
|
{
|
|
title = 'Einnahmen: $' .. machine.money,
|
|
description = 'Geld abheben',
|
|
icon = 'fas fa-money-bill',
|
|
onSelect = function()
|
|
openWithdrawMenu(machine.coords, machine.money)
|
|
end
|
|
}
|
|
}
|
|
})
|
|
|
|
lib.showContext('vending_management')
|
|
end)
|
|
|
|
-- Debug command to check props
|
|
RegisterCommand('checkvendingprops', function()
|
|
local playerPed = PlayerPedId()
|
|
local playerCoords = GetEntityCoords(playerPed)
|
|
local foundProps = 0
|
|
|
|
for _, propName in ipairs(Config.VendingProps) do
|
|
local hash = GetHashKey(propName)
|
|
local objects = GetGamePool('CObject')
|
|
|
|
print("Checking for prop: " .. propName .. " (Hash: " .. hash .. ")")
|
|
|
|
for _, obj in ipairs(objects) do
|
|
if GetEntityModel(obj) == hash then
|
|
local objCoords = GetEntityCoords(obj)
|
|
local dist = #(playerCoords - objCoords)
|
|
|
|
if dist < 30.0 then
|
|
foundProps = foundProps + 1
|
|
print("Found " .. propName .. " at distance: " .. dist)
|
|
|
|
-- Add a temporary blip
|
|
local blip = AddBlipForEntity(obj)
|
|
SetBlipSprite(blip, 1)
|
|
SetBlipColour(blip, 2)
|
|
SetBlipScale(blip, 0.8)
|
|
BeginTextCommandSetBlipName("STRING")
|
|
AddTextComponentString(propName)
|
|
EndTextCommandSetBlipName(blip)
|
|
|
|
-- Remove blip after 10 seconds
|
|
SetTimeout(10000, function()
|
|
RemoveBlip(blip)
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
QBCore.Functions.Notify('Found ' .. foundProps .. ' vending machines nearby', 'primary')
|
|
end, false)
|
|
|
|
-- Debug commands
|
|
RegisterCommand('vendingdebug', function()
|
|
local playerPed = PlayerPedId()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
|
|
if machine then
|
|
print('Machine found:', json.encode(machine))
|
|
QBCore.Functions.Notify('Machine data logged to console', 'primary')
|
|
else
|
|
print('No machine found at current location')
|
|
QBCore.Functions.Notify('No machine found here', 'error')
|
|
end
|
|
end, coords)
|
|
end, false)
|