forked from Simnation/Main
1107 lines
No EOL
42 KiB
Lua
1107 lines
No EOL
42 KiB
Lua
Config = {}
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Config.Debug = false -- Used for support
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Config.InteractDistance = 2.0 -- Distance to check if near a truck on foot
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Config.CloseVehiclesDistance = 10.0 -- Distance to check for nearby vehicles
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Config.GetInDistance = 3.5
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--Ctrl + Shift Bed Control
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Config.DisableCabControl = true -- Disables Left Stick Control and Ctrl + Shift while driving.
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Config.DisableSpeed = 3.0 -- Speed at which the controls get disabled
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--Rope/Winch Config
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Config.EnableRopes = true -- if disabled, ALL rope / winching is disabled
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Config.WinchSpeed = 0.11 -- Winch Speed. HIGHLY suggest adjusting in 0.1 increments
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Config.MaxWinchLength = 50
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Config.MinWindDistance = 2.6
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Config.ModifierKey = 21 -- Default 21 (SHIFT): Key to hold to see secondary winch controls
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Config.ModifierKeyName = '~INPUT_SPRINT~' -- Match name to number here https://docs.fivem.net/docs/game-references/controls/
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Config.AutoWinchOnDetach = true -- Automatically attach winch rope when detaching from bed
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Config.AutoAttach = true --Automatically attach a vehicle when it reaches the min winch length
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Config.Doublecheck = true -- Double locks the vehicle onto the bed to try and ensure its touching the bed
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Config.LegacyMove = false -- Set to true if the new winch method does not work for you
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--Bed Movement
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Config.BedSpeed = 0.0003 -- Speed of the bed movement
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Config.DisableUnloadOnUp = true --Prevent Unloading car when bed is up
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--NOTIFICATIONS--
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Config.Notifications = true -- See utils.lua for functions
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--TRANSLATIONS More customization in utils.lua including key controls
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Config.NotiUnLoadCompleteMessage = "Unload Complete"
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Config.NotiLoadCompleteMessage = "Loading Complete"
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Config.NotiBlockedMessage = "Unloading zone blocked"
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Config.NotiFBBlockedMessage = "Flatbed blocked or occupied"
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--========Target System========--
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Config.UseTarget = false --Enable Target system. Set up in utils.lua. Supports qb-target by default
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--If the below are disabled, it is recommened to set Config.ShowMarkers and Config.ShowHelp to false
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Config.DisableExtKeyControls = false --Disable key controls for bed control. Attach/Detach from inside vehicle separate
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Config.DisableInVehControl = false --Disable key controls for in vehicle.
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--========Markers & Prompts=======--
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--Increases tick rate from 0.01 to 0.08 - 0.1 when in range
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Config.ShowMarkers = true -- Display markers at interaction points
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Config.ShowHelp = true -- Display help prompts
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Config.MarkerDistance = 5.0 -- Distance from point to see marker
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Config.WaitTimer = 3000 -- Update rate to check for nearby trailer seconds * 1000 (Default 3000)
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Config.MessageDistance = 2.0 -- Distance from point to display message (Default 2.0)
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Config.Marker = {
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type = 1, -- marker shape: https://docs.fivem.net/docs/game-references/markers/ (Default 27)
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Size = 1.0, -- marker size (Default 2.0)
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Color = { -- RGBA color
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red = 100,
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green = 200,
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blue = 200,
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alpha = 150
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},
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heightOffset = 0.0, -- Height from ground for marker. Marker at ground Z (Default 0.0)
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Bob = false, -- Marker bobbing up and down (Default false)
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faceCamera = false, -- Marker always faces camera (Default false)
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rotate = false -- Marker rotates (Default false)
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}
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Config.Controlmessages = {
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LowerBed = "Lower",
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RaiseBed = "Raise bed",
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AttachVehicle = "Attach/Detach",
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WindWinch = "Wind",
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ExtendWinch = "Unwind",
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DetachWinch = "Detach Winch",
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GrabWinch = "Grab Winch",
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ReturnWinch = "Return Winch",
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AttachWinch = "Attach Winch",
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WheelLift = "WheelLift"
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}
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--========Trucks========--
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Config.Trucks = {
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--Bagged
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[GetHashKey('bcsandking5500wr2')] = {
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type = 'rolling', -- Rolling for moving beds, static for flatbeds like the vanilla flatbed
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boneName = 'misc_a', -- Name of the bone to attach to Generally embedded in the flatbed
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hasBedControl = true,
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MaxUnwindDistance = 10.0, -- Max distance in meters the winch will unwind
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BedControl = {vector3(-1.8,-4.5,-0.55),vector3(1.8,-4.5,-0.55)},
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carPosition = vector3(0.0, 0.4, -0.1), -- Offset from the boneName position
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carHeightOffset = 0.375, -- Height to adjust attached car by
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winchBone = 'misc_b', -- Bone for winch Rope
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 12.0, -- How far backwards from the winch bone to check from
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animation = true,
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animExt = 1
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},
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[GetHashKey('ct660tow')] = {
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type = 'rolling', -- Rolling for moving beds, static for flatbeds like the vanilla flatbed
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boneName = 'misc_a', -- Name of the bone to attach to Generally embedded in the flatbed
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hasBedControl = true,
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MaxUnwindDistance = 10.0, -- Max distance in meters the winch will unwind
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BedControl = {vector3(-1.8,-4.5,-0.55),vector3(1.8,-4.5,-0.55)},
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carPosition = vector3(0.0, 0.4, -0.1), -- Offset from the boneName position
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carHeightOffset = 0.375, -- Height to adjust attached car by
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winchBone = 'misc_b', -- Bone for winch Rope
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 12.0, -- How far backwards from the winch bone to check from
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MinPos = 0.03, -- Position of the bed when raised fully
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MaxPos = 0.26 -- Position of the bed when lowered fully
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},
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[GetHashKey('bcthauler2')] = {
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type = 'trailer', -- Trailer
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boneName = 'misc_a', -- Name of the bone to attach to Generally embedded in the flatbed
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hasBedControl = true,
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MaxUnwindDistance = 10.0, -- Max distance in meters the winch will unwind
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BedControl = {vector3(-1.0,4.0,-0.55),vector3(1.0,4.0,-0.55)},
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winchBone = 'misc_b', -- Bone for winch Rope
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 12.0, -- How far backwards from the winch bone to check from
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},
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[GetHashKey('bc205500w')] = {
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type = 'rolling',
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boneName = 'misc_a',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-4.5,-0.55),vector3(1.8,-4.5,-0.55)},
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carPosition = vector3(0.0, 0.8, 0.0),
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carHeightOffset = 0.2,
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winchBone = 'misc_b',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 8.0, --How far backwards from the winch bone to check from
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MinPos = 0.028,
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MaxPos = 0.26
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},
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[GetHashKey('bcsandking5500wr')] = {
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type = 'rolling',
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boneName = 'misc_a',
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hasBedControl = true,
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BedControl = {vector3(-1.8,-4.5,-0.55),vector3(1.8,-4.5,-0.55)},
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carPosition = vector3(0.0, 0.8, 0.0),
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carHeightOffset = -0.05,
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winchBone = 'misc_b',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 3.0, --How far backwards from the winch bone to check from
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MinPos = 0.03, --Position of the bed when raised fully
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MaxPos = 0.26 -- Position of the bed when lowered fully
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},
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--Code3
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[GetHashKey('c3rollback')] = {
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type = 'rolling',
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boneName = 'misc_b',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-6.0,-0.55)},
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carPosition = vector3(0.0, 0.5, 0.2),
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carHeightOffset = -0.05,
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winchBone = 'misc_a',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 8.0, --How far backwards from the winch bone to check from
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MinPos = 0.02,
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MaxPos = 0.25
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},
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[GetHashKey('c3pwrollback')] = {
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type = 'rolling',
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boneName = 'misc_b',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-4.6,-0.55)},
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carPosition = vector3(0.0, 0.5, 0.2),
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carHeightOffset = -0.05,
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winchBone = 'misc_a',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 8.0, --How far backwards from the winch bone to check from
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MinPos = 0.02,
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MaxPos = 0.22
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},
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[GetHashKey('c3f350rollback')] = {
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type = 'rolling',
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boneName = 'misc_b',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-5.6,-0.55)},
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carPosition = vector3(0.0, 0.5, 0.2),
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carHeightOffset = -0.05,
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winchBone = 'misc_a',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 8.0, --How far backwards from the winch bone to check from
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MinPos = 0.02,
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MaxPos = 0.23
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},
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[GetHashKey('c3navistar')] = {
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type = 'rolling',
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boneName = 'misc_b',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-5.2,-0.55),vector3(1.8,-5.2,-0.55)},
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carPosition = vector3(0.0, 0.4, -0.4),
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carHeightOffset = 0.0,
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winchBone = 'misc_a',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 8.0, --How far backwards from the winch bone to check from
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MinPos = 0.02,
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MaxPos = 0.27
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},
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[GetHashKey('c3silvrollback')] = {
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type = 'rolling',
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boneName = 'misc_b',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-4.9,-0.55)},
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carPosition = vector3(0.0, 0.5, -0.0),
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carHeightOffset = -0.05,
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winchBone = 'misc_a',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 8.0, --How far backwards from the winch bone to check from
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MinPos = 0.02,
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MaxPos = 0.23
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},
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--Redneck
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[GetHashKey('f550rb')] = {
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type = 'rolling',
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staticBed = false,
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-4.75,-0.55),vector3(1.8,-4.75,-0.55)},
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carPosition = vector3(0.0, -0.0, 0.0),
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carHeightOffset = 0.2,
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winchBone = 'attach_male',
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winchDistCheck = 5.0,
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winchOffset = 8.0,
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MinPos = 0.00,
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MaxPos = 0.33
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},
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[GetHashKey('f550rbc')] = {
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type = 'rolling',
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staticBed = false,
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-4.75,-0.55),vector3(1.8,-4.75,-0.55)},
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carPosition = vector3(0.0, -0.0, 0.0),
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carHeightOffset = -0.2,
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winchBone = 'attach_male',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 8.0, --How far backwards from the winch bone to check from
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MinPos = 0.00,
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MaxPos = 0.33
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},
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[GetHashKey('20ramrbc')] = {
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type = 'rolling',
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staticBed = false,
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-4.75,-0.55),vector3(1.8,-4.75,-0.55)},
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carPosition = vector3(0.0, -0.0, 0.0),
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carHeightOffset = 0,
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winchBone = 'attach_male',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 8.0, --How far backwards from the winch bone to check from
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MinPos = 0.00,
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MaxPos = 0.33
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},
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--https://www.gta5-mods.com/vehicles/freightliner-m2-crew-cab-flatbed-add-on-script-beta [[VEHICLE ONLY]]
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[GetHashKey('flatbedm2')] = {
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type = 'rolling',
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boneName = 'misc_a',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-4.5,-0.55), vector3(1.8,-4.5,-0.55)},
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carPosition = vector3(0.0, 1.2, -0.1),
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carHeightOffset = 0.2,
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winchBone = 'misc_b',
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winchDistCheck = 10.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 10.0 , --How far backwards from the winch bone to check from
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MinPos = 0.025,
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MaxPos = 0.22
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},
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--LordGooben
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[GetHashKey('lgc19flatbed')] = {
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type = 'rolling',
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boneName = 'misc_a',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-4.5,-0.55)},
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carPosition = vector3(0.0, 1.2, -0.1),
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carHeightOffset = 0.5,
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winchBone = 'misc_b',
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winchDistCheck = 10.0,
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winchOffset = 10.0, --How far backwards from the winch bone to check from
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MinPos = 0.028,
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MaxPos = 0.23
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},
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--MAOAM
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[GetHashKey('biftowmfd2')] = {
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type = 'rolling',
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-1.5,0.55),vector3(1.8,-1.5,0.55)},
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unloadPos = {vector3(-2.0,-2.0,-0.55)},
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carPosition = vector3(0.0, -0.1, 0.06),
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carHeightOffset = 0.375,
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winchBone = 'attach_male',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 5.0, --How far backwards from the winch bone to check from
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MinPos = 0.00,
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MaxPos = 0.25,
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wheellift = 5
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},
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[GetHashKey('389towmfd2')] = {
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type = 'rolling',
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-1.5,0.55),vector3(1.8,-1.5,0.55)},
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carPosition = vector3(0.0, -0.1, 0.0),
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carHeightOffset = 0.375,
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winchBone = 'attach_male',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 12.0, --How far backwards from the winch bone to check from
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MinPos = 0.03,
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MaxPos = 0.25,
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wheellift = 5
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},
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[GetHashKey('389towmfd3')] = {
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type = 'rolling',
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-1.5,0.55),vector3(1.8,-1.5,0.55)},
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carPosition = vector3(0.0, -0.1, 0.06),
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carHeightOffset = 0.375,
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winchBone = 'attach_male',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 12.0, --How far backwards from the winch bone to check from
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MinPos = 0.03,
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MaxPos = 0.25,
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wheellift = 5
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},
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[GetHashKey('389towmfd4')] = {
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type = 'rolling',
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-1.9,0.55),vector3(1.8,-1.9,0.55)},
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carPosition = vector3(0.0, -0.3, -0.12),
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carHeightOffset = 0.375,
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winchBone = 'attach_male',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 12.0, --How far backwards from the winch bone to check from
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MinPos = 0.00,
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MaxPos = 0.22,
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wheellift = 5
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},
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[GetHashKey('389towmfd5')] = {
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type = 'rolling',
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-1.9,0.55),vector3(1.8,-1.9,0.55)},
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carPosition = vector3(0.0, -0.3, -0.12),
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carHeightOffset = 0.375,
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winchBone = 'attach_male',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 12.0, --How far backwards from the winch bone to check from
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MinPos = 0.00,
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MaxPos = 0.22,
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wheellift = 5
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},
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[GetHashKey('389towmfd6')] = {
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type = 'rolling',
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 12.0,
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BedControl = {vector3(-1.8,-2.5,0.55), vector3(1.8,-2.5,0.55)},
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carPosition = vector3(0.0, -0.2, 0.0),
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carHeightOffset = 0.14,
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winchBone = 'attach_male',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 12.0, --How far backwards from the winch bone to check from
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MinPos = 0.035,
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MaxPos = 0.25,
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wheellift = 5
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},
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[GetHashKey('389towmfd7')] = {
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type = 'rolling',
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boneName = 'misc_z',
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hasBedControl = true,
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MaxUnwindDistance = 10.0,
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BedControl = {vector3(-1.8,-1.9,0.55),vector3(1.8,-1.9,0.55)},
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carPosition = vector3(0.0, -1.2, -0.08),
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carHeightOffset = 0.375,
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winchBone = 'attach_male',
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winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
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winchOffset = 12.0, --How far backwards from the winch bone to check from
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MinPos = 0.036,
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MaxPos = 0.24,
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wheellift = 5
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},
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[GetHashKey('112towmfd4')] = {
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type = 'rolling',
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|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 11.0,
|
|
BedControl = {vector3(-1.8,-7.5,-0.55),vector3(1.8,-7.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.2),
|
|
carHeightOffset = 0.0,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.25,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t112towmfd4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 11.0,
|
|
BedControl = {vector3(-1.8,-7.5,-0.55),vector3(1.8,-7.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.2),
|
|
carHeightOffset = 0.0,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.25,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('108towmfd4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-3.0,-0.55),vector3(1.8,-3.0,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.4,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.25,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t108towmfd4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-3.0,-0.55),vector3(1.8,-3.0,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.4,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.25,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('108utwmfd3')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-3.0,-0.55),vector3(1.8,-3.0,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.55,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.21
|
|
},
|
|
|
|
[GetHashKey('440towmfd4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-6.5,-0.55),vector3(1.8,-6.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.1,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.24,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t440towmfd4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-6.5,-0.55),vector3(1.8,-6.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.1,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.24,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('440towmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.5,-0.55),vector3(1.8,-5.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.45,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.26,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t440towmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.5,-0.55),vector3(1.8,-5.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.45,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.26,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('cortowmfd4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.25,-0.55),vector3(1.8,-5.25,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.05,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.26,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('tcortowmfd4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.25,-0.55),vector3(1.8,-5.25,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.05,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.26,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('112utwmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-2.5,-0.55),vector3(1.8,-2.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.6,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.25
|
|
},
|
|
|
|
[GetHashKey('112utwmfd3')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-2.5,-0.55),vector3(1.8,-2.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.6,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.25
|
|
},
|
|
|
|
[GetHashKey('112towmfd3')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-7.0,-0.55),vector3(1.8,-7.0,-0.55)},
|
|
carPosition = vector3(0.0, -0.1, 0.0),
|
|
carHeightOffset = 0.25,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.23,
|
|
wheellift = 5
|
|
|
|
},
|
|
|
|
[GetHashKey('112towmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.5,-0.55),vector3(1.8,-5.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.1, 0.0),
|
|
carHeightOffset = 0.3,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.23,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t112towmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.5,-0.55),vector3(1.8,-5.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.1, 0.0),
|
|
carHeightOffset = 0.3,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.0,
|
|
MaxPos = 0.23,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t112towmfd3')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.5,-0.55),vector3(1.8,-5.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.1, 0.0),
|
|
carHeightOffset = 0.3,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.23,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t112towmfd4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.5,-0.55),vector3(1.8,-5.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.1, 0.0),
|
|
carHeightOffset = 0.3,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.23,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('112towmfd5')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-3.0,-0.55),vector3(1.8,-3.0,-0.55)},
|
|
carPosition = vector3(0.0, -0.1, 0.0),
|
|
carHeightOffset = 0.35,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.24,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t112towmfd5')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-3.0,-0.55),vector3(1.8,-3.0,-0.55)},
|
|
carPosition = vector3(0.0, -0.1, 0.0),
|
|
carHeightOffset = 0.35,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.24,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('112towmfd6')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 12.0,
|
|
BedControl = {vector3(-1.8,-3.0,0.55),vector3(1.8,-3.0,0.55)},
|
|
carPosition = vector3(0.0, -1.2, -0.08),
|
|
carHeightOffset = 0.375,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.01,
|
|
MaxPos = 0.24,
|
|
wheellift = 5
|
|
|
|
},
|
|
[GetHashKey('t112towmfd6')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 12.0,
|
|
BedControl = {vector3(-1.8,-3.0,0.55),vector3(1.8,-3.0,0.55)},
|
|
carPosition = vector3(0.0, -1.2, -0.08),
|
|
carHeightOffset = 0.375,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.24,
|
|
wheellift = 5
|
|
|
|
},
|
|
[GetHashKey('112boxmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-6.0,-0.55),vector3(1.8,-6.0,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.3,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.25,
|
|
wheellift = 5
|
|
},
|
|
|
|
[GetHashKey('800towmfd4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-2.5,-0.55),vector3(1.8,-7.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = 0.0,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.0,
|
|
MaxPos = 0.21
|
|
},
|
|
|
|
[GetHashKey('550towmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-1.5,0.55),vector3(1.8,-1.5,0.55)},
|
|
carPosition = vector3(0.0, -0.1, -0.5),
|
|
carHeightOffset = 0.375,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 5.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.17,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t550towmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-1.5,0.55),vector3(1.8,-1.5,0.55)},
|
|
carPosition = vector3(0.0, -0.1, -0.5),
|
|
carHeightOffset = 0.375,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 5.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.17,
|
|
wheellift = 5
|
|
},
|
|
|
|
--MAOAM Public Release https://www.gta5-mods.com/vehicles/peterbilt-337-tuning-by-mfd-fivem
|
|
[GetHashKey('Gtow')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_a',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-4.0,-0.55),vector3(1.8,-4.0,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.2),
|
|
carHeightOffset = 0.0,
|
|
winchBone = 'misc_b',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 10.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.01,
|
|
MaxPos = 0.2
|
|
},
|
|
|
|
[GetHashKey('106towmfd1')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-1.5,-0.55),vector3(1.8,-1.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, -1.0),
|
|
carHeightOffset = 0.35, --Will vary per truck
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.21,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t106towmfd1')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-1.5,-0.55),vector3(1.8,-1.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, -1.0),
|
|
carHeightOffset = 0.35, --Will vary per truck
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.21,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('106towmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-1.5,-0.55),vector3(1.8,-1.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, -1.0),
|
|
carHeightOffset = 0.35, --Will vary per truck
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.21,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t106towmfd2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-1.5,-0.55),vector3(1.8,-1.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, -1.0),
|
|
carHeightOffset = 0.35, --Will vary per truck
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.21,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('106towmfd3')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-1.5,-0.55),vector3(1.8,-1.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, -1.0),
|
|
carHeightOffset = 0.35, --Will vary per truck
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.21,
|
|
wheellift = 5
|
|
},
|
|
[GetHashKey('t106towmfd3')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-1.5,-0.55),vector3(1.8,-1.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, -1.0),
|
|
carHeightOffset = 0.35, --Will vary per truck
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.00,
|
|
MaxPos = 0.21,
|
|
wheellift = 5
|
|
},
|
|
--Paul
|
|
[GetHashKey('rollback2')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_a',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-4.5,-0.55),vector3(1.8,-4.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = -0.1,
|
|
winchBone = 'misc_b',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 8.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.025,
|
|
MaxPos = 0.23
|
|
},
|
|
[GetHashKey('rollback3')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_a',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-4.5,-0.55),vector3(1.8,-4.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = -0.1,
|
|
winchBone = 'misc_b',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 8.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.025,
|
|
MaxPos = 0.23
|
|
},
|
|
[GetHashKey('rollback4')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_a',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-4.9,-0.55),vector3(1.8,-4.9,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = -0.2,
|
|
winchBone = 'misc_b',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 8.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.23
|
|
},
|
|
[GetHashKey('rollback14')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_a',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-4.5,-0.55),vector3(1.8,-4.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = -0.22,
|
|
winchBone = 'misc_b',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 8.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.032,
|
|
MaxPos = 0.23
|
|
},
|
|
[GetHashKey('rollback1')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_a',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-4.5,-0.55),vector3(1.8,-4.5,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = -0.22,
|
|
winchBone = 'misc_b',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 8.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.032,
|
|
MaxPos = 0.23
|
|
},
|
|
|
|
--Flair
|
|
[GetHashKey('independent389')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_z',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-6.4,-0.55),vector3(1.8,-6.4,-0.55)},
|
|
carPosition = vector3(0.0, -0.2, 0.0),
|
|
carHeightOffset = -0.05,
|
|
winchBone = 'attach_male',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 12.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.03,
|
|
MaxPos = 0.23,
|
|
wheellift = 5
|
|
},
|
|
|
|
--Other
|
|
[GetHashKey('towy')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_b',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.5,-0.55),vector3(1.8,-5.5,-0.55)},
|
|
carPosition = vector3(0.0, 0.4, -0.1),
|
|
carHeightOffset = -0.1,
|
|
winchBone = 'misc_a',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 8.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.028,
|
|
MaxPos = 0.26
|
|
},
|
|
|
|
[GetHashKey('ramtow')] = {
|
|
type = 'rolling',
|
|
boneName = 'misc_f',
|
|
hasBedControl = true,
|
|
MaxUnwindDistance = 10.0,
|
|
BedControl = {vector3(-1.8,-5.0,-0.55),vector3(1.8,-5.0,-0.55)},
|
|
carPosition = vector3(0.0, -0.5, 0.0),
|
|
carHeightOffset = 0.15,
|
|
winchBone = 'misc_w',
|
|
winchDistCheck = 5.0, -- How far from winchOffset to check for a vehicle
|
|
winchOffset = 8.0, --How far backwards from the winch bone to check from
|
|
MinPos = 0.028,
|
|
MaxPos = 0.26
|
|
},
|
|
|
|
|
|
--STATIC BEDS
|
|
[GetHashKey('flatbed')] = {
|
|
type = 'static',
|
|
carloadPos = vector3(0.0, -10.0, -0.55),
|
|
BedControl = {vector3(-2.0, -5.0, -0.55)},
|
|
carPosition = vector3(0.0, -2.3, 0.4),
|
|
bikePositions = {vector3(0.0, -2.3, 0.8)},
|
|
carHeightOffset = -0.7,
|
|
},
|
|
[GetHashKey('slamtruck')] = {
|
|
type = 'static',
|
|
carloadPos = vector3(0.0, -8.0, -0.55),
|
|
BedControl = {vector3(-2.0, -4.0, -0.55)},
|
|
carPosition = vector3(0.0, -2.3, 0.4),
|
|
bikePositions = {vector3(0.0, -2.3, 0.8)},
|
|
carHeightOffset = -0.7,
|
|
chkDist = 4.0
|
|
},
|
|
|
|
--PICKUP TRUCK EXAMPLE
|
|
[GetHashKey('sadler')] = {
|
|
type = 'static',
|
|
carloadPos = vector3(0.0, -5.5, -0.55),
|
|
BedControl = {vector3(-1.5, -3.0, -0.55)},
|
|
carPosition = vector3(0.0, -2.2, 0.8),
|
|
bikePositions = {vector3(0.0, -2.3, 0.8)},
|
|
carHeightOffset = -0.6,
|
|
},
|
|
|
|
--Corentin
|
|
[GetHashKey('flatbed1amber')] = {
|
|
type = 'static',
|
|
carloadPos = vector3(-1.0, -9.0, -0.55),
|
|
BedControl = {vector3(-2.0, -5.0, -0.55)},
|
|
carPosition = vector3(0.0, -1.9, 0.1),
|
|
bikePositions = {vector3(0.0, -2.3, 0.8)},
|
|
carHeightOffset = -0.3,
|
|
},
|
|
|
|
[GetHashKey('flatbed2amber')] = {
|
|
type = 'static',
|
|
carloadPos = vector3(-1.0, -9.0, -0.55),
|
|
BedControl = {vector3(-2.0, -5.0, -0.55)},
|
|
carPosition = vector3(0.0, -3.3, 0.0),
|
|
bikePositions = {vector3(0.0, -2.3, 0.8)},
|
|
carHeightOffset = -0.3,
|
|
},
|
|
|
|
[GetHashKey('flatbed3amber')] = {
|
|
type = 'static',
|
|
carloadPos = vector3(-1.0, -9.0, -0.55),
|
|
BedControl = {vector3(-2.0, -5.0, -0.55)},
|
|
carPosition = vector3(0.0, -3.3, 0.0),
|
|
bikePositions = {vector3(0.0, -2.3, 0.8)},
|
|
carHeightOffset = -0.3,
|
|
},
|
|
}
|
|
|
|
Config.BlacklistedVehs = {
|
|
'kamacho'
|
|
} |